Arcane Staff: Difference between revisions
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* The Arcane Staff is a new class of weapon that is designed around supporting "pure mage" builds | * The Arcane Staff is a new class of weapon that is designed around supporting "pure mage" builds | ||
* Players will need both [[Arcane]] Skill and [[Wrestling]] skill to effectively use Arcane Staves | * Players will need both [[Arcane]] Skill and [[Wrestling]] skill to effectively use Arcane Staves | ||
* There are 20 different Arcane Staff types available for players | * There are 20 different Arcane Staff types available for players: Abyssal, Ancestral, Angelspire, Boneshard, Burial, Celestial, Chaos, Darklight, Dragonbone, Druid, Fiendish, Helix, Nautilus, Necromancer, Paradox, Prismatic, Razorcrest, Shaman, Summoner, Vine. | ||
* While the Stats on all Arcane Staff types are identical, each Arcane Staff type has its own unique projectile hue (i.e. players should pick an Arcane Staff type that fits the theme and personality of their character) | * While the Stats on all Arcane Staff types are identical, each Arcane Staff type has its own unique projectile hue (i.e. players should pick an Arcane Staff type that fits the theme and personality of their character) | ||
[[File:arcanestaff-paperdoll.png|link=]] | [[File:arcanestaff-paperdoll.png|link=]] | ||
{| class="wikitable sortable" style="text-align: center;" | |||
! colspan="5" | Arcane Staves | |||
|- style="vertical-align: bottom;" | |||
| [[File:staff-abyssal.png|link=]]<br />Abyssal Staff | |||
| [[File:staff-ancestral.png|link=]]<br />Ancestral Staff | |||
| [[File:staff-angelspire.png|link=]]<br />Angelspire Staff | |||
| [[File:staff-boneshard.png|link=]]<br />Boneshard Staff | |||
| [[File:staff-burial.png|link=]]<br />Burial Staff | |||
|- style="vertical-align: bottom;" | |||
| [[File:staff-celestial.png|link=]]<br />Celestial Staff | |||
| [[File:staff-chaos.png|link=]]<br />Chaos Staff | |||
| [[File:staff-darklight.png|link=]]<br />Darklight Staff | |||
| [[File:staff-dragonbone.png|link=]]<br />Dragonbone Staff | |||
| [[File:staff-druid.png|link=]]<br />Druid Staff | |||
|- style="vertical-align: bottom;" | |||
| [[File:staff-fiendish.png|link=]]<br />Fiendish Staff | |||
| [[File:staff-helix.png|link=]]<br />Helix Staff | |||
| [[File:staff-nautilus.png|link=]]<br />Nautilus Staff | |||
| [[File:staff-necromancer.png|link=]]<br />Necromancer Staff | |||
| [[File:staff-paradox.png|link=]]<br />Paradox Staff | |||
|- style="vertical-align: bottom;" | |||
| [[File:staff-prismatic.png|link=]]<br />Prismatic Staff | |||
| [[File:staff-razorcrest.png|link=]]<br />Razorcrest Staff | |||
| [[File:staff-shaman.png|link=]]<br />Shaman Staff | |||
| [[File:staff-summoner.png|link=]]<br />Summoner Staff | |||
| [[File:staff-vine.png|link=]]<br />Vine Staff | |||
|} | |||
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===Arcane Buildup Bonuses=== | ===Arcane Buildup Bonuses=== | ||
* Players receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * | * Players receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 40%) | ||
* Players receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * | * Players receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 15%) | ||
{| class="wikitable" style="text-align: left;" | {| class="wikitable" style="text-align: left;" | ||
Line 59: | Line 88: | ||
| <i>'''Example:'''</i> | | <i>'''Example:'''</i> | ||
* A player has inflicted 4 hits recently with an Arcane Staff and has generated an Arcane Buildup of 80% | * A player has inflicted 4 hits recently with an Arcane Staff and has generated an Arcane Buildup of 80% | ||
* The player's Spell Damage against all creatures will be increased by (80% * | * The player's Spell Damage against all creatures will be increased by (80% * 40%) = +32% | ||
* The player will also have a Damage Resistance bonus against all creatures of (80% * | * The player will also have a Damage Resistance bonus against all creatures of (80% * 15%) = +12% | ||
|} | |} | ||
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===Buildup Decay=== | ===Buildup Decay=== | ||
* For every 10 seconds that pass where the player has not landed a successful Arcane Staff hit against a creature, the player's Arcane Buildup will decay by 20% (down to a minimum of 0%) | * For every 10 seconds that pass where the player has not landed a successful Arcane Staff hit against a creature, the player's Arcane Buildup will decay by 20% (down to a minimum of 0%) | ||
==Casting While Equipped== | ==Casting While Equipped== | ||
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|- | |- | ||
| Slaying | | Slaying | ||
| + | | +20% Spell Damage | ||
|- | |- | ||
| Greater Slaying | | Greater Slaying | ||
| + | | +25% Spell Damage | ||
|} | |} | ||
Latest revision as of 02:28, 12 November 2024
Summary
- The Arcane Staff is a new class of weapon that is designed around supporting "pure mage" builds
- Players will need both Arcane Skill and Wrestling skill to effectively use Arcane Staves
- There are 20 different Arcane Staff types available for players: Abyssal, Ancestral, Angelspire, Boneshard, Burial, Celestial, Chaos, Darklight, Dragonbone, Druid, Fiendish, Helix, Nautilus, Necromancer, Paradox, Prismatic, Razorcrest, Shaman, Summoner, Vine.
- While the Stats on all Arcane Staff types are identical, each Arcane Staff type has its own unique projectile hue (i.e. players should pick an Arcane Staff type that fits the theme and personality of their character)
Arcane Staves | ||||
---|---|---|---|---|
Abyssal Staff |
Ancestral Staff |
Angelspire Staff |
Boneshard Staff |
Burial Staff |
Celestial Staff |
Chaos Staff |
Darklight Staff |
Dragonbone Staff |
Druid Staff |
Fiendish Staff |
Helix Staff |
Nautilus Staff |
Necromancer Staff |
Paradox Staff |
Prismatic Staff |
Razorcrest Staff |
Shaman Staff |
Summoner Staff |
Vine Staff |
Crafting
- Players can craft Arcane Staves using the Carpentry skill under the Arcane Staves category
- Arcane Staves are treated as normal weapons for crafting and can be Exceptional Quality, Mastercrafted, and made with Colored Materials (such as Avarwood)
Skills for Arcane Staves
- Arcane Staves are two-handed equippable weapons
- A player's chance to Hit/Defend with an Arcane Staff equipped is based on their Arcane skill, but is also capped by their Wrestling skill
- Players will need both Arcane Skill and Wrestling skill to effectively use Arcane Staves
Combat Mechanics
- Arcane Staves function as normal weapons when making melee attacks and receive all the normal bonuses granted to weapons from Magical/Crafted properties, Aspect Bonuses, Mastery Chains, Skill Bonuses, Slayer Damage, etc
- Arcane Staves act as Ranged Weapons with Range 12
- Arcane Staves do not require any Ammunition to fire
- Arcane Staves are unique weapons that ignore their target's Armor, and instead has its Damage reduced by the target's Effective Magic Resist
Arcane Weapon Special: Hex
The Arcane Weapon Special "Hex" has the following handling:
- Damage is increased by 50%
- Applies a Hex effect reducing the creature's Magic Resist by 50 for 8-15 seconds (scaled by weapon speed)
- If the creature already has an Effective Magic Resist of 0 prior to the attack, the Damage of the Weapon Special will be increased by a further 50%
Arcane Buildup
- Players using Arcane Staves will generate an "Arcane Buildup" effect when fighting creatures
- Successful hits with an Arcane Staff on a creature will increase a player's Arcane Buildup by (20% * (Arcane Skill / 100))
- Players can reach a maximum Arcane Buildup of 100%
- Players will also see an overhead meter showing their current Arcane Buildup whenever it changes (this meter will not be visible to other players)
Arcane Buildup Bonuses
- Players receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 40%)
- Players receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 15%)
Example:
|
Buildup Restrictions
- Players will only receive their bonuses from Arcane Buildup while equipped with an Arcane Staff
- Arcane Staves require the player to "concentrate" and they cannot be distracted by maintaining Followers or performing Barding actions
- Players will have their Arcane Buildup set to 0% if they ever have any Followers under their control (Mounts will be ignored)
- Players will have their Arcane Buildup set to 0% if they have used a Barding skill in the last 60 seconds
Buildup Decay
- For every 10 seconds that pass where the player has not landed a successful Arcane Staff hit against a creature, the player's Arcane Buildup will decay by 20% (down to a minimum of 0%)
Casting While Equipped
- Players can cast spells (including during PvP) while equipped with an Arcane Staff if they have both at least 80 Arcane skill and 80 Wrestling skill
Attacking While Casting
- Players can to continue to make Arcane Staff attacks even while in the process of casting or holding a spell
Arcane Staves in PvP
- Hits from an Arcane Staff against other players will not cause Spell Interrupts
Spell Interruption While Casting
- Players will have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped
- PvP-based interrupts while casting with an Arcane Staff equipped will be resolved as normal using the player's Wrestling skill
Casting Bonuses
When casting using an Arcane Staff, players will receive the following bonuses to their spells based on the Material/Properties of the Arcane Staff:
Damage Bonus
Arcane Staff Damage Bonus | |
---|---|
Name | Bonus |
Ruin | +5% Spell Damage |
Might | +10% Spell Damage |
Force | +15% Spell Damage |
Power | +20% Spell Damage |
Vanquishing | +25% Spell Damage |
Material Bonus
Arcane Staff Material Bonus | |
---|---|
Material | Bonus |
Exceptional |
+10% Spell Damage |
Dullwood |
+1% Spell Damage |
Shadowwood |
+2% Spell Damage |
Copperwood |
+3% Spell Damage |
Bronzewood |
+4% Spell Damage |
Goldenwood |
+5% Spell Damage |
Rosewood |
+6% Spell Damage |
Verewood |
+7% Spell Damage |
Valewood |
+8% Spell Damage |
Avarwood |
+9% Spell Damage |
Slayer Bonus
Arcane Staff Slayer Bonus | |
---|---|
Name | Bonus |
Lesser Slaying | +15% Spell Damage |
Slaying | +20% Spell Damage |
Greater Slaying | +25% Spell Damage |
Accuracy / Mana Refund Chance
Arcane Staff Accuracy / Mana Refund Chance | |
---|---|
Name | Bonus |
Accurate | +5% Accuracy / Chance to Refund Mana |
Surpassingly Accurate | +10% Accuracy / Chance to Refund Mana |
Eminently Accurate | +15% Accuracy / Chance to Refund Mana |
Exceedingly Accurate | +20% Accuracy / Chance to Refund Mana |
Supremely Accurate | +25% Accuracy / Chance to Refund Mana |
Material Accuracy / Mana Refund Chance
Arcane Staff Material Accuracy / Mana Refund Chance | |
---|---|
Material | Bonus |
Exceptional |
+10% Accuracy / Mana Refund Chance |
Dullwood |
+1% Accuracy / Mana Refund Chance |
Shadowwood |
+2% Accuracy / Mana Refund Chance |
Copperwood |
+3% Accuracy / Mana Refund Chance |
Bronzewood |
+4% Accuracy / Mana Refund Chance |
Goldenwood |
+5% Accuracy / Mana Refund Chance |
Rosewood |
+6% Accuracy / Mana Refund Chance |
Verewood |
+7% Accuracy / Mana Refund Chance |
Valewood |
+8% Accuracy / Mana Refund Chance |
Avarwood |
+9% Accuracy / Mana Refund Chance |
Variety of Arcane Staves
Store Purchased Arcane Staves
- Players can purchase store-quality versions of Arcane Staves from either Mage NPCs or Carpenter NPCs
Magical Arcane Staves
- Magical versions of Arcane Staves will occur as Loot Drops from all Outlands Systems, similar to normal weapons
Training Arcane Staves
- Players can purchase Training Arcane Staves from Mage NPCs and Carpenter NPCs
- Training Arcane Staves inflict 1-2 Damage on hit and are intended solely for Skill Gain usage