Potion Codex: Difference between revisions

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==Summary==
==Summary==
* Players can craft a Potion Codex with the [[Inscription]] skill
* Players can craft a Potion Codex with the [[Inscription]] skill
* Players must have a minimum of 80 printed [[Alchemy]] skill
* The Potion Codex is a Blessed item that players can use to improve the effectiveness or utility of their Potions used
* The Potion Codex is a Blessed item that players can use to improve the effectiveness or utility of their Potions used
* Players will earn Experience towards their Potion Codex when killing creatures
* Players will earn Experience towards their Potion Codex when killing creatures
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[[File:potioncodex1a.png|link=]]
[[File:potioncodex1a.png|link=]]


==Restrictions==
==Restrictions==

Latest revision as of 19:18, 18 November 2024

Summary

  • Players can craft a Potion Codex with the Inscription skill
  • Players must have a minimum of 80 printed Alchemy skill
  • The Potion Codex is a Blessed item that players can use to improve the effectiveness or utility of their Potions used
  • Players will earn Experience towards their Potion Codex when killing creatures
  • By accumulating experience, players unlock up to a maximum of 20 Points to spend on Upgrades within the codex
  • Players can Reset their Spent Points once every 5 minutes

Restrictions

  • Potion Codexes require 80 Alchemy (printed) to use


Potion Codex Upgrades

  • Below is a list of the Potion Codex Upgrades available:

Potion Codex Upgrades
Name Points Per Tier Description
Acrid 1/2/3 Chance of resolving Poison Sting on melee attacks with poisoned weapons increased by (10% / 20% / 30%) of normal
Bandolier 1/2/3 Reduces potion usage cooldown by (1 / 2 / 3) seconds
Will not work if player is currently Flagged in PvP
Elixir 1/2/3 Heal Potions heal an additional (10% / 20% / 30%) divided over the next 3 seconds
Will not work if player is currently Flagged in PvP
Freedom 1/2/3 If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (90 / 60 / 30) seconds will remove those effects
Mixed Results 1/2/3 Duration of Strength, Agility, and Magic Resist Potions increased by (100% / 200% / 300%) and player receives (0.5% / 1.0% / 1.5%) Damage Resistance against Creatures for each of those potions active
Panacea 1/2/3 If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (25% / 50% / 75%)
Refinement 1/2/3 Player has a (10% / 20% / 30%) chance to not consume a potion when used (resolved seperately from Potion Satchels)
Will not count when applying Poison Potions
Will not work if player is currently Flagged in PvP
Volatile 1/2/3 Explosion Potion damage against Creatures increased by (10% / 20% / 30%) and has a (10% / 20% / 30%) to increase its radius against Creatures by 1