Swing Speed: Difference between revisions

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[[Category:PvM]][[Category:PvM Mechanics]]
[[Category:PvM]][[Category:Mechanics]][[Category:PvM Mechanics]]
 
==Summary==
==Summary==
Swing speed refers to how quickly a character can perform attacks with their equipped weapon.  
This page talks about the advanced mechanics of swing speed.


It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.  
* Swing speed refers to how quickly a character can perform attacks with their equipped weapon.
* It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.
* The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.
* Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
* Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.


The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.  
Swing speed increase is capped at 50%, which can be increased by 15% with [[Focus]] and 10% with [[Redline System|Redline]] for a total of 75%.


Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.
Swing speed increase is capped at 50%, which can be increased by 15% with [[Focus]] and 10% with [[Redline System|Redline]] for a total of 75%.


==Weapon Base Swing Speed==
==Weapon Base Swing Speed==
Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing"
* Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing"
* Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 75% swing speed increase.


Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 75% swing speed increase.
{{WeaponsChart}}


{{WeaponsChart}}


==Swing Speed Formula==
==Swing Speed Formula==
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<pre>(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay</pre>
<pre>(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay</pre>


==Swing Speed Increase Sources==
==Swing Speed Increase Sources==
There are multiple sources of swing speed increase:
There are multiple sources of swing speed increase:


*[[Template:FoodSatisfaction|Delectable Foods]]
<div class="mw-collapsible mw-collapsed">
*[[Air Aspect|Air]] or [[Holy Aspect|Holy]] Aspect Armor
* [[Template:FoodSatisfaction|Delectable Foods]]
*[[Chivalry]], [[Focus]], [[Taste Identification|Taste ID]] or [[Cooking]] Skills
<div class="mw-collapsible-content"><pre>Delectable Food gives a swing speed increase of 5% + 10% * (Highest Skill / 100). Highest skill refers to the highest skill between Taste ID or Cooking</pre>
*[[Mastery Chain|Swing Speed Increase or Effective Chivalry]] Mastery Chain Links
</div>
*[[Weapon and Parry Codex|Fencing or Wrestling Codex]]
</div>
*[[Arcane Rune|Frenzy Arcane Runes]]
<div class="mw-collapsible mw-collapsed">
* [[Air Aspect|Air]] or [[Holy Aspect|Holy]] Aspect Armor
<div class="mw-collapsible-content">{{AirSwingSpeed}}{{Template:HolySwingSpeed}}
</div>
</div>
<div class="mw-collapsible mw-collapsed">
* [[Chivalry]], [[Focus]], [[Taste Identification|Taste ID]] or [[Cooking]] Skills
<div class="mw-collapsible-content"><pre>Chivalry provides a swing speed increase of 15% * (skill / 100)
Focus provides a swing speed increase of 15% * (skill / 100)
Taste ID or Cooking provide a swing speed increase of 10% * (skill / 100)</pre>
</div>
</div>
<div class="mw-collapsible mw-collapsed">
* [[Mastery Chain|Swing Speed Increase or Effective Chivalry]] Mastery Chain Links
<div class="mw-collapsible-content">{{Template:SwingSpeedLinks}}{{Template:ChivalryLinks}}
</div>
</div>
<div class="mw-collapsible mw-collapsed">
* [[Weapon and Parry Codex|Fencing or Wrestling Codex]]
<div class="mw-collapsible-content"><pre>Fencing - Aggressive (stance) provides a bonus of 2.5% per rank. At rank 7 aggressive stance provides 17.5% swing speed increase.
Fencing - Flurry (finisher) provides 20% swing speed increase for 30 seconds.
Fencing - Swiftstrikes (ability) provides 5% swing speed increase per hit for 15 seconds, with a max of 25%.
Wrestling - Brawl (ability) provides 4% swing speed per hit for 15 seconds, with a max of 20%</pre>
</div>
</div>
<div class="mw-collapsible mw-collapsed">
* [[Arcane Rune|Frenzy Arcane Runes]]
<div class="mw-collapsible-content"><pre>Frenzy runes provide 7.5% swing speed increase</pre>
</div>
</div>


All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.
All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.
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==Swing Speed Calculator==
==Swing Speed Calculator==
A swing speed calculator can be found [https://www.outlandsbutler.com/swingspeed '''here.''']
A swing speed calculator can be found [https://www.outlandsbutler.com/swingspeed '''here.''']


==The Value of Swing Speed==
==The Value of Swing Speed==
Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
* Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
 
* Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.
Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.


[[File:Swingspeedchart.png|link=]]
[[File:Swingspeedchart.png|link=]]

Latest revision as of 18:33, 29 November 2024

Summary

This page talks about the advanced mechanics of swing speed.

  • Swing speed refers to how quickly a character can perform attacks with their equipped weapon.
  • It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.
  • The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.
  • Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
  • Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.

Swing speed increase is capped at 50%, which can be increased by 15% with Focus and 10% with Redline for a total of 75%.


Weapon Base Swing Speed

  • Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing"
  • Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 75% swing speed increase.
Weapons Chart
Speed Sec/Swing Base DiceCount DiceMax MinDmg MaxDmg Avg Dmg Avg Dmg
vs 35AR
Avg Dmg
vs 95AR
Avg DPS Avg DPS
35AR
Avg DPS
95AR
Sec/Swing
50% SSi
Sec/Swing
65% SSi
Sec/Swing
75% SSi
Interrupt
Fencing 58 1.29 3 2 8 5 19 12 9.92 5.70 9.28 7.67 4.40 0.65 0.45 0.32 (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri
Swordsmanship 56 1.34 2 3 6 5 20 12.5 10.34 5.93 9.33 7.72 4.43 0.67 0.47 0.34 (1H) Katana, Cutlass, Scimitar
Mace Fighting 54 1.39 3 4 4 7 19 13 10.75 6.17 9.36 7.74 4.44 0.70 0.49 0.35 (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club
Grinding (Light)
Fencing 50 1.50 1 2 13 3 27 15 12.41 7.12 10.00 8.27 4.75 0.75 0.53 0.38 (1H) Warfork, Epee, Rapier, Fencing Sabre
Swordsmanship 48 1.56 2 3 8 5 26 15.5 12.82 7.36 9.92 8.20 4.71 0.78 0.55 0.39 (1H) Longswords, Broadsword, Viking Sword, Norse Axe
Mace Fighting 46 1.63 4 5 4 9 24 16.5 13.65 7.83 10.12 8.37 4.80 0.82 0.57 0.41 (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe
Archery 34 2.21 5 3 8 7 31 19 15.71 9.02 8.61 7.12 4.09 1.11 0.77 0.55 (2H) Bow, Hunting Bow, Recurve Bow
Wrestling 50 1.50 1 2 13 3 27 15 12.41 7.12 10.00 8.27 4.75 0.75 0.53 0.38 (1H) Martial Manual, Cestus, Fistblade
Grinding (Medium)
Fencing 40 1.88 5 2 14 7 33 20 16.54 9.49 10.67 8.82 5.06 0.94 0.66 0.47 (2H) Short Spear, Pitchfork
Swordsmanship 38 1.97 7 3 8 10 31 20.5 16.95 9.73 10.39 8.59 4.93 0.99 0.69 0.49 (2H) Axe, Battle Axe, Double Axe, Executioner's Axe, Hatchet
Mace Fighting 36 2.08 9 5 4 14 29 21.5 17.78 10.20 10.32 8.53 4.90 1.04 0.73 0.52 (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook
Archery 28 2.68 6 4 8 9 39 24 19.85 11.39 8.96 7.41 4.25 1.34 0.94 0.67 (1H) Crossbow, Balestra, Pistol Crossbow
Burst
Fencing 30 2.50 6 2 16 8 38 23 19.02 10.92 9.20 7.61 4.37 1.25 0.88 0.63 (2H) Spear, Sarissa
Swordsmanship 25 3.00 9 3 12 11 45 28 23.16 13.29 9.33 7.72 4.43 1.50 1.05 0.75 (2H) Halberd, Bardiche, Zweihander, Great Axe,
Mace Fighting 27 2.78 5 7 5 12 40 26 21.50 12.34 9.36 7.74 4.44 1.39 0.97 0.70 (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club
Archery 20 3.75 7 5 9 10 50 30 24.81 14.24 8.00 6.62 3.80 1.88 1.31 0.94 (2H) Heavy Crossbow, Rampart Crossbow, Great Bow
Fishing 20 3.75 6 5 50 75 62.5 51.68 29.67 16.67 13.79 7.92 1.88 1.31 0.94 (2H) Harpoon, Trident
Swing Speed Caps at 75% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red)
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures
(This is to offset not being able to use a shield)


Swing Speed Formula

The formula for calculating a player's final swing delay is as follows:

(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay


Swing Speed Increase Sources

There are multiple sources of swing speed increase:

Delectable Food gives a swing speed increase of 5% + 10% * (Highest Skill / 100). Highest skill refers to the highest skill between Taste ID or Cooking
Air Aspect Redline SSi%
Tier 0 4%
Tier 1 5.3%
Tier 2 6.6%
Tier 3 7.9%
Tier 4 9.2%
Tier 5 10.5%
Tier 6 11.8%
Tier 7 13.1%
Tier 8 14.4%
Tier 9 15.7%
Tier 10 17.0%
Tier 11 18.3%
Tier 12 19.6%
Tier 13 20.9%
Tier 14 22.2%
Tier 15 23.5%
Tier 16 Redline 24.8%
Tier 17 Redline 26.1%
Tier 18 Redline 27.4%
Tier 19 Redline 28.7%
Tier 20 Redline 30.0%
Air Aspect Redline Effective Chivalry SSi%
Tier 0 6 0.9%
Tier 1 8 1.2%
Tier 2 10 1.5%
Tier 3 12 1.8%
Tier 4 14 2.1%
Tier 5 16 2.4%
Tier 6 18 2.7%
Tier 7 20 3.0%
Tier 8 22 3.3%
Tier 9 24 3.6%
Tier 10 26 3.9%
Tier 11 28 4.2%
Tier 12 30 4.5%
Tier 13 32 4.8%
Tier 14 34 5.1%
Tier 15 36 5.4%
Tier 16 Redline 38 5.7%
Tier 17 Redline 40 6.0%
Tier 18 Redline 42 6.3%
Tier 19 Redline 44 6.6%
Tier 20 Redline 46 6.9%
Chivalry provides a swing speed increase of 15% * (skill / 100)
Focus provides a swing speed increase of 15% * (skill / 100)
Taste ID or Cooking provide a swing speed increase of 10% * (skill / 100)
Swing Speed Links Max Links Per Link 10 Links
Bronze 10 0.8% 8.0%
Silver 10 1.0% 10%
Gold 10 1.2% 12%
Corrupted 10 1.3% 13%
Chivalry Links Skill per Link SSi per Link 10 Links
Bronze 2.5 0.38% 3.75%
Silver 3.1 0.47% 4.70%
Gold 3.8 0.56% 5.63%
Corrupted 4.1 0.61% 6.09%
Fencing - Aggressive (stance) provides a bonus of 2.5% per rank. At rank 7 aggressive stance provides 17.5% swing speed increase.
Fencing - Flurry (finisher) provides 20% swing speed increase for 30 seconds.
Fencing - Swiftstrikes (ability) provides 5% swing speed increase per hit for 15 seconds, with a max of 25%.
Wrestling - Brawl (ability) provides 4% swing speed per hit for 15 seconds, with a max of 20%
Frenzy runes provide 7.5% swing speed increase

All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.

Swing Speed Calculator

A swing speed calculator can be found here.


The Value of Swing Speed

  • Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
  • Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.