Swing Speed: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:PvM]][[Category:PvM Mechanics]] | [[Category:PvM]][[Category:Mechanics]][[Category:PvM Mechanics]] | ||
==Summary== | |||
This page talks about the advanced mechanics of swing speed. | This page talks about the advanced mechanics of swing speed. | ||
It is crucial for dexxer templates to increase their swing speed in order to increase their DPS. | * Swing speed refers to how quickly a character can perform attacks with their equipped weapon. | ||
* It is crucial for dexxer templates to increase their swing speed in order to increase their DPS. | |||
* The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster. | |||
* Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI. | |||
* Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second. | |||
Swing speed increase is capped at 50%, which can be increased by 15% with [[Focus]] and 10% with [[Redline System|Redline]] for a total of 75%. | |||
Swing | |||
==Weapon Base Swing Speed== | ==Weapon Base Swing Speed== | ||
Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing" | * Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing" | ||
* Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 75% swing speed increase. | |||
{{WeaponsChart}} | |||
==Swing Speed Formula== | ==Swing Speed Formula== | ||
Line 25: | Line 23: | ||
<pre>(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay</pre> | <pre>(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay</pre> | ||
==Swing Speed Increase Sources== | ==Swing Speed Increase Sources== | ||
There are multiple sources of swing speed increase: | There are multiple sources of swing speed increase: | ||
*[[Template:FoodSatisfaction|Delectable Foods]] | <div class="mw-collapsible mw-collapsed"> | ||
*[[Air Aspect|Air]] or [[Holy Aspect|Holy]] Aspect Armor | * [[Template:FoodSatisfaction|Delectable Foods]] | ||
*[[Chivalry]], [[Focus]], [[Taste Identification|Taste ID]] or [[Cooking]] Skills | <div class="mw-collapsible-content"><pre>Delectable Food gives a swing speed increase of 5% + 10% * (Highest Skill / 100). Highest skill refers to the highest skill between Taste ID or Cooking</pre> | ||
*[[Mastery Chain|Swing Speed Increase or Effective Chivalry]] Mastery Chain Links | </div> | ||
*[[Weapon and Parry Codex|Fencing or Wrestling Codex]] | </div> | ||
*[[Arcane Rune|Frenzy Arcane Runes]] | <div class="mw-collapsible mw-collapsed"> | ||
* [[Air Aspect|Air]] or [[Holy Aspect|Holy]] Aspect Armor | |||
<div class="mw-collapsible-content">{{AirSwingSpeed}}{{Template:HolySwingSpeed}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed"> | |||
* [[Chivalry]], [[Focus]], [[Taste Identification|Taste ID]] or [[Cooking]] Skills | |||
<div class="mw-collapsible-content"><pre>Chivalry provides a swing speed increase of 15% * (skill / 100) | |||
Focus provides a swing speed increase of 15% * (skill / 100) | |||
Taste ID or Cooking provide a swing speed increase of 10% * (skill / 100)</pre> | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed"> | |||
* [[Mastery Chain|Swing Speed Increase or Effective Chivalry]] Mastery Chain Links | |||
<div class="mw-collapsible-content">{{Template:SwingSpeedLinks}}{{Template:ChivalryLinks}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed"> | |||
* [[Weapon and Parry Codex|Fencing or Wrestling Codex]] | |||
<div class="mw-collapsible-content"><pre>Fencing - Aggressive (stance) provides a bonus of 2.5% per rank. At rank 7 aggressive stance provides 17.5% swing speed increase. | |||
Fencing - Flurry (finisher) provides 20% swing speed increase for 30 seconds. | |||
Fencing - Swiftstrikes (ability) provides 5% swing speed increase per hit for 15 seconds, with a max of 25%. | |||
Wrestling - Brawl (ability) provides 4% swing speed per hit for 15 seconds, with a max of 20%</pre> | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed"> | |||
* [[Arcane Rune|Frenzy Arcane Runes]] | |||
<div class="mw-collapsible-content"><pre>Frenzy runes provide 7.5% swing speed increase</pre> | |||
</div> | |||
</div> | |||
All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase. | All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase. | ||
Line 40: | Line 68: | ||
==Swing Speed Calculator== | ==Swing Speed Calculator== | ||
A swing speed calculator can be found [https://www.outlandsbutler.com/swingspeed '''here.'''] | A swing speed calculator can be found [https://www.outlandsbutler.com/swingspeed '''here.'''] | ||
==The Value of Swing Speed== | ==The Value of Swing Speed== | ||
Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often. | * Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often. | ||
* Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last. | |||
Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last. | |||
[[File:Swingspeedchart.png|link=]] | [[File:Swingspeedchart.png|link=]] |
Latest revision as of 18:33, 29 November 2024
Summary
This page talks about the advanced mechanics of swing speed.
- Swing speed refers to how quickly a character can perform attacks with their equipped weapon.
- It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.
- The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.
- Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
- Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.
Swing speed increase is capped at 50%, which can be increased by 15% with Focus and 10% with Redline for a total of 75%.
Weapon Base Swing Speed
- Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing"
- Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 75% swing speed increase.
Speed | Sec/Swing | Base | DiceCount | DiceMax | MinDmg | MaxDmg | Avg Dmg | Avg Dmg vs 35AR |
Avg Dmg vs 95AR |
Avg DPS | Avg DPS 35AR |
Avg DPS 95AR |
Sec/Swing 50% SSi |
Sec/Swing 65% SSi |
Sec/Swing 75% SSi | ||
Interrupt | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fencing | 58 | 1.29 | 3 | 2 | 8 | 5 | 19 | 12 | 9.92 | 5.70 | 9.28 | 7.67 | 4.40 | 0.65 | 0.45 | 0.32 | (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri |
Swordsmanship | 56 | 1.34 | 2 | 3 | 6 | 5 | 20 | 12.5 | 10.34 | 5.93 | 9.33 | 7.72 | 4.43 | 0.67 | 0.47 | 0.34 | (1H) Katana, Cutlass, Scimitar |
Mace Fighting | 54 | 1.39 | 3 | 4 | 4 | 7 | 19 | 13 | 10.75 | 6.17 | 9.36 | 7.74 | 4.44 | 0.70 | 0.49 | 0.35 | (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club |
Grinding (Light) | |||||||||||||||||
Fencing | 50 | 1.50 | 1 | 2 | 13 | 3 | 27 | 15 | 12.41 | 7.12 | 10.00 | 8.27 | 4.75 | 0.75 | 0.53 | 0.38 | (1H) Warfork, Epee, Rapier, Fencing Sabre |
Swordsmanship | 48 | 1.56 | 2 | 3 | 8 | 5 | 26 | 15.5 | 12.82 | 7.36 | 9.92 | 8.20 | 4.71 | 0.78 | 0.55 | 0.39 | (1H) Longswords, Broadsword, Viking Sword, Norse Axe |
Mace Fighting | 46 | 1.63 | 4 | 5 | 4 | 9 | 24 | 16.5 | 13.65 | 7.83 | 10.12 | 8.37 | 4.80 | 0.82 | 0.57 | 0.41 | (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe |
Archery | 34 | 2.21 | 5 | 3 | 8 | 7 | 31 | 19 | 15.71 | 9.02 | 8.61 | 7.12 | 4.09 | 1.11 | 0.77 | 0.55 | (2H) Bow, Hunting Bow, Recurve Bow |
Wrestling | 50 | 1.50 | 1 | 2 | 13 | 3 | 27 | 15 | 12.41 | 7.12 | 10.00 | 8.27 | 4.75 | 0.75 | 0.53 | 0.38 | (1H) Martial Manual, Cestus, Fistblade |
Grinding (Medium) | |||||||||||||||||
Fencing | 40 | 1.88 | 5 | 2 | 14 | 7 | 33 | 20 | 16.54 | 9.49 | 10.67 | 8.82 | 5.06 | 0.94 | 0.66 | 0.47 | (2H) Short Spear, Pitchfork |
Swordsmanship | 38 | 1.97 | 7 | 3 | 8 | 10 | 31 | 20.5 | 16.95 | 9.73 | 10.39 | 8.59 | 4.93 | 0.99 | 0.69 | 0.49 | (2H) Axe, Battle Axe, Double Axe, Executioner's Axe, Hatchet |
Mace Fighting | 36 | 2.08 | 9 | 5 | 4 | 14 | 29 | 21.5 | 17.78 | 10.20 | 10.32 | 8.53 | 4.90 | 1.04 | 0.73 | 0.52 | (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook |
Archery | 28 | 2.68 | 6 | 4 | 8 | 9 | 39 | 24 | 19.85 | 11.39 | 8.96 | 7.41 | 4.25 | 1.34 | 0.94 | 0.67 | (1H) Crossbow, Balestra, Pistol Crossbow |
Burst | |||||||||||||||||
Fencing | 30 | 2.50 | 6 | 2 | 16 | 8 | 38 | 23 | 19.02 | 10.92 | 9.20 | 7.61 | 4.37 | 1.25 | 0.88 | 0.63 | (2H) Spear, Sarissa |
Swordsmanship | 25 | 3.00 | 9 | 3 | 12 | 11 | 45 | 28 | 23.16 | 13.29 | 9.33 | 7.72 | 4.43 | 1.50 | 1.05 | 0.75 | (2H) Halberd, Bardiche, Zweihander, Great Axe, |
Mace Fighting | 27 | 2.78 | 5 | 7 | 5 | 12 | 40 | 26 | 21.50 | 12.34 | 9.36 | 7.74 | 4.44 | 1.39 | 0.97 | 0.70 | (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club |
Archery | 20 | 3.75 | 7 | 5 | 9 | 10 | 50 | 30 | 24.81 | 14.24 | 8.00 | 6.62 | 3.80 | 1.88 | 1.31 | 0.94 | (2H) Heavy Crossbow, Rampart Crossbow, Great Bow |
Fishing | 20 | 3.75 | 6 | 5 | 50 | 75 | 62.5 | 51.68 | 29.67 | 16.67 | 13.79 | 7.92 | 1.88 | 1.31 | 0.94 | (2H) Harpoon, Trident | |
Swing Speed Caps at 75% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red) | |||||||||||||||||
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing | |||||||||||||||||
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures (This is to offset not being able to use a shield) |
Swing Speed Formula
The formula for calculating a player's final swing delay is as follows:
(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay
Swing Speed Increase Sources
There are multiple sources of swing speed increase:
Delectable Food gives a swing speed increase of 5% + 10% * (Highest Skill / 100). Highest skill refers to the highest skill between Taste ID or Cooking
Air Aspect | Redline | SSi% |
---|---|---|
Tier 0 | 4% | |
Tier 1 | 5.3% | |
Tier 2 | 6.6% | |
Tier 3 | 7.9% | |
Tier 4 | 9.2% | |
Tier 5 | 10.5% | |
Tier 6 | 11.8% | |
Tier 7 | 13.1% | |
Tier 8 | 14.4% | |
Tier 9 | 15.7% | |
Tier 10 | 17.0% | |
Tier 11 | 18.3% | |
Tier 12 | 19.6% | |
Tier 13 | 20.9% | |
Tier 14 | 22.2% | |
Tier 15 | 23.5% | |
Tier 16 | Redline | 24.8% |
Tier 17 | Redline | 26.1% |
Tier 18 | Redline | 27.4% |
Tier 19 | Redline | 28.7% |
Tier 20 | Redline | 30.0% |
Air Aspect | Redline | Effective Chivalry | SSi% |
---|---|---|---|
Tier 0 | 6 | 0.9% | |
Tier 1 | 8 | 1.2% | |
Tier 2 | 10 | 1.5% | |
Tier 3 | 12 | 1.8% | |
Tier 4 | 14 | 2.1% | |
Tier 5 | 16 | 2.4% | |
Tier 6 | 18 | 2.7% | |
Tier 7 | 20 | 3.0% | |
Tier 8 | 22 | 3.3% | |
Tier 9 | 24 | 3.6% | |
Tier 10 | 26 | 3.9% | |
Tier 11 | 28 | 4.2% | |
Tier 12 | 30 | 4.5% | |
Tier 13 | 32 | 4.8% | |
Tier 14 | 34 | 5.1% | |
Tier 15 | 36 | 5.4% | |
Tier 16 | Redline | 38 | 5.7% |
Tier 17 | Redline | 40 | 6.0% |
Tier 18 | Redline | 42 | 6.3% |
Tier 19 | Redline | 44 | 6.6% |
Tier 20 | Redline | 46 | 6.9% |
Chivalry provides a swing speed increase of 15% * (skill / 100) Focus provides a swing speed increase of 15% * (skill / 100) Taste ID or Cooking provide a swing speed increase of 10% * (skill / 100)
- Swing Speed Increase or Effective Chivalry Mastery Chain Links
Swing Speed Links | Max Links | Per Link | 10 Links |
---|---|---|---|
Bronze | 10 | 0.8% | 8.0% |
Silver | 10 | 1.0% | 10% |
Gold | 10 | 1.2% | 12% |
Corrupted | 10 | 1.3% | 13% |
Chivalry Links | Skill per Link | SSi per Link | 10 Links |
---|---|---|---|
Bronze | 2.5 | 0.38% | 3.75% |
Silver | 3.1 | 0.47% | 4.70% |
Gold | 3.8 | 0.56% | 5.63% |
Corrupted | 4.1 | 0.61% | 6.09% |
Fencing - Aggressive (stance) provides a bonus of 2.5% per rank. At rank 7 aggressive stance provides 17.5% swing speed increase. Fencing - Flurry (finisher) provides 20% swing speed increase for 30 seconds. Fencing - Swiftstrikes (ability) provides 5% swing speed increase per hit for 15 seconds, with a max of 25%. Wrestling - Brawl (ability) provides 4% swing speed per hit for 15 seconds, with a max of 20%
Frenzy runes provide 7.5% swing speed increase
All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.
Swing Speed Calculator
A swing speed calculator can be found here.
The Value of Swing Speed
- Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
- Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.