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===Blade Spirits===
===Blade Spirits===
{| class="wikitable"
!colspan="3"|[[File:bladespirit1.png|link=]]<br />
Blade Spirits<br />
Cheap and Unfocused DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Blade Spirits are cheap, effective DPS summons that have Very High Dex
{{SummonStatIncrease|name=Blade Spirit}}
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however)
* Has below-average Aggro compared to normal summons
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them
* Blade Spirits are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)


{| class="wikitable"  
{| class="wikitable"  style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
!colspan="3"|Summoner's Tome Upgrades
|-
|-
! Points
! Name
! Name
! Description
! Description
|-
|-
| 2
| Bladestorm
| Arrival Aura
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles
| +75% Dispel Resistance for 30 seconds when summoned
|-
| 2
| Spirit Pact
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
|-
| 4
| Dancing Blades
| Corporeal Tether
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss
| +20% Hit Points
|-
|-
| 4
| Dismissive
| Dismissive
| +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
|-
|-
| 6
| Impair
| Double-Edged
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered
| 15% chance on receiving melee attack to inflict 100% of damage taken as Bleed damage over 15 seconds
|-
|-
| 6
| Precision Cuts
| Hamstring
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)
| 15% Chance on melee attack to Entangle target for 10 seconds (attack inflicts +50% Damage if target was already Entangled)
|-
|-
| 8
| Razors
| Precision Cuts
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds
| +25% Damage for 60 seconds after summoning
|-
|-
| 8
| Serration
| Serration
| 25% chance on melee attack to reduce target's Armor by 25 for 15 seconds (stackable)
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active
|-
|-
| 12
| Spirit Pact
| Lightning Strikes
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
| +35% Attack Speed for 60 seconds after summoning
|-
|-
| 12
| Razors
| 20% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds
|}
|}


===Summon Creature===
===Summon Creature===
{| class="wikitable"  
{| class="wikitable"
!colspan="3"|[[File:summoncreature.png|link=]]<br />
!colspan="2"|[[File:summoncreature.png|link=]]<br />
Summon Creature<br />
Summon Creature<br />
Cheap Aggro Management and Damage Soaking
Variable combat style based on creature summoned
|-
|- style="vertical-align:top;"
! 100 Spirit Speaking
|
! 120 Spirit Speaking
* Aegis Rat
! 120 Spirit Speaking & Tier 13 Eldritch
* Black Bear
|-
* Brown Bear
| Stats Here
* Corpse Eater
| Stats Here
* Firebat
| Stats Here
* Flamehound
|  
* Grizzly Bear
* Monitor Hatchling
* Polar Bear
* Primordial Whelp
* Sand Crab
* Shallow Water
|}
|}


* Pool of creatures overhauled, and now contains the majority of all Tameable, One Control Slot creatures that exist in the 50-65 Taming skill range (no longer has sub-50 skill tamables or Two-Control Slot creatures)
* Summon Creature now operates as a spell players can cast to fill out their remaining Follower slot and have some additional damage soaking or aggro management from it


{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
!colspan="3"|Summoner's Tome Upgrades
|-
|-
! Points
! Name
! Name
! Description
! Description
|-
|-
| 2
| Bond For Life
| Arrival Aura
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)
| +75% Dispel Resistance for 30 seconds when summoned
|-
|-
| 2
| Creature Catalog 1
| Spirit Pact
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
| Creature Catalog 2
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
|-
|-
| 4
| Creature Catalog 3
| Corporeal Tether
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
| +20% Hit Points
|-
|-
| 4
| Dismissive
| Tier 1 Creatures
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
| 25% chance creature summoned is Asp, Cave Bat, Aegis Slime, or Drake Whelp
|-
|-
| 6
| Herd Mentality
| Binding Ward
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled
| +25% Hit Points and +25% Dispel Resistance
|-
|-
| 6
| Spirit Pact
| Tier 2 Creatures
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
| 25% chance creature summoned is Devil Bat, Wolfhound, Blood Ape, or Dragon Whelp
|-
|-
| 8
| Stampede
| Stampede
| Reduces Casting Time of Summon Creature spell to 2.5 seconds
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled
|-
| 8
| Tier 3 Creatures
| 25% chance creature summoned is Husk Crab, Stinger, Vampire Bat, or Molten Mongbat
|-
| 12
| Lifecycle
| Restores 8 Mana to caster on death (does not apply if creature is released)
|-
|-
| 12
| Tier 4 Creatures
| 25% chance creature summoned is Aegis Scorpion, Army Ant, Komodo, Rime Guar, or Snowdrift
|}
|}


===Summon Air Elemental===
===Summon Air Elemental===
{| class="wikitable"
{{SummonStatIncrease|name=Air Elemental}}
!colspan="3"|[[File:summonairele1.png|link=]]<br />
Air Elemental<br />
Close-Range DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Air Elementals are designed to deal large amounts of DPS up close and personal
* Air Elementals are designed to deal large amounts of DPS up close and personal
* Air Elementals have Very High Dex, Very High Wrestling, and have a chance to ignore the Armor of their enemies
* Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
* Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
* Special Abilities:
* Special Abilities:
** Melee Attack has 33% Chance to Ignore Armor
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles
** Prefers Melee Attacks over Spellcasting
 


{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
!colspan="3"|Summoner's Tome Upgrades
|-
|-
! Points
! Name
! Name
! Description
! Description
|-
|-
| 2
| Cyclone
| Arrival Aura
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target
| +75% Dispel Resistance for 30 seconds when summoned
|-
|-
| 2
| Dismissive
| Spirit Pact
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
|-
| 4
| Gale
| Corporeal Tether
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)
| +20% Hit Points
|-
|-
| 4
| Microburst
| Gust
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)
| +7.5% Damage
|-
|-
| 6
| Spirit Pact
| Gale
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
| Melee attack adds +1% Damage and Accuracy for 30 seconds (stackable and max +10%)
|-
| 6
| Windshear
| 15% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds
|-
|-
| 8
| Tempest
| Tempest
| Increases chance that melee attacks ignore armor to 66% and each melee attack increases Dispel Resistance by 10% for 30 seconds (stackable and max +50%)
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target's armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor
|-
|-
| 8
| Whirlwind
| Cyclone
| Increases Cleave damage by (13% / 26% / 40%)
| +15% Damage and gains the Charge ability
|-
|-
| 12
| Windshear
| Microburst
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds
| Melee attack adds +2% Attack Speed for 30 seconds (stackable and max +20%)
|-
|-
| 12
 
| Whirlwind
| Melee attack has 15% chance to hit 2 additional targets within 2 tiles of target
|}
|}


===Summon Earth Elemental===
===Summon Earth Elemental===
{| class="wikitable"
{{SummonStatIncrease|name=Earth Elemental}}
!colspan="3"|[[File:summonearthele1.png|link=]]<br />
Earth Elemental<br />
Melee Tank
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Earth Elementals function as tanks against Melee creatures, due to Very High Armor, High Wrestling, and High Hit Points
* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
* Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
* Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
* Special Abilities:
* Special Abilities:
** Becomes Rooted if stationary for 10 seconds
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro


{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
!colspan="3"|Summoner's Tome Upgrades
|-
|-
! Points
! Name
! Name
! Description
! Description
|-
|-
| 2
| Arrival Aura
| +75% Dispel Resistance for 30 seconds when summoned
|-
|-
| 2
| Bedrock
| Spirit Pact
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
|-
| 4
| Dismissive
| Corporeal Tether
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
| +20% Hit Points
|-
|-
| 4
| Earthpull
| Hardened
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
| +5% Damage and +10% Armor
|-
|-
| 6
| Grounded
| Grounded  
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
| +25% Hit Points and +25% Dispel Resistance
|-
|-
| 6
| Purge Impurities
| Earthpull
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
| Greatly increases Aggro and adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)
|-
|-
| 8
| Shatter
| Rooted
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor
| Requires only 5 seconds being stationary to become Rooted and damage bonus increases to 30%
|-
|-
| 8
| Slam
| Slam
| 15% chance on melee attack to increase the attack's damage by 75% and reduce target's Accuracy by 25% for 15 seconds (stackable)
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target
|-
|-
| 12
| Spirit Pact
| Stonewall
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
| +40% Dispel Resistance and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)
|-
| 12
| Purge Impurities
| +15% Damage and melee attacks will remove Bleed effects
|}
|}


===Summon Fire Elemental===
===Summon Fire Elemental===
{| class="wikitable"
{{SummonStatIncrease|name=Fire Elemental}}
!colspan="3"|[[File:summonfireele1.png|link=]]<br />
Fire Elemental<br />
Vulnerable, Spell-Based DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
Line 293: Line 188:
* A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
* A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
* Special Abilities:
* Special Abilities:
** Has 15% Fireblast Chance on Spellcast
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target
** Prefers Spellcasting over Melee Attacks
** Prefers Spellcasting over Melee Attacks


{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
!colspan="3"|Summoner's Tome Upgrades
|-
|-
! Points
! Name
! Name
! Description
! Description
|-
|-
| 2
| Arrival Aura
| +75% Dispel Resistance for 30 seconds when summoned
|-
| 2
| Spirit Pact
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
|-
| 4
| Bedrock
| Corporeal Tether
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health
| +20% Hit Points
|-
|-
| 4
| Dismissive
| Scorched Earth
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
| On each Autodispel attempt against creature, dispelling creature takes 100 Damage (amount is increased by damage bonuses)
|-
|-
| 6
| Earthpull
| Explosive Departure
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
| Inflicts 300 Damage divided among all enemies within 2 tiles on death or expiration (damage amount is increased by damage bonuses)
|-
|-
| 6
| Grounded
| Wildfire
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
| Spells have 10% chance to leave Fire Fields inflicting 10-20 damage each second for 5 seconds
|-
|-
| 8
| Purge Impurities
| Fanning the Flames
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
| Increases Fireblast chance on spellcast to 25% and each spellcast increases Dispel Resistance by 10% for 30 seconds (stackable and max +50%)
|-
|-
| 8
| Shatter
| Glass Cannon
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor
| -20% Hit Points and +20% Damage
|-
|-
| 12
| Slam
| Unstable Sorcery
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target
| Becomes ranged spellcaster and gains +25% Charged Spell Chance
|-
|-
| 12
| Spirit Pact
| Burning at Both Ends
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
| -25% Summon Duration and +25% Damage
|}
|}


===Summon Water Elemental===
===Summon Water Elemental===
{| class="wikitable"
{{SummonStatIncrease|name=Water Elemental}}
!colspan="3"|[[File:summonwaterele1.png|link=]]<br />
Water Elemental<br />
Spell and Ability Tank
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
Line 364: Line 230:
* Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
* Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
* Special Abilities:
* Special Abilities:
** Takes -33% Damage From Direct Damage Abilities
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks
** Prefers Spellcasting over Melee Attacks
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster


{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
!colspan="3"|Summoner's Tome Upgrades
|-
|-
! Points
! Name
! Name
! Description
! Description
|-
|-
| 2
| Deep Water
| Arrival Aura
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
| +75% Dispel Resistance for 30 seconds when summoned
|-
|-
| 2
| Dismissive
| Spirit Pact
| Player receives ((30% / 60% / 90%) * Follower Health % Remaining) of Mana Cost of follower when dispelled
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
|-
| 4
| Polluted
| Corporeal Tether
| Spellcasts have a (5% / 10% / 15%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds
| +20% Hit Points
|-
|-
| 4
| Purification
| Eldritch Essence
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
| +10% Eval Int and +20% Magic Resist
|-
|-
| 6
| Reflecting Pool
| Deep Water
| Mirror ability chance increased to (25% / 35% / 45%)
| +25% Hit Points and +25% Dispel Resistance
|-
|-
| 6
| Spell Siren
| Spell Siren
| Greatly increases Aggro and adds +5% Damage and Magical Damage Resistance for each aggressor creature within 8 tiles (stackable and max +20%)
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
|-
| Spirit Pact
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
|-
|-
| 8
| Stagnant
| Stagnant
| Spells have 15% chance to inflict Deadly Poison
| Spellcasts have a (10% / 20% / 30%) chance to inflict Greater Poison and reduce target's Poison Resistance by 20% for 15 seconds (stackable)
|-
| 8
| Ebb and Flow
| Increases Damage Reduction from Direct Damage Abilities to 66%
|-
| 12
| Reflecting Pool
| 20% Chance to Reflect Spells
|-
| 12
| Purification
| +40 Dispel Resistance, increases Poison Resistance to 95%, and automatically removes Disease
|}
|}


===Summon Daemon===
===Summon Daemon===
{| class="wikitable"
{{SummonStatIncrease|name=Daemon}}
!colspan="3"|[[File:summondaemon1.png|link=]]<br />
Daemon<br />
Volatile DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
Line 436: Line 272:
* Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
* Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
* Special Abilities:
* Special Abilities:
** Damage is Increased by .5% of Missing Health %
** Fury (Innate Ability): Damage Dealt increased by 5% for every 30 seconds alive (max +30%)


{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
!colspan="3"|Summoner's Tome Upgrades
|-
|-
! Points
! Name
! Name
! Description
! Description
|-
|-
| 2
| Ancient
| Arrival Aura
| Attack Speed and Damage Resistance increased by (1% / 2% / 3%) for every 30 seconds alive (max of 6% / 12% / 18%)
| +75% Dispel Resistance for 30 seconds when summoned
|-
|-
| 2
| Battlecaster
| Spirit Pact
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if within 2 tiles of target
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
|-
| 4
| Bloodfuel
| Corporeal Tether
| Spellcasts have a (4% / 8% / 12%) chance to restore 1% Health. Chance increased by 200% of normal if within 2 tiles of target
| +20% Hit Points
|-
|-
| 4
| Bloodthirsty
| Fiery Temper
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if target below 50% Health
| Has 25% chance on melee attack or spellcast to add +5% Charged Spell Chance and Dispel Resistance for 30 seconds (stackable and max +25%)
|-
|-
| 6
| Dismissive
| Bloodthirsty
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
| Damage increased by 15% if target below 66% health
|-
|-
| 6
| Growing Fury
| Sadistic Rage
| Fury ability max damage bonus increased to (40% / 50% / 60%)
| Has 15% chance on Damage Taken to increase Damage by 15% for 30 seconds
|-
|-
| 8
| Spirit Pact
| Greater Daemon
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
| +35% Hit Points and +35% Dispel Resistance
|-
| 8
| Vengeance
| Increases damage bonus for missing Health to 1% per missing Health %
|-
| 12
| Daemonic Frenzy
| Has 25% chance on melee attack to increase Attack Speed by 25% for 30 seconds
|-
|-
| 12
| Vengeance
| Growing Fury
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if damaged within last 5 seconds by another creature
| +5% Damage for every 30 seconds alive (stackable and max +50%)
|}
|}


===Energy Vortex===
===Energy Vortex===
{| class="wikitable"
{{SummonStatIncrease|name=Energy Vortex}}
!colspan="3"|[[File:summonev1.png|link=]]<br />
Energy Vortex<br />
Sturdy, Unfocused DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Energy Vortexes are both sturdy and deal a very large amount of DPS due to Very High Dex, High Damage, and High Wrestling
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
* Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
* Energy Vortexes are "non-hostile" to players and tamed creatures and will never attack them
* Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
* Special Abilities:
** Discharge (Innate Ability): Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor


{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
!colspan="3"|Summoner's Tome Upgrades
|-
|-
! Points
! Name
! Name
! Description
! Description
|-
|-
| 2
| Dismissive
| Arrival Aura
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
| +75% Dispel Resistance for 30 seconds when summoned
|-
| 2
| Spirit Pact
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
|-
| 4
| Gathering Storm
| Corporeal Tether
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Attack Speed by (2% / 4% / 6%) (max 5 creatures)
| +20% Hit Points
|-
|-
| 4
| Gemini
| Dismissive
| Damage Dealt increased by (5% / 10% / 15%). Bonus increased by 100% if caster controls two followers of this type within 12 tiles of each other
| +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature
|-
|-
| 6
| Netherstrikes
| Ethereal
| Accuracy increased by (7% / 14% / 21%) and melee attacks ignore (25% / 50% / 75%) of target's armor
| Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)
|-
|-
| 6
| Nexus
| Abyssal Essence
| Discharge chance increased to (20% / 25% / 30%) but aggro increased by (50% / 100% / 150%)
| Autodispel cannot reduce hit points to lower than 25%
|-
|-
| 8
| Spirit Pact
| Void Strikes
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
| Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)
|-
| 8
| Feedback
| Melee attacks now harvest 1 mana that are restored to the caster upon death, dispel, or summon expiration (max 25 mana restored)
|-
|-
| 12
| Supercharged
| Conduit
| Healing and damage of Discharge ability increased by (33% / 66% / 100%) of normal
| Each mana spent by caster increases Damage by 0.35% for 30 seconds (stackable and max +35%)
|-
|-
| 12
| Voidshift
| Energy Surge
| Damage Dealt increased by increased by (10% / 20% / 30%) and Damage Resistance increased by (5% / 10% / 15%) for 10 seconds after Discharge ability triggered (will not stack)
| Melee attacks also inflict 33% of damage to a random enemy within 4 tiles
|}
|}

Latest revision as of 07:39, 18 December 2024

Blade Spirits


Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 300 660 750 840 975
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125
  • Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however)
  • Has below-average Aggro compared to normal summons
  • Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
  • Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them
  • Blade Spirits are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
  • Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
  • In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire
  • Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
Summoner's Tome Upgrades
Name Description
Bladestorm Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles
Dancing Blades Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss
Dismissive Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
Impair Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered
Precision Cuts Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)
Razors Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds
Serration Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds

Summon Creature


Summon Creature
Variable combat style based on creature summoned

  • Aegis Rat
  • Black Bear
  • Brown Bear
  • Corpse Eater
  • Firebat
  • Flamehound
  • Grizzly Bear
  • Monitor Hatchling
  • Polar Bear
  • Primordial Whelp
  • Sand Crab
  • Shallow Water


Summoner's Tome Upgrades
Name Description
Bond For Life When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)
Creature Catalog 1 Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
Creature Catalog 2 Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
Creature Catalog 3 Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
Dismissive Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
Herd Mentality Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Stampede Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled

Summon Air Elemental


Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
  • Air Elementals are designed to deal large amounts of DPS up close and personal
  • Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
  • Special Abilities:
    • Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles


Summoner's Tome Upgrades
Name Description
Cyclone Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Gale Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)
Microburst Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Tempest Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target's armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor
Whirlwind Increases Cleave damage by (13% / 26% / 40%)
Windshear Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds

Summon Earth Elemental


Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125
  • Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points
  • Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
  • Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
  • Special Abilities:
    • Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro
Summoner's Tome Upgrades
Name Description
Bedrock Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Earthpull For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
Grounded Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
Purge Impurities Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
Shatter Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor
Slam Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds

Summon Fire Elemental


Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175
  • Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
  • Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
  • A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
  • Special Abilities:
    • Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target
    • Prefers Spellcasting over Melee Attacks
Summoner's Tome Upgrades
Name Description
Bedrock Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Earthpull For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
Grounded Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
Purge Impurities Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
Shatter Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor
Slam Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds

Summon Water Elemental


Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225
  • Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
  • They are also above-average spellcasters
  • Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
  • Special Abilities:
    • Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks
    • Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster
Summoner's Tome Upgrades
Name Description
Deep Water Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
Dismissive Player receives ((30% / 60% / 90%) * Follower Health % Remaining) of Mana Cost of follower when dispelled
Polluted Spellcasts have a (5% / 10% / 15%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds
Purification Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
Reflecting Pool Mirror ability chance increased to (25% / 35% / 45%)
Spell Siren For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Stagnant Spellcasts have a (10% / 20% / 30%) chance to inflict Greater Poison and reduce target's Poison Resistance by 20% for 15 seconds (stackable)

Summon Daemon


Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
  • Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
  • While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
  • Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
  • Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
  • Special Abilities:
    • Fury (Innate Ability): Damage Dealt increased by 5% for every 30 seconds alive (max +30%)
Summoner's Tome Upgrades
Name Description
Ancient Attack Speed and Damage Resistance increased by (1% / 2% / 3%) for every 30 seconds alive (max of 6% / 12% / 18%)
Battlecaster Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if within 2 tiles of target
Bloodfuel Spellcasts have a (4% / 8% / 12%) chance to restore 1% Health. Chance increased by 200% of normal if within 2 tiles of target
Bloodthirsty Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if target below 50% Health
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Growing Fury Fury ability max damage bonus increased to (40% / 50% / 60%)
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Vengeance Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if damaged within last 5 seconds by another creature

Energy Vortex


Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
  • Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling
  • Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
  • Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
  • Energy Vortexes are "non-hostile" to players and tamed creatures and will never attack them
  • Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
  • Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
  • In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
  • Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
  • Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
  • Special Abilities:
    • Discharge (Innate Ability): Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor
Summoner's Tome Upgrades
Name Description
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Gathering Storm For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Attack Speed by (2% / 4% / 6%) (max 5 creatures)
Gemini Damage Dealt increased by (5% / 10% / 15%). Bonus increased by 100% if caster controls two followers of this type within 12 tiles of each other
Netherstrikes Accuracy increased by (7% / 14% / 21%) and melee attacks ignore (25% / 50% / 75%) of target's armor
Nexus Discharge chance increased to (20% / 25% / 30%) but aggro increased by (50% / 100% / 150%)
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Supercharged Healing and damage of Discharge ability increased by (33% / 66% / 100%) of normal
Voidshift Damage Dealt increased by increased by (10% / 20% / 30%) and Damage Resistance increased by (5% / 10% / 15%) for 10 seconds after Discharge ability triggered (will not stack)