Wrestling: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]][[Category:PvP]][[Category:PvM]] | ||
==Summary== | ==Summary== | ||
Wrestling skill grants the ability to attack and defend with no weapon equipped. | Wrestling skill grants the ability to attack and defend with no weapon equipped. | ||
Line 10: | Line 10: | ||
==PvM Bonuses== | ==PvM Bonuses== | ||
===PvM Special Attack=== | * Increases PvM Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) | ||
* Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells | |||
* Wrestling Weapons receive a +20% Melee Damage bonus towards creatures that is applied to Two-Handed Weapons (since players cannot equip shields while using Wrestling Weapons) | |||
* Due to Wrestling's defense bonus being active when unarmed (or when holding a spellbook) it can be used to defend against melee attacks while casting spells. | |||
===PvM Weapon Special Attack=== | |||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* There is a 10% base chance of inflicting a Special Attack on creatures | * There is a 10% base chance of inflicting a Special Attack on creatures | ||
** This chance can be further increased via the [[Arms Lore]] skill, [[Water Aspect|Water Aspect Armor]], or [[Mastery Chain|Mastery Chain Links]] | ** This chance can be further increased via the [[Arms Lore]] skill, [[Water Aspect|Water Aspect Armor]], or [[Mastery Chain|Mastery Chain Links]] | ||
* | * When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect | ||
** | ** Damage is increased by 150% | ||
** Applies a Stagger effect of 15% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 45% | |||
** | ** Stagger effects increase the damage dealt by Weapon Specials, Weapon Abilities, or Weapon Finishers against a creature, | ||
{{Main| | ==Wrestling Weapons== | ||
{{Main|Armor & Weapons}} | |||
Wrestling class weapons are crafted with either [[Inscription]] or [[Tailoring]] depending on the weapon, and can also be bought from NPCs. | |||
{{WrestlingWeaponClass}} | |||
== | ===PvP=== | ||
* Wrestling Weapons can be [[Disarm|disarmed]], which will result in the player dealing standard "Unarmed" 1-2 damage during that time | |||
* Wrestling Weapons are not allowed in Arena Duels or Tournaments | |||
* Damage from Wrestling Weapons in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects) | |||
* | |||
* | |||
* Damage from | |||
For example: | For example: | ||
* A player with 100 Dex will inflict 100% of normal PvP damage with | * A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons | ||
* A player with 50 Dex will inflict 50% of normal PvP damage with | * A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons | ||
* A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons | |||
* A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation) | * A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation) | ||
==Codex== | ==Codex== | ||
{{Main|Weapon and Shield Codex | {{Main|Weapon and Shield Codex}} | ||
* Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling. | * Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling. | ||
** Players can acquire a Wrestling Codex that works exclusively with | ** Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists) | ||
** Similar to other Weapon Skills, changing to a Wrestling Stance costs the player | ** Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana | ||
** For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period) | ** For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period) | ||
** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing | ** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration) | ||
{{WrestlingCodex}} | {{WrestlingCodex}} | ||
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==Beneficial Skills== | ==Beneficial Skills== | ||
Having these skills benefit Wrestling. | Having these skills benefit Wrestling. | ||
{ | {{BeneficialSkillsWeapon}} | ||
==Training== | ==Training== | ||
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50- | | 50-80 | ||
| Passively in unarmed combat (or | | Passively in unarmed combat (or Wrestling Weapons) in the [[New Player Dungeon]] | ||
|- | |- | ||
| | | 80-100 | ||
| Passively in unarmed combat (or | | Passively in unarmed combat (or Wrestling Weapons) | ||
|} | |} |
Latest revision as of 22:30, 18 December 2024
Summary
Wrestling skill grants the ability to attack and defend with no weapon equipped.
- The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
- Unarmed Wrestling base damage against creatures is 2-8
- Unarmed Wrestling base damage against players is 1-4
- Unarmed Wrestling attacks have a base speed of 50
PvM Bonuses
- Increases PvM Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)
- Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells
- Wrestling Weapons receive a +20% Melee Damage bonus towards creatures that is applied to Two-Handed Weapons (since players cannot equip shields while using Wrestling Weapons)
- Due to Wrestling's defense bonus being active when unarmed (or when holding a spellbook) it can be used to defend against melee attacks while casting spells.
PvM Weapon Special Attack
- Only works against creatures, not other players
- There is a 10% base chance of inflicting a Special Attack on creatures
- This chance can be further increased via the Arms Lore skill, Water Aspect Armor, or Mastery Chain Links
- When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect
- Damage is increased by 150%
- Applies a Stagger effect of 15% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 45%
- Stagger effects increase the damage dealt by Weapon Specials, Weapon Abilities, or Weapon Finishers against a creature,
Wrestling Weapons
Main article: Armor & Weapons
Wrestling class weapons are crafted with either Inscription or Tailoring depending on the weapon, and can also be bought from NPCs.
Grinding (Light) | |||
---|---|---|---|
Weapon | Wielded With | Poisonable | Speed |
Martial Manual |
2H | No | 50 |
Cestus |
2H | No | 50 |
Fistblade |
2H | No | 50 |
PvP
- Wrestling Weapons can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
- Wrestling Weapons are not allowed in Arena Duels or Tournaments
- Damage from Wrestling Weapons in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)
For example:
- A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons
- A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons
- A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons
- A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)
Codex
Main article: Weapon and Shield Codex
- Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.
- Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists)
- Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana
- For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
- Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)
Beneficial Skills
Having these skills benefit Wrestling.
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship Arcane Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in unarmed combat (or Wrestling Weapons) in the New Player Dungeon |
80-100 | Passively in unarmed combat (or Wrestling Weapons) |