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===Blade Spirits===
{{Delete}}
{| class="wikitable"  
===Air Elemental===
! colspan="4" |[[File:bladespirit1.png|link=]]<br />
----
Blade Spirits<br />
{| style="float:right"
Mana-Efficient Melee With Reduced Aggro and Requiring 1 Control Slot
|{{SummonStatIncrease|name=Air Elemental}}
|-
! Stats
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Hits
| 405
| 426
| 460
|-
| Dex
| 101
| 106
| 115
|-
| Damage
| 20-34
| 21-36
| 23-38
|-
| Armor
| 68
| 71
| 77
|-
| Wrestling
| 101.2
| 106.5
| 114.9
|-
| Magic Resist
| 33.7
| 35.5
| 38.3
|-
| Poison Resist
| 0.0%
| 0.0%
| 0.0%
|-
| Dispel Resist
| 20.0%
| 24.0%
| 30.4%
|}
|}


* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however)
Air elementals are close range melee dps, without much ability to tank.
* Has below-average Aggro compared to normal summons
* 2 Control Slots
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Melee Combat
* Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them
* Blade Spirits are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
 
{| class="wikitable"
!colspan="3"|Summoner's Tome Upgrades
|-
! Points
! Name
! Description
|-
| 2
| Dismissive
| Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
|-
| 2
| Spirit Pact
| +10% Hit Points and Reduces Casting Time to 2.5 seconds
|-
| 4
| Corporeal Tether
| +25% Hit Points
|-
| 4
| Hamstring
| 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled)
|-
| 6
| Double-Edged
| +10% Damage
|-
| 6
| Dancing Blades
| Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack)
|-
| 8
| Precision Cuts
| +10% Accuracy
|-
| 8
| Serration
| 25% chance on melee attack to reduce target's Armor by 25 for 15 seconds (stackable)
|-
| 12
| Lightning Strikes
| +12.5% Attack Speed
|-
| 12
| Razors
| 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds
|}


{{FollowerAbilities|name=Air Elemental}}
<br clear="all">


===Summon Creature===
===Blade Spirits===
{| class="wikitable"
----
!colspan="2"|[[File:summoncreature.png|link=]]<br />
{| style="float:right"
Summon Creature<br />
|{{SummonStatIncrease|name=Blade Spirit}}
Variable combat style based on creature summoned
|- style="vertical-align:top;"
|  
* Aegis Rat
* Black Bear
* Brown Bear
* Corpse Eater
* Firebat
* Flamehound
|  
* Grizzly Bear
* Monitor Hatchling
* Polar Bear
* Primordial Whelp
* Sand Crab
* Shallow Water
|}
|}


Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner's Tome]] xp
* 1 Control Slot
* [[Spirit Speak#Berserk Summons|Berserk]] type summon
* Melee Combat


{| class="wikitable"
{{FollowerAbilities|name=Blade Spirit}}
!colspan="3"|Summoner's Tome Upgrades
<br clear="all">
|-
! Points
! Name
! Description
|-
| 2
| Dismissive
| Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
|-
| 2
| Spirit Pact
| +10% Hit Points and Reduces Casting Time to 2.5 seconds
|-
| 4
| Corporeal Tether
| +25% Hit Points
|-
| 4
| Tier 1 Creatures
| 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard
|-
| 6
| Binding Ward
| +10% Damage Resistance
|-
| 6
| Tier 2 Creatures
| 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp
|-
| 8
| Stampede
| +15% Melee and Spell Damage
|-
| 8
| Tier 3 Creatures
| 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape
|-
| 12
| Vitality
| +33% Hit Points, +25 Armor, and +50 Magic Resist
|-
| 12
| Tier 4 Creatures
| 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat
|}
 


===Summon Air Elemental===
===Earth Elemental===
{| class="wikitable"  
----
! colspan="4"|[[File:summonairele1.png|link=]]<br />
{| style="float:right"
Air Elemental<br />
|{{SummonStatIncrease|name=Earth Elemental}}
Mobile Melee with AoE Potential
|-
! Stats
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Hits
| 608
| 639
| 689
|-
| Dex
| 101
| 106
| 115
|-
| Damage
| 27-40
| 28-43
| 31-46
|-
| Armor
| 34
| 36
| 38
|-
| Wrestling
| 135.0
| 142.0
| 153.2
|-
| Magery
| 67.5
| 71.0
| 76.6
|-
| Eval Int
| 67.5
| 71.0
| 76.6
|-
| Magic Resist
| 67.5
| 71.0
| 76.6
|-
| Poison Resist
| 0.0%
| 0.0%
| 0.0%
|-
| Dispel Resist
| 20.0%
| 24.0%
| 30.4%
|}
|}


* Air Elementals are designed to deal large amounts of DPS up close and personal
Earth elementals function as great tanks, particularly when defending against melee attacks.
* Air Elementals have very high Dex, very high Wrestling, and have a chance to ignore the Armor of their enemies
* 2 Control Slots
* Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
* Melee Combat
* Special Abilities:
** Updraft - Melee attacks have a 25% chance to inflict (DamageMax * 1.0) damage against an additional target within 2 tiles
** Charge - Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage)


{| class="wikitable"
{{FollowerAbilities|name=Earth Elemental}}
!colspan="3"|Summoner's Tome Upgrades
<br clear="all">
|-
! Points
! Name
! Description
|-
| 2
| Dismissive
| Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
|-
| 2
| Spirit Pact
| +10% Hit Points and Reduces Casting Time to 2.5 seconds
|-
| 4
| Corporeal Tether
| +25% Hit Points
|-
| 4
| Gust
| +10% Accuracy and +10% Melee Damage for 5 seconds after using Charge
|-
| 6
| Gale
| Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)
|-
| 6
| Windshear
| Charge ability now has 25% chance for each target hit to take (DamageMax * 1.0) damage as Bleed damage over 15 seconds
|-
| 8
| Tempest
| Melee attacks have 66% chance to ignore armor
|-
| 8
| Cyclone
| Charge damage increased by 50% and ability cooldown reduced by 3 seconds
|-
| 12
| Microburst
| Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)
|-
| 12
| Whirlwind
| Updraft ability chance increases to 50% and will now hit up to 2 targets within 2 tiles of target
|}


 
===Energy Vortex===
===Summon Earth Elemental===
----
{| class="wikitable"  
{| style="float:right"
! colspan="4"|[[File:summonearthele1.png|link=]]<br />
|{{SummonStatIncrease|name=Energy Vortex}}
Earth Elemental<br />
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus
|-
! Stats
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Hits
| 800
| 835
| 891
|-
| Dex
| 68
| 71
| 77
|-
| Damage
| 34-47
| 36-50
| 38-54
|-
| Armor
| 101
| 106
| 115
|-
| Wrestling
| 114.7
| 120.7
| 130.2
|-
| Magic Resist
| 33.7
| 35.5
| 38.3
|-
| Poison Resist
| 0.0%
| 0.0%
| 0.0%
|-
| Dispel Resist
| 20.0%
| 24.0%
| 30.4%
|}
|}


* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points
Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner's Tome]] xp
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
* 2 Control Slots
* Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
* [[Spirit Speak#Berserk Summons|Berserk]] type summon
* Special Abilities:
* Melee Combat
** Rooted - Inflicts 50% of Melee Damage Taken on Attacker


{| class="wikitable"
{{FollowerAbilities|name=Energy Vortex}}
!colspan="3"|Summoner's Tome Upgrades
<br clear="all">
|-
! Points
! Name
! Description
|-
| 2
| Dismissive
| Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
|-
| 2
| Spirit Pact
| +10% Hit Points and Reduces Casting Time to 2.5 seconds
|-
| 4
| Corporeal Tether
| +25% Hit Points
|-
| 4
| Hardened
| +5% Melee Damage and +5% Damage Resistance
|-
| 6
| Grounded
| Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)
|-
| 6
| Earthpull
| Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)
|-
| 8
| Deep Roots
| +5% Damage Resistance and Rooted now inflicts 100% of Melee Damage taken onto attacker
|-
| 8
| Slam
| 15% chance on melee attack to increase the attack's damage by 100% and reduce target's Accuracy by 25% for 15 seconds (stackable)
|-
| 12
| Stonewall
| +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)
|-
| 12
| Purge Impurities
| +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)
|}


===Summon Fire Elemental===
===Fire Elemental===
{| class="wikitable"  
----
! colspan="4"|[[File:summonfireele1.png|link=]]<br />
{| style="float:right"
Fire Elemental<br />
|{{SummonStatIncrease|name=Fire Elemental}}
High-Powered Ranged Spellcaster
|-
! Stats
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Hits
| 540
| 568
| 613
|-
| Dex
| 68
| 71
| 77
|-
| Damage
| 20-34
| 21-36
| 23-38
|-
| Armor
| 34
| 36
| 38
|-
| Wrestling
| 94.5
| 99.3
| 107.2
|-
| Magery
| 67.5
| 71.0
| 76.6
|-
| Eval Int
| 101.2
| 106.5
| 114.9
|-
| Magic Resist
| 67.5
| 71.0
| 76.6
|-
| Poison Resist
| 0.0%
| 0.0%
| 0.0%
|-
| Dispel Resist
| 20.0%
| 24.0%
| 30.4%
|}
|}


* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
Fire elementals are high dps, ranged spell casters.
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
* 2 Control Slots
* A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
* Spellcaster
* Special Abilities:
** Epic Barrage - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target
** Prefers Spellcasting over Melee Attacks


{| class="wikitable"
{{FollowerAbilities|name=Fire Elemental}}
!colspan="3"|Summoner's Tome Upgrades
<br clear="all">
|-
! Points
! Name
! Description
|-
| 2
| Dismissive
| Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
|-
| 2
| Spirit Pact
| +10% Hit Points and Reduces Casting Time to 2.5 seconds
|-
| 4
| Corporeal Tether
| +25% Hit Points
|-
| 4
| Scorched Earth
| Spells have a 33% chance to ignore target's magic resist
|-
| 6
| Controlled Burn
| Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)
|-
| 6
| Wildfire
| Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target
|-
| 8
| Fanning the Flames
| Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)
|-
| 8
| Glass Cannon
| -33% Hit Points and +25% Spell Damage
|-
| 12
| Unstable Sorcery
| +50% Charged Spell Chance
|-
| 12
| Burning at Both Ends
| +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points
|}


===Summon Water Elemental===
===Water Elemental===
{| class="wikitable"  
----
! colspan="4"|[[File:summonwaterele1.png|link=]]<br />
{| style="float:right"
Water Elemental<br />
|{{SummonStatIncrease|name=Water Elemental}}
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus
|-
! Stats
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Hits
| 675
| 710
| 766
|-
| Dex
| 68
| 71
| 77
|-
| Damage
| 20-34
| 21-36
| 23-38
|-
| Armor
| 68
| 71
| 77
|-
| Wrestling
| 101.2
| 106.5
| 114.9
|-
| Magery
| 67.5
| 71.0
| 76.6
|-
| Eval Int
| 101.2
| 106.5
| 114.9
|-
| Magic Resist
| 202.5
| 213.0
| 229.8
|-
| Poison Resist
| 50.0%
| 50.0%
| 50.0%
|-
| Dispel Resist
| 20.0%
| 24.0%
| 30.4%
|}
|}


* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves
* They are also above-average spellcasters
* 2 Control Slots
* Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
* Spelllcaster
* Special Abilities:
** Reflect - Has 15% chance to Reflect Spells
** Prefers Spellcasting over Melee Attacks


{| class="wikitable"
{{FollowerAbilities|name=Water Elemental}}
!colspan="3"|Summoner's Tome Upgrades
<br clear="all">
|-
! Points
! Name
! Description
|-
| 2
| Dismissive
| Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
|-
| 2
| Spirit Pact
| +10% Hit Points and Reduces Casting Time to 2.5 seconds
|-
| 4
| Corporeal Tether
| +25% Hit Points
|-
| 4
| Eldritch Essence
| +10% Spell Damage
|-
| 6
| Deep Water
| Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)
|-
| 6
| Spell Siren
| Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)
|-
| 8
| Stagnant
| Spells have 20% chance to reduce target's Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison
|-
| 8
| Ebb and Flow
| Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)
|-
| 12
| Reflecting Pool
| +20% Chance to Reflect Spells
|-
| 12
| Purification
| +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)
|}


===Summon Daemon===
===Summon Daemon===
{| class="wikitable"  
----
! colspan="4"|[[File:summondaemon1.png|link=]]<br />
{| style="float:right"
Daemon<br />
|{{SummonStatIncrease|name=Daemon}}
Close-Range Hybrid Melee/Spellcaster that increases in power with time
|-
! Stats
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Hits
| 742
| 781
| 843
|-
| Dex
| 101
| 106
| 115
|-
| Damage
| 34-47
| 36-50
| 38-54
|-
| Armor
| 68
| 71
| 77
|-
| Wrestling
| 108.0
| 113.6
| 122.5
|-
| Magery
| 67.5
| 71.0
| 76.6
|-
| Eval Int
| 67.5
| 71.0
| 76.6
|-
| Magic Resist
| 67.5
| 71.0
| 76.6
|-
| Poison Resist
| 0.0%
| 0.0%
| 0.0%
|-
| Dispel Resist
| 20.0%
| 24.0%
| 30.4%
|}
|}


* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
Daemons, much like fire elementals, are dps focused spellcasters.
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
* 2 Control Slots
* Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
* Spellcaster
* Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
 
* Special Abilities:
{{FollowerAbilities|name=Daemon}}
** Fury - +5% Damage for every 30 seconds alive (stackable and max +25%)
<br clear="all">


{| class="wikitable"
!colspan="3"|Summoner's Tome Upgrades
|-
! Points
! Name
! Description
|-
| 2
| Dismissive
| Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
|-
| 2
| Spirit Pact
| +10% Hit Points and Reduces Casting Time to 2.5 seconds
|-
| 4
| Corporeal Tether
| +25% Hit Points
|-
| 4
| Fiery Temper
| +5% Attack Speed
|-
| 6
| Bloodthirsty
| Damage increased by 15% if target below 66% health
|-
| 6
| Sadistic Rage
| Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)
|-
| 8
| Greater Daemon
| +25% Hit Points, +33% Poison Resistance, and +33% Special Resistance
|-
| 8
| Vengeance
| Damage is Increased by (Missing Health Percent * 50%)
|-
| 12
| Daemonic Frenzy
| Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)
|-
| 12
| Growing Fury
| Increases Fury ability damage bonus max to +75%
|}




===Energy Vortex===
{| class="wikitable"
! colspan="4"|[[File:summonev1.png|link=]]<br />
Energy Vortex<br />
Berserk Melee that has player-caster synergy and burst potential
|-
! Stats
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Hits
| 810
| 852
| 919
|-
| Dex
| 135
| 142
| 153
|-
| Damage
| 34-47
| 36-50
| 38-54
|-
| Armor
| 68
| 71
| 77
|-
| Wrestling
| 114.7
| 120.7
| 130.2
|-
| Magic Resist
| 135.0
| 142.0
| 153.2
|-
| Poison Resist
| 0.0%
| 0.0%
| 0.0%
|-
| Dispel Resist
| 20.0%
| 24.0%
| 30.4%
|}


* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
* Energy Vortexes are "non-hostile" to players and tamed creatures and will never attack them
* Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
* Special Abilities:
** Discharge - Every 25th melee attack made will inflict (DamageMax * 10) damage on target


{| class="wikitable"  
===Summon Creature===
!colspan="3"|Summoner's Tome Upgrades
{| class="wikitable"
|-
!colspan="2"|[[File:summoncreature.png|link=]]<br />
! Points
Summon Creature<br />
! Name
Variable combat style based on creature summoned
! Description
|- style="vertical-align:top;"
|-
|  
| 2
* Aegis Rat
| Dismissive
* Black Bear
| Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
* Brown Bear
|-
* Corpse Eater
| 2
* Firebat
| Spirit Pact
* Flamehound
| +10% Hit Points and Reduces Casting Time to 2.5 seconds
|  
|-
* Grizzly Bear
| 4
* Monitor Hatchling
| Corporeal Tether
* Polar Bear
| +25% Hit Points
* Primordial Whelp
|-
* Sand Crab
| 4
* Shallow Water
| Kinetic
| +5% Accuracy and +5% Attack Speed
|-
| 6
| Ethereal
| Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)
|-
| 6
| Abyssal Essence
| Discharge ability will now activate after every 20th melee hit made
|-
| 8
| Void Strikes
| Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)
|-
| 8
| Feedback
| Discharge ability will now restore 25% Hit Points when activated
|-
| 12
| Conduit
| Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)
|-
| 12
| Energy Surge
| Discharge ability will now inflict (DamageMax * 15) damage
|}
|}

Latest revision as of 05:45, 29 December 2024

...Content of this page is unnecessary or covered on another page...

Air Elemental



Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Air elementals are close range melee dps, without much ability to tank.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles.


Blade Spirits



Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 250 550 625 700 812.5
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 1 Control Slot
  • Berserk type summon
  • Melee Combat
Ability Type Description
Diversion Innate Creature has reduced Aggro.


Earth Elemental



Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125

Earth elementals function as great tanks, particularly when defending against melee attacks.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Rooted Innate Creature is immune to Knockback effects and has increased Aggro.


Energy Vortex



Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 2 Control Slots
  • Berserk type summon
  • Melee Combat
Ability Type Description
Discharge Innate Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor.


Fire Elemental



Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175

Fire elementals are high dps, ranged spell casters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor.


Water Elemental



Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225

Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves

  • 2 Control Slots
  • Spelllcaster
Ability Type Description
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.


Summon Daemon



Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Daemons, much like fire elementals, are dps focused spellcasters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Fury Innate Damage Dealt increased by 5% for every 30 seconds alive (max +30%).




Summon Creature


Summon Creature
Variable combat style based on creature summoned

  • Aegis Rat
  • Black Bear
  • Brown Bear
  • Corpse Eater
  • Firebat
  • Flamehound
  • Grizzly Bear
  • Monitor Hatchling
  • Polar Bear
  • Primordial Whelp
  • Sand Crab
  • Shallow Water