Template:SummonerRoles: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Expand|Outdated follower stats}}
{{Delete}}
===Blade Spirits===
===Air Elemental===
----
{| style="float:right"
|{{SummonStatIncrease|name=Air Elemental}}
|}
 
Air elementals are close range melee dps, without much ability to tank.
* 2 Control Slots
* Melee Combat


{{SummonStatIncrease|name=Blade Spirit}}
{{FollowerAbilities|name=Air Elemental}}
* Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however)
<br clear="all">
* Has below-average Aggro compared to normal summons
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them
* Blade Spirits are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire
* Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)


{| class="wikitable"  style="text-align: center;"
===Blade Spirits===
!colspan="3"|Summoner's Tome Upgrades
----
|-
{| style="float:right"
! Name
|{{SummonStatIncrease|name=Blade Spirit}}
! Description
|-
| Bladestorm
| Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles
|-
| Dancing Blades
| Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss
|-
| Dismissive
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
|-
| Impair
| Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered
|-
| Precision Cuts
| Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)
|-
| Razors
| Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds
|-
| Serration
| Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active
|-
| Spirit Pact
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
|-
|}
|}


===Summon Creature===
Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner's Tome]] xp
{| class="wikitable"
* 1 Control Slot
!colspan="2"|[[File:summoncreature.png|link=]]<br />
* [[Spirit Speak#Berserk Summons|Berserk]] type summon
Summon Creature<br />
* Melee Combat
Variable combat style based on creature summoned
|- style="vertical-align:top;"
|
* Aegis Rat
* Black Bear
* Brown Bear
* Corpse Eater
* Firebat
* Flamehound
|  
* Grizzly Bear
* Monitor Hatchling
* Polar Bear
* Primordial Whelp
* Sand Crab
* Shallow Water
|}


{{FollowerAbilities|name=Blade Spirit}}
<br clear="all">


{| class="wikitable" style="text-align: center;"
===Earth Elemental===
!colspan="3"|Summoner's Tome Upgrades
----
|-
{| style="float:right"
! Name
|{{SummonStatIncrease|name=Earth Elemental}}
! Description
|-
| Bond For Life
| When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)
|-
| Creature Catalog 1
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
|-
| Creature Catalog 2
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
|-
| Creature Catalog 3
| Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
|-
| Dismissive
| Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
|-
| Herd Mentality
| Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled
|-
| Spirit Pact
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
|-
| Stampede
| Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled
|-
|}
|}


===Summon Air Elemental===
Earth elementals function as great tanks, particularly when defending against melee attacks.
{{SummonStatIncrease|name=Air Elemental}}
* 2 Control Slots
* Melee Combat


* Air Elementals are designed to deal large amounts of DPS up close and personal
{{FollowerAbilities|name=Earth Elemental}}
* Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
<br clear="all">
* Special Abilities:
** Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles
 
 
{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
|-
! Name
! Description
|-
| Cyclone
| Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target
|-
| Dismissive
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
|-
| Gale
| Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)
|-
| Microburst
| Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)
|-
| Spirit Pact
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
|-
| Tempest
| Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target's armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor
|-
| Whirlwind
| Increases Cleave damage by (13% / 26% / 40%)
|-
| Windshear
| Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds
|-


===Energy Vortex===
----
{| style="float:right"
|{{SummonStatIncrease|name=Energy Vortex}}
|}
|}


===Summon Earth Elemental===
Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner's Tome]] xp
{{SummonStatIncrease|name=Earth Elemental}}
* 2 Control Slots
* [[Spirit Speak#Berserk Summons|Berserk]] type summon
* Melee Combat


* Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points
{{FollowerAbilities|name=Energy Vortex}}
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
<br clear="all">
* Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
* Special Abilities:
** Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro


{| class="wikitable" style="text-align: center;"
===Fire Elemental===
!colspan="3"|Summoner's Tome Upgrades
----
|-
{| style="float:right"
! Name
|{{SummonStatIncrease|name=Fire Elemental}}
! Description
|-
|-
| Bedrock
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health
|-
| Dismissive
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
|-
| Earthpull
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
|-
| Grounded
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
|-
| Purge Impurities
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
|-
| Shatter
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor
|-
| Slam
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target
|-
| Spirit Pact
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
|}
|}


===Summon Fire Elemental===
Fire elementals are high dps, ranged spell casters.
{{SummonStatIncrease|name=Fire Elemental}}
* 2 Control Slots
* Spellcaster


* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
{{FollowerAbilities|name=Fire Elemental}}
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
<br clear="all">
* A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
* Special Abilities:
** Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target
** Prefers Spellcasting over Melee Attacks


{| class="wikitable" style="text-align: center;"
===Water Elemental===
!colspan="3"|Summoner's Tome Upgrades
----
|-
{| style="float:right"
! Name
|{{SummonStatIncrease|name=Water Elemental}}
! Description
|-
|-
| Bedrock
| Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health
|-
| Dismissive
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
|-
| Earthpull
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
|-
| Grounded
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
|-
| Purge Impurities
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
|-
| Shatter
| Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor
|-
| Slam
| Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target
|-
| Spirit Pact
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
|}
|}


===Summon Water Elemental===
Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves
{{SummonStatIncrease|name=Water Elemental}}
* 2 Control Slots
* Spelllcaster


* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
{{FollowerAbilities|name=Water Elemental}}
* They are also above-average spellcasters
<br clear="all">
* Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
* Special Abilities:
** Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks
** Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster


{| class="wikitable" style="text-align: center;"
===Summon Daemon===
!colspan="3"|Summoner's Tome Upgrades
----
|-
{| style="float:right"
! Name
|{{SummonStatIncrease|name=Daemon}}
! Description
|-
| Deep Water
| Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
|-
| Dismissive
| Player receives ((30% / 60% / 90%) * Follower Health % Remaining) of Mana Cost of follower when dispelled
|-
| Polluted
| Spellcasts have a (5% / 10% / 15%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds
|-
| Purification
| Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
|-
| Reflecting Pool
| Mirror ability chance increased to (25% / 35% / 45%)
|-
| Spell Siren
| For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
|-
| Spirit Pact
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
|-
| Stagnant
| Spellcasts have a (10% / 20% / 30%) chance to inflict Greater Poison and reduce target's Poison Resistance by 20% for 15 seconds (stackable)
|}
|}


===Summon Daemon===
Daemons, much like fire elementals, are dps focused spellcasters.
{{SummonStatIncrease|name=Daemon}}
* 2 Control Slots
* Spellcaster
 
{{FollowerAbilities|name=Daemon}}
<br clear="all">


* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
* Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
* Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
* Special Abilities:
** Fury (Innate Ability): Damage Dealt increased by 5% for every 30 seconds alive (max +30%)


{| class="wikitable" style="text-align: center;"
!colspan="3"|Summoner's Tome Upgrades
|-
! Name
! Description
|-
| Ancient
| Attack Speed and Damage Resistance increased by (1% / 2% / 3%) for every 30 seconds alive (max of 6% / 12% / 18%)
|-
| Battlecaster
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if within 2 tiles of target
|-
| Bloodfuel
| Spellcasts have a (4% / 8% / 12%) chance to restore 1% Health. Chance increased by 200% of normal if within 2 tiles of target
|-
| Bloodthirsty
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if target below 50% Health
|-
| Dismissive
| Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
|-
| Growing Fury
| Fury ability max damage bonus increased to (40% / 50% / 60%)
|-
| Spirit Pact
| Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
|-
| Vengeance
| Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if damaged within last 5 seconds by another creature
|}


===Energy Vortex===
{| class="wikitable" style="text-align: center;"
! colspan="4"|[[File:summonev1.png|link=]]<br />
Energy Vortex<br />
Berserk Melee that has player-caster synergy and burst potential
|-
! Stats
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Hits
| 810
| 852
| 919
|-
| Dex
| 135
| 142
| 153
|-
| Damage
| 34-47
| 36-50
| 38-54
|-
| Armor
| 68
| 71
| 77
|-
| Wrestling
| 114.7
| 120.7
| 130.2
|-
| Magic Resist
| 135.0
| 142.0
| 153.2
|-
| Poison Resist
| 0.0%
| 0.0%
| 0.0%
|-
| Dispel Resist
| 20.0%
| 24.0%
| 30.4%
|}


* Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
* Energy Vortexes are "non-hostile" to players and tamed creatures and will never attack them
* Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
* Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
* Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
* Special Abilities:
** Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)


{| class="wikitable" style="text-align: center;"
===Summon Creature===
!colspan="3"|Summoner's Tome Upgrades
{| class="wikitable"
|-
!colspan="2"|[[File:summoncreature.png|link=]]<br />
! Points
Summon Creature<br />
! Name
Variable combat style based on creature summoned
! Description
|- style="vertical-align:top;"
|-
|  
| 2
* Aegis Rat
| Dismissive
* Black Bear
| style="text-align: left;" | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
* Brown Bear
|-
* Corpse Eater
| 2
* Firebat
| Spirit Pact
* Flamehound
| style="text-align: left;" | +2% Damage Resistance and reduces casting time to 2.5 seconds
|  
|-
* Grizzly Bear
| 4
* Monitor Hatchling
| Corporeal Tether
* Polar Bear
| style="text-align: left;" | Healed by 0.10% for Each Mana Spent by Caster
* Primordial Whelp
|-
* Sand Crab
| 4
* Shallow Water
| Kinetic
| style="text-align: left;" | +5% Accuracy and +5% Attack Speed
|-
| 6
| Ethereal
| style="text-align: left;" | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)
|-
| 6
| Abyssal Essence
| style="text-align: left;" | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability
|-
| 8
| Void Strikes
| style="text-align: left;" | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)
|-
| 8
| Feedback
| style="text-align: left;" | Discharge ability will now restore 25% Hit Points when activated
|-
| 12
| Conduit
| style="text-align: left;" | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)
|-
| 12
| Energy Surge
| style="text-align: left;" | Discharge ability will now inflict (DamageMax * 10) damage
|}
|}

Latest revision as of 05:45, 29 December 2024

...Content of this page is unnecessary or covered on another page...

Air Elemental



Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Air elementals are close range melee dps, without much ability to tank.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles.


Blade Spirits



Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 250 550 625 700 812.5
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 1 Control Slot
  • Berserk type summon
  • Melee Combat
Ability Type Description
Diversion Innate Creature has reduced Aggro.


Earth Elemental



Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125

Earth elementals function as great tanks, particularly when defending against melee attacks.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Rooted Innate Creature is immune to Knockback effects and has increased Aggro.


Energy Vortex



Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 2 Control Slots
  • Berserk type summon
  • Melee Combat
Ability Type Description
Discharge Innate Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor.


Fire Elemental



Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175

Fire elementals are high dps, ranged spell casters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor.


Water Elemental



Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225

Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves

  • 2 Control Slots
  • Spelllcaster
Ability Type Description
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.


Summon Daemon



Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Daemons, much like fire elementals, are dps focused spellcasters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Fury Innate Damage Dealt increased by 5% for every 30 seconds alive (max +30%).




Summon Creature


Summon Creature
Variable combat style based on creature summoned

  • Aegis Rat
  • Black Bear
  • Brown Bear
  • Corpse Eater
  • Firebat
  • Flamehound
  • Grizzly Bear
  • Monitor Hatchling
  • Polar Bear
  • Primordial Whelp
  • Sand Crab
  • Shallow Water