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[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]][[Category:Skills]]
[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]]
==Summary==
==Summary==
* Players can craft Ships and go on pirating adventures that add brand new naval mechanics to Ultima Online
* Players can craft Ships with the [[Carpentry]] skill
* Players earn Doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
* The seas are considered a '''Lawless Zone''', meaning all players may freely attack each other or commit criminal actions against each other. However players may incur [[Infamy]] for killing or sinking other players.
* Each type of ship has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
* Players can recruit and level NPC [[Ship Crewmembers]] to assist in battle and provide enhancements while sailing
* Using any ship command will reveal the player
* Friends/Guildmates can ride on ships to Fish but not engage with other systems
* The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)
* If the Captain of a ship has any living Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than "Stop"
* Tamed and Summoned Creatures on board ships will no longer generate the same bonus Aggro that they generate on land (NPC Crewmembers will still generate large amounts of Aggro as normal)
* Players will now be considered to be Flagged in PvP if on board ships and their NPC Crewmembers attack the opposing player (even if the players themselves have not yet attacked each other)


[[File:shiplaunched.png|link=]]
{{ShipIndex}}


===Doubloons===
* [[Doubloons]] are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as [[Fishing]], Frenzies, Nets, and more)
* Players can create Doubloon Checks by visiting a Banker, saying "balance" then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack


{{#ev:youtube|https://youtu.be/8FJCMuTmvSc}}
[[File:doubloonsoncorpse.png|link=]]


==Types of Ships==
{{ShipTypes}}


===Crafting a Ship===
* Players can craft Ships with the [[Carpentry]] skill
* Each type of Ship has different base stats, cannon amounts, and Crewmember capacities
* Players in possession of a Ship Deed must first register it before it may be launched
* A Ship Deed must is only ever registered once, and once registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely
* Players can double-click the Ship Deed to launch the Ship's gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship
* Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)
* Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
** Normally each stat will be randomized between -10% to +10% of it's base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships
** This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%
* Players may recycle undesired ships back into raw materials at the [[Prevalia Exchange]]


==Building and Registering a Ship==
Players can use the [[Carpentry]] to craft ships. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. Each type has different base stats, cannon amounts, and crewmember capacities. Players in possession of a ship deed must first Register it before it may be launched. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players can double-click the ship deed to launch the ship's Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired).
[[File:shipregistration.png|link=]]
To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount. Registration requires a set number of Doubloons to be paid from that player's bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). Small Ships, however, do not require any doubloons to register.
==Ship Flags==
* Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.
* Players can choose between a Pirate Flag (default setting) or a Civilian Flag
* As long as their ship is NOT yet in the water, players can change their ship's flag by clicking the Change Flag button, which will give a description of what that flag represents
* While flying a Pirate Flag (default settings) ships have no penalties or special handling
* While flying a Civilian Flag, a ship cannot lose their Upgrade Deeds to other players
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades), and cannot acquire other player ship's Upgrade Deeds (via Ransom)
* If a ship flying a Civilian Flag initiates an attack against another player ship (who has not yet attacked them) their flag will revert to Pirate Flag and the tillerman will announce it as such
[[File:Civilian Flag.PNG|alt=Civilian Flag|420px|link=]]
[[File:Pirates Flag.PNG|alt=Pirate Flag|420px|link=]]
==Types of Ships==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Category
|- style="vertical-align: top;"
! Image
! colspan="9" | [[File:tinkering_saw.jpg|link=]]<br />Carpentry
|-
! Name
! Name
! Ingredients
! Ingredients
! Min. Skill
! Min. Craft<br/>Skill
! Max Crew
! Base Hull <br/> HP
! Base Sail <br/> HP
! Base Gun <br/> HP
! Cannons <br/>per side
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Small Ship Deed
| [[File:smallship.jpg|140px|]]
| Small Ship Deed
| 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| 85
| 85
| 2
| 2000
| 1800
| 1800
| 2
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Small Dragonship Deed
| [[File:smalldragonship.jpg|140px|]]
| Small Dragonship Deed
| 2000 Boards<br />200 Iron Ingots<br />200 Cloth
| 2000 Boards<br />200 Iron Ingots<br />200 Cloth
| 90
| 90
| 2
| 2000
| 1800
| 1800
| 2
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Medium Ship Deed
| [[File:mediumship.jpg|140px|]]
| Medium Ship Deed
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 95
| 95
| 3
| 3000
| 2700
| 2700
| 3
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Medium Dragonship Deed
| [[File:mediumdragonship.jpg|140px|]]
| Medium Dragonship Deed
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 100
| 100
| 3
| 3000
| 2700
| 2700
| 3
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Large Ship Deed
| [[File:largeship.jpg|140px|]]
| Large Ship Deed
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 105
| 105
| 4
| 4000
| 3600
| 3600
| 4
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Large Dragonship Deed
| [[File:largedragonship.jpg|140px|]]
| Large Dragonship Deed
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 110
| 110
| 4
| 4000
| 3600
| 3600
| 4
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Carrack Deed
| [[File:carrack.jpg|140px|]]
| Carrack Deed
| 1 Mastercrafting Diagram<br />2 Board Commodities<br />1000 Iron Ingots<br />1000 Cloth
| 1 Mastercrafting Diagram<br />2 Board Commodities<br />1000 Iron Ingots<br />1000 Cloth
| 115
| 115
| 5
| 5000
| 4500
| 4500
| 5
|-
| [[File:shipdeed.png|link=]]<br />Galleon Deed
| 2 Mastercrafting Diagrams<br />3 Board Commodities<br />1500 Iron Ingots<br />1500 Cloth
| 120
| 6
| 6000
| 5400
| 5400
| 6
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Longship Deed
| [[File:galleon.jpg|140px|]]
| 3 Mastercrafting Diagrams<br />4 Board Commodities<br />2000 Iron Ingots<br />2000 Cloth
| Galleon Deed
| 2 Mastercrafting Diagram<br />3 Board Commodities<br />1500 Iron Ingots<br />1500 Cloth
| 120
| 120
| 8
| 6000
| 5400
| 5400
| 4
|-
| [[File:shipdeed.png|link=]]<br />Ship of the Line Deed
| 4 Mastercrafting Diagrams<br />5 Board Commodities<br />2500 Iron Ingots<br />2500 Cloth
| 120
| 7
| 7000
| 6300
| 6300
| 7
|}
|}


===Registering a Ship===
* To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount
* The Registration Fee is automatically withdrawn from the player's Bank
* Small Ships are perfect to start on the seas, as they do '''not''' have a Doubloon Registration Fee
* Cost multiplier increases the doubloon cost to apply [[Ship Upgrades]]


{| class="wikitable" style="text-align: center;"
! Ship Type
! Registration Cost<br />(Doubloons)
! Upgrade cost<br/> Multiplier
|-
| Small Ship
| 0
| 1
|-
| Small Dragonship
| 0
| 1
|-
| Medium Ship
| 10,000
| 2
|-
| Medium Dragonship
| 10,000
| 2
|-
| Large Ship
| 50,000
| 3
|-
| Large Dragonship
| 50,000
| 3
|-
| Carrack
| 125,000
| 4
|-
| Galleon
| 250,000
| 6
|-
| Longship
| 500,000
| 8
|-
| Ship of the Line
| 750,000
| 7
|-
|}


==Ship Stats Page==
[[File:asmallunnamedship.png|link=]]
The Stats Page shows the ship's specific values for a variety of ship actions and mechanics. Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized. Normally each stat will be randomized between -10% to +10% of it's base value. However, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships. This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%.




[[File:shipstats.gif|alt=The Ship's Stats Page contains the ship's specific values for a variety of ship actions and mechanics|link=]]
===Ship Speed===
====Base Speeds and Wake====
{| class="wikitable" style="text-align: center;"
! Ship Type
! Tiles Per Second(t/s)
! Wake<br />
|-
| Small Ship
| 6.25
| 50%
|-
| Small Dragonship
| 6.25
| 50%
|-
| Medium Ship
| 5.556
| 75%
|-
| Medium Dragonship
| 5.556
| 75%
|-
| Large Ship
| 5
| 100%
|-
| Large Dragonship
| 5
| 100%
|-
| Carrack
| 4.545
| 150%
|-
| Galleon
| 4.167
| 200%
|-
| Longship
| 3.846
| 200%
|-
| Ship of the Line
| 3.517
| 250%
|-
|}


===Speed Caps===
* All ships have a Forward Speed Cap of 6.5 Tiles/sec
* All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec
* Activated Ship Abilities that increase a ship's Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship's Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)
* If a ship is over the Speed Cap, the "Stats" page of the Ship Menu will display an "*" next to the Speed value and display the numbers in Red text


[[File:shipspeedcappedgump.jpg|link=]]


==Doubloons==
==Ship Deeds and Placement==
* Players earn doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
* Players cannot launch a ship in any manner if a ship of theirs (by OutlandsID) has been sunk in the last 5 minutes
* When a player loses their ship (i.e. it is sunk by another player or NPC enemy ship), they will receive a 50% refund of the total amount of Doubloons spent on the ship (which includes registration fees, doubloons spent on upgrades to the ship, hiring additional crew, etc)
** The delay to launch a new ship after sinking is increased to 10 minutes if there is a Contested Ocean Boss currently active (previously was 5 minutes)
* Players sinking another player's ship will receive 10% of the ship's total Doubloon value as a reward
* Ship Deeds in player backpacks are treated as Blessed if the player has Recalled/Gated/Hiked in the last 30 seconds
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades) see Ship Flags
* Players can only launch Ships from Dockmaster NPCs (cannot use Ship Deeds to place directly into water)
* Ships cannot be launched from [[Dockmasters]] if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)
* Using any Ship command will reveal the player
* Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)
** Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
** Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)




[[File:wiki-ship-doubloons.png|alt=Collecting Doubloons in the Outlands|link=]]
==Ship Tillerman Gumps==
===Overview===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Overview
|- style="vertical-align: top;"
| [[File:shipgumpoverview.png|link=]]
| style="padding: 5px" |
* Open Ship Hotbars
* Embark
* Embark Followers
* Disembark Followers
* Targeting Mode
* Reload Cannons
* Launch Ship
* Throw Overboard
* Ready Crew
* Send Crew Below
* Send Boarding Party
* Recall Boarding
* Crew Attack
* Crew Stop
* Repair Ship
* Clear the Deck
* Yield Salvage
|}


===Crew===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Crew
|- style="vertical-align: top;"
| [[File:shipgumpcrew.png|link=]]
| style="padding: 5px" |
* Crew Size
* Add Crewmember
* View Crewmember Info
* View Crewmember Location
* View Crewmember Loyalty
|}


===Upgrades===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Upgrades
|- style="vertical-align: top;"
| [[File:shipgumpupgrades.png|link=]]
| style="padding: 5px" | Install Upgrade Parts
* Theme
* Paint
* Cannon Metal
* Outfitting
* Specialty Item
* Lesser Ability
* Regular Ability
* Greater Ability
* Crew Supplies
* Lesser Ability
* Regular Ability
* Greater Ability
|}


==Ship Crewmembers==
===Stats===
* Players can use the [[Begging]] skill to [[Begging#Motivating|Motivate Ship Crewmembers]]
{| class="wikitable"
* Players can now upgrade a Ship Crewmember’s Loyalty Level while at sea and will immediately update the displayed Ship’s Bonuses
|- style="vertical-align: top;"
* Players must have the deed to a ship in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship
! colspan="2" | Stats Page 1
|- style="vertical-align: top;"
| [[File:shipgumpstatspage1.png|link=]]
| style="padding: 5px" |
* Ship Type
* Max Crew Size
* Registration Cost
* Upgrade Cost Multiplier
* Total Value
* Hull Max Points
* Sail Max Points
* Gun Max Points
* Forward Speed
* Strafe Speed
* Reverse Speed
* Cannons Per Side
* Cannon Range
* Cannon Accuracy
* Cannon Min Damage
* Cannon Max Damage
* Cannon Reload Time
|- style="vertical-align: top;"
! colspan="2" | Stats Page 2
|- style="vertical-align: top;"
| [[File:shipgumpstatspage2.png|link=]]
| style="padding: 5px" |
* Lesser Ability Cooldown
* Regular Ability Cooldown
* Greater Ability Cooldown
* Crew Hit Points Bonus
* Crew Bravery Bonus
* Crew Damage Bonus
* Crew Healing Bonus
* Repair Cooldown
* Hull Repair Amount
* Sails Repair Amount
* Guns Repair Amount
* Boarding Chance
* Doubloons Earned Bonus
* Tidings Bonus
* Effective [[Fishing]] Skill
* [[Spyglass]] Distance Bonus
* Wake Scalar
|}


*Tidings will provide a bonus for the ship to encounter unique loot normally not affected by Loot Drop bonuses; such as Ship Antiquities, Ship Upgrade Deeds, Crewmember Contracts, and Pirate Booty
*Wake impacts the distance other players can detect the ship on a spyglass search, and how easily the ship escapes enemy NPC ships
*A 100% Wake represents a 1.0x multiplier to search range against that ship (i.e. no change)
*Minimum Wake Scalar for ships is 25%


{{ShipCrewmembers}}


==Ship Repairing==
* Players use Ship Repair Kits to repair damage sustained to their ships
* Players can craft a Ship Repair Kit with the [[Tinkering]] skill
* When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as "*Repairing Hull*" or "*Repairing Sails*"
* By default a ship can only be repaired once every 5 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat
* Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown
* Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each
* Repairing the ship requires the to stay stationary for 10 seconds to complete the repairs, and will fail should the player die or be moved from their location in some manner


[[File:shiprepairinggump1a.png|link=]]


==Loyalty==
==Ship Hotbars==
* All Ship Crewmembers now have a Loyalty Level ranging from 0-10
* Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily
* Ship Crewmembers begin at Loyalty Level 0
* Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up
* When a player's ship earns doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the doubloon amount
* A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
* Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember


{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipbasicsitem2.png|link=Ship Hotbars]]<br />[[Ship Hotbars|Read Detailed Information about Ship Hotbars]]
|}


[[File:shipcrewmemberloyalty.jpg|link=]]


==Ship Activities==
* [[Fishing]]
* [[Ship Salvaging]]
* Ocean [[Bosses]]
* Player Versus Player


* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
{| class="wikitable" style="text-align: center;"
* In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
|-
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
| style="width:325px;" | [[File:shipactivitiesitem.png|link=Ship Activities]]<br />[[Ship Activities|Read Detailed Information about Ship Activities]]
* Players cannot upgrade Crewmembers while at sea (they must be on land)
|}
* A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
* Players will come across Pirate Booty as loot in a variety of sea-faring activities




[[File:shipcrewmemberloyalty02.jpg|link=]]
==Ship Crewmembers==
* [[Ship Crewmembers]] can be found in Taverns, Inns, Docks, or as loot while seafaring
* Players can hire Ship Crewmembers with Doubloons or using the [[Begging]] Skill
* Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea
* When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn [[Ship Crewmembers#Crewmember Loyalty|Loyalty Experience]] points based on the Doubloon amount


{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]<br />[[Ship Crewmembers|Read Detailed Information about Ship Crewmembers]]
|}


Each Loyalty Level upgrade increases the following:
* Ship Bonuses provided by the Crewmember are increased by 5% (scalar)
* Hit Points for the Crewmember are increased by a random amount between 25-50
* Dex for the Crewmember is increased by a random amount between 0-2
* Damage for the Crewmember is increased by a random amount between 0-2
* Wrestling for the Crewmember is increased by a random amount between 0-2
* Armor for the Crewmember is increased by a random amount between 0-2
* Magic Resist for the Crewmember is increased by a random amount between 0-3


==Ship Upgrades==
* [[Ship Upgrades]] and [[Ship Crewmembers|Crewmember Contracts]] do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)
* Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as '''"Pending Salvage"''' that cannot be accessed until the ship Docks
* Players may use the "Yield Salvage" button to transfer pending salvage to another ship while on the ocean
* These Upgrades provide beneficial bonuses to various ship stats and abilities
* Ship Upgrades include [[Ship Upgrades#Themes|Themes]], [[Ship Upgrades#Ship Paint Hues|Paint]], [[Ship Upgrades#Ship Cannon Hues|Cannon Metal]], [[Ship Upgrades#Outfittings|Outfittings]], [[Ship Upgrades#Specialty Items|Specialty Items]], [[Ship Upgrades#Abilities|Abilities]], and [[Ship Upgrades#Crew Supplies|Crew Supplies]]


{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipupgradesitem3.png|link=Ship Upgrades]]<br />[[Ship Upgrades|Read Detailed Information about Ship Upgrades]]
|}


==Ship Abilities==
==Ship Salvaging==
{{ShipUpgrades}}
* When player ships Sink, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
* Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks


{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipsalvageitem1a.png|link=Ship Salvaging]]<br />[[Ship Salvaging|Read Detailed Information about Ship Salvaging]]
|}




==Fighting Party==
==Fighting Parties==
* Each ship now has a Fighting Party made up of players, chosen by the Captain, who are allowed to participate in fighting on the ship
* The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship's Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)
* While on a ship, only Players and their Followers who have been selected as members of the Fighting Party are allowed to perform Harmful or Beneficial Actions to other players/creatures
* The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship
* Players will receive a system message notification if they try to perform a Harmful or Beneficial action onboard a ship that they have not been made members of the fighting party for
* Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships
* The maximum size of a ship's Fighting Party is determined by the ship type (listed below)
* Co-Owners of a ship will continue to be able to access the Ship's Hold
* The History Tab of the Ship Menu has been changed to Roles Tab
* Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other "Friendly" ships)
* On Roles page, the Captain of the ship can chose which players will make up the ship's Fighting Party
* If the Ship's Fighting Party has room available, the Captain will automatically be added to it when he or she places the ship in the water
* The captain will also be notified if their Fighting Party has additional room available upon placement


[[File:fightingpartysailing1.jpg|link=]]


===Fighting Party Size===
The Maximum Size of a ship's Fighting Party is determined by the ship type, as follows:
* <B>Small Ship / Small Dragon Ship</B>: 2 Players
* <B>Medium Ship / Medium Dragon Ship</B>: 2 Players
* <B>Large Ship / Large Dragon Ship</B>: 2 Players
* <B>Carrack</B>: 3 Players
* <B>Galleon</B>: 4 Players


==Ship Ramming==
* NPC ships may attempt to Ram a Player Ship:


[[File:shipramming1.png|link=]]


==Ship Docking==
===Ram Damage===
* When players attempt to dock at a Dockmaster now, they will now launch the Dockmaster menu
{| class="wikitable"
* Players can dock a ship near a Dockmaster by clicking the Dock Ship button in the Dockmaster menu
! PvE
|
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship's Max Hull Hit Points
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
|}


[[File:dockingship01.jpg|link=]]
==Ship Boarding==
Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship's hold.


[[File:shipboardingrope1.png|link=]]


===Shipping Crates===
* Players can begin making boarding attempts on enemy ships if either the target ship's Sail or Gun Hit Points remaining are below 50%
In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate
* Players send Boarding Parties using [[Boarding Rope]]
If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the content's of that ship's hold to the Ban Location of that player's house
* Players may now only launch Boarding Parties from ships if they are part of that ship's Fighting Party
In order to use the Shipping Crate feature, the player's ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)
* On a successful boarding action, whichever shipmembers (yourself, your followers, the ship's crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters
** Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them
** Any Crewmember currently part of a boarding party will have their name and ship gump healthbars displayed in Orange
** If a crewmember "dies" in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship


[[File:dockingship03.jpg|link=]]
[[File:shipboardingparty.jpg|link=]]


* Ships can only make Boarding Attempts every 15 seconds
* Chance to board an enemy ship begins at 0% and scales up to 100% as either it's Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)
* A ship's boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)
* When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt
* Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
* Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)
* Ships must be stationary for 0.1 seconds before they may attempt to Board another ship
* If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal


<blockquote><i>Reason for this mechanic:
We recently added the no-recall restriction to oceans, because we wanted players to be at risk of losing their ship's hold contents while at sea, just as players who are farming in dungeons are at risk of losing their loot when they die. However, once they "clear" the danger of the open waters (i.e. get to shore near a Dockmaster), they should be able to move their loot easily just as players who exit a dungeon are freely able to Recall/Gate to head back to their homes with their loot (often using Pack Animals or Pets with the Mule backpack trait)


Once a player reaches a Dockmaster, we consider that to be relatively "safe" and clear of danger, similar to exiting a dungeon as mentioned earlier, and therefore we feel the Shipping Crate mechanic being available in this capacity makes sense and is balanced compared to the risks involved with seafaring.</i></blockquote>


==Ship Sinking==
* When a player's ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
* There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship's Captain as '''"Wayward Salvage"'''
* The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)
* Read more details about [[Ship Salvaging|Sinking Ships]]


{| class="wikitable"
|-
| [[File:shipsinking1.png|link=Ship Salvaging]]
|-
| [[File:shipsinking2.png|link=Ship Salvaging]]
|}


==Ship Salvage System==
Players can access the Ship Salvage system from any Salvage Foreman stationed at each location that contains a Dockmaster currently. Players can use the phrases "Salvage", "Recover", "Remnant", "Random", or "Buy" near a Salvage Foreman to access the Salvage System.


* When a player's ship sinks, they will now have an opportunity to recover the Ship Deed as well as any installed Ship Upgrades and Ship Crewmembers
==Docking the Ship==
* Players must wait 30 minutes after their ship sinks before those ship items become available for salvage recovery
* Players dock their ship by heading to land and by clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar
* Players can also use [[Dockmasters]] to dock and stow away their ship
* Ships must be stationary for 5 seconds in order to Dock
* Ships that have recently been in combat (within last 60 seconds) must now be stationary for 10 seconds in order to Dock
* Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship's Captain


[[File:shipdockingdockmaster.jpg|link=]]


[[File:shipsalvaging01.jpg|link=]]
===Shipping Crates===
* Clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of the ship's hold to the Ban Location of that player's house or inn room.
** Players may unlock a "Custom Shipping Crate Tile" for their houses under the Special page of the House Menu which allows players using the Shipping Crate mechanic of Dockmasters to specify a destination in their house to send the Shipping Crate (instead of their house's Ban Location.)
* Players must own a house or inn room on that account to use this option.


[[File:shippingcrate1.png|link=]]


* If an enemy player sinks another player, there is a small chance that they will be able to recover some of those items as well
==General Damage Scaling==
* If a player ship is sunk by an enemy NPC ship, the Ship Deed and all installed Upgrades and Crewmembers will become available for Ship Salvage recovery at a Salvage Foreman
* All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%
* Pricing options for recovery are available in both Gold as well as Doubloons, with prices varying based on Ship Type, Upgrade Type, and Crewmember Rank
* All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%
* Any item that becomes available for Salvage can be recovered within the next 14 days (but are automatically deleted after that point)
* Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships
* If a player's ship is sunk and another enemy player's ship dealt damage to them, there is a (10% * (Enemy Ship Damage Percent Dealt)) chance for each item (Ship Deed, Ship Upgrade, Ship Crewmember) that the enemy player instead recovers the item
* NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects
* Items recovered by enemy players are considered "Ransomed", as they have an option to set recovery prices for the original owner (or can choose to collect the item themselves for free)


===Poison Damage===
* Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)


[[File:shipsalvaging03.jpg|link=]]
==Legacy Information==
 
===Community Video===
 
This video might be a little outdated but there is still lots of valuable information within!
Players can click the Arrow buttons in the bottom right section of the Ship Salvage page to switch display modes for items
* "Show Salvage Items" shows all items that are currently available for recovery
* "Show Ransom Items" shows all items the player has recovered from enemy ships and is considered "Ransomed" to other players
* Ransomed items can be collected freely using the Collect Item button
* A player can use the "Edit Prices" button to set a Gold and/or Doubloon price for the item that the original owner can pay them to recover the item
* Setting a Ransom price value of -1 for a specific currency will make the item unavailable for recovery with that currency
 
 
[[File:shipsalvaging04.jpg|link=]]
 
 
 
==Salvage Gold Credit==
* Players can drag and drop Ship Crewmember Contracts onto Salvage Foreman NPCs in town to receive "Salvage Gold Credit" for them
* When players pay gold to retrieve Salvageable (but not Ransomed) ship items from the Salvage Menu, it will first use any Salvage Gold Credit available to pay the cost for the item, and then use gold from the player's bank for the remainder, if necessary
* Players receive 300 Salvage Gold Credit per Rank of Ship Crewmember (i.e. Novice = 300 Gold, Adept = 600 Gold, Veteran = 900 Gold, Expert = 1200 Gold, Mastery = 1500 Gold)
 
 
 
==Ocean Bosses==
Set sail and prepare for rough waters when battling the Ocean Bosses. Besides having a set spawn time, Guilds may summon Ocean Mini-Bosses and Ocean Bosses as well (requires Gold farmed on the ocean, which should be comparable to Doubloons amount farmed)


{{#ev:youtube|https://youtu.be/8FJCMuTmvSc}}


===Insatiable Maw (Mini-Boss)===
===Civilian/Pirate Flagging===
* The Insatiable Maw will spawn every 12-24 hours (similar to Mini-Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
* Ships no longer have a Civilian/Pirate Flagging associated with them
* Special Abilities include:
* The previous 25% reduction to Doubloons Earned and Special/Rare Loot Chances that was attached with being Civilian Flagged has been removed
** Spawn Minions
** Barnacles
** Tentacle
** Corrosion
** Waterspike


[[File:shipbossinsatiablemaw01.jpg|link=]]
[[File:nomoreflags.png|link=]]


===Ransoming===
* The Ransom mechanic has been removed, and players no longer lose installed Ship Upgrades to other players


===Ocean's Fury (Boss)===
===Aspect Experience===
* Ocean's Fury will spawn every 3-5 days (similar to Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
* Aspect Experience while on a ship no longer has a 50% penalty
* Special Abilities include:
** Spawn Minions
** Hands from the Deep
** Typhoon
** Thunderstrike
** Boil
** Vortex
** Fury


[[File:shipbossoceansfury01.jpg|link=]]




{{Expand}}
==Ship People Things==
{{ShipIndex}}

Latest revision as of 12:30, 11 September 2025

Summary

  • Players can craft Ships with the Carpentry skill
  • The seas are considered a Lawless Zone, meaning all players may freely attack each other or commit criminal actions against each other. However players may incur Infamy for killing or sinking other players.
  • Players can recruit and level NPC Ship Crewmembers to assist in battle and provide enhancements while sailing
  • Friends/Guildmates can ride on ships to Fish but not engage with other systems
  • The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)
  • If the Captain of a ship has any living Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than "Stop"
  • Tamed and Summoned Creatures on board ships will no longer generate the same bonus Aggro that they generate on land (NPC Crewmembers will still generate large amounts of Aggro as normal)
  • Players will now be considered to be Flagged in PvP if on board ships and their NPC Crewmembers attack the opposing player (even if the players themselves have not yet attacked each other)
Ship People Things

Ships Overview

Ship Hotbars

Ship Activities

Ship Crewmembers

Ship Upgrades

Ship Salvaging

Doubloons

  • Doubloons are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as Fishing, Frenzies, Nets, and more)
  • Players can create Doubloon Checks by visiting a Banker, saying "balance" then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack

Types of Ships

Ship Types

Small Ship

Small Dragonship

Medium Ship

Medium Dragonship

Large Ship

Large Dragonship

Carrack

Galleon

Crafting a Ship

  • Players can craft Ships with the Carpentry skill
  • Each type of Ship has different base stats, cannon amounts, and Crewmember capacities
  • Players in possession of a Ship Deed must first register it before it may be launched
  • A Ship Deed must is only ever registered once, and once registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely
  • Players can double-click the Ship Deed to launch the Ship's gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship
  • Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)
  • Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
    • Normally each stat will be randomized between -10% to +10% of it's base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships
    • This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%
  • Players may recycle undesired ships back into raw materials at the Prevalia Exchange

Carpentry
Name Ingredients Min. Craft
Skill
Max Crew Base Hull
HP
Base Sail
HP
Base Gun
HP
Cannons
per side

Small Ship Deed
2000 Boards
200 Iron Ingot
200 Cloth
85 2 2000 1800 1800 2

Small Dragonship Deed
2000 Boards
200 Iron Ingots
200 Cloth
90 2 2000 1800 1800 2

Medium Ship Deed
3000 Boards
300 Iron Ingots
300 Cloth
95 3 3000 2700 2700 3

Medium Dragonship Deed
3000 Boards
300 Iron Ingots
300 Cloth
100 3 3000 2700 2700 3

Large Ship Deed
1 Board Commodity
500 Iron Ingots
500 Cloth
105 4 4000 3600 3600 4

Large Dragonship Deed
1 Board Commodity
500 Iron Ingots
500 Cloth
110 4 4000 3600 3600 4

Carrack Deed
1 Mastercrafting Diagram
2 Board Commodities
1000 Iron Ingots
1000 Cloth
115 5 5000 4500 4500 5

Galleon Deed
2 Mastercrafting Diagrams
3 Board Commodities
1500 Iron Ingots
1500 Cloth
120 6 6000 5400 5400 6

Longship Deed
3 Mastercrafting Diagrams
4 Board Commodities
2000 Iron Ingots
2000 Cloth
120 8 6000 5400 5400 4

Ship of the Line Deed
4 Mastercrafting Diagrams
5 Board Commodities
2500 Iron Ingots
2500 Cloth
120 7 7000 6300 6300 7

Registering a Ship

  • To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount
  • The Registration Fee is automatically withdrawn from the player's Bank
  • Small Ships are perfect to start on the seas, as they do not have a Doubloon Registration Fee
  • Cost multiplier increases the doubloon cost to apply Ship Upgrades
Ship Type Registration Cost
(Doubloons)
Upgrade cost
Multiplier
Small Ship 0 1
Small Dragonship 0 1
Medium Ship 10,000 2
Medium Dragonship 10,000 2
Large Ship 50,000 3
Large Dragonship 50,000 3
Carrack 125,000 4
Galleon 250,000 6
Longship 500,000 8
Ship of the Line 750,000 7


Ship Speed

Base Speeds and Wake

Ship Type Tiles Per Second(t/s) Wake
Small Ship 6.25 50%
Small Dragonship 6.25 50%
Medium Ship 5.556 75%
Medium Dragonship 5.556 75%
Large Ship 5 100%
Large Dragonship 5 100%
Carrack 4.545 150%
Galleon 4.167 200%
Longship 3.846 200%
Ship of the Line 3.517 250%

Speed Caps

  • All ships have a Forward Speed Cap of 6.5 Tiles/sec
  • All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec
  • Activated Ship Abilities that increase a ship's Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship's Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)
  • If a ship is over the Speed Cap, the "Stats" page of the Ship Menu will display an "*" next to the Speed value and display the numbers in Red text

Ship Deeds and Placement

  • Players cannot launch a ship in any manner if a ship of theirs (by OutlandsID) has been sunk in the last 5 minutes
    • The delay to launch a new ship after sinking is increased to 10 minutes if there is a Contested Ocean Boss currently active (previously was 5 minutes)
  • Ship Deeds in player backpacks are treated as Blessed if the player has Recalled/Gated/Hiked in the last 30 seconds
  • Players can only launch Ships from Dockmaster NPCs (cannot use Ship Deeds to place directly into water)
  • Ships cannot be launched from Dockmasters if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)
  • Using any Ship command will reveal the player
  • Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)
    • Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
    • Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)


Ship Tillerman Gumps

Overview

Overview
  • Open Ship Hotbars
  • Embark
  • Embark Followers
  • Disembark Followers
  • Targeting Mode
  • Reload Cannons
  • Launch Ship
  • Throw Overboard
  • Ready Crew
  • Send Crew Below
  • Send Boarding Party
  • Recall Boarding
  • Crew Attack
  • Crew Stop
  • Repair Ship
  • Clear the Deck
  • Yield Salvage

Crew

Crew
  • Crew Size
  • Add Crewmember
  • View Crewmember Info
  • View Crewmember Location
  • View Crewmember Loyalty

Upgrades

Upgrades
Install Upgrade Parts
  • Theme
  • Paint
  • Cannon Metal
  • Outfitting
  • Specialty Item
  • Lesser Ability
  • Regular Ability
  • Greater Ability
  • Crew Supplies
  • Lesser Ability
  • Regular Ability
  • Greater Ability

Stats

Stats Page 1
  • Ship Type
  • Max Crew Size
  • Registration Cost
  • Upgrade Cost Multiplier
  • Total Value
  • Hull Max Points
  • Sail Max Points
  • Gun Max Points
  • Forward Speed
  • Strafe Speed
  • Reverse Speed
  • Cannons Per Side
  • Cannon Range
  • Cannon Accuracy
  • Cannon Min Damage
  • Cannon Max Damage
  • Cannon Reload Time
Stats Page 2
  • Lesser Ability Cooldown
  • Regular Ability Cooldown
  • Greater Ability Cooldown
  • Crew Hit Points Bonus
  • Crew Bravery Bonus
  • Crew Damage Bonus
  • Crew Healing Bonus
  • Repair Cooldown
  • Hull Repair Amount
  • Sails Repair Amount
  • Guns Repair Amount
  • Boarding Chance
  • Doubloons Earned Bonus
  • Tidings Bonus
  • Effective Fishing Skill
  • Spyglass Distance Bonus
  • Wake Scalar
  • Tidings will provide a bonus for the ship to encounter unique loot normally not affected by Loot Drop bonuses; such as Ship Antiquities, Ship Upgrade Deeds, Crewmember Contracts, and Pirate Booty
  • Wake impacts the distance other players can detect the ship on a spyglass search, and how easily the ship escapes enemy NPC ships
  • A 100% Wake represents a 1.0x multiplier to search range against that ship (i.e. no change)
  • Minimum Wake Scalar for ships is 25%


Ship Repairing

  • Players use Ship Repair Kits to repair damage sustained to their ships
  • Players can craft a Ship Repair Kit with the Tinkering skill
  • When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as "*Repairing Hull*" or "*Repairing Sails*"
  • By default a ship can only be repaired once every 5 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat
  • Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown
  • Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each
  • Repairing the ship requires the to stay stationary for 10 seconds to complete the repairs, and will fail should the player die or be moved from their location in some manner

Ship Hotbars

  • Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily
  • Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up

Read Detailed Information about Ship Hotbars


Ship Activities


Read Detailed Information about Ship Activities


Ship Crewmembers

  • Ship Crewmembers can be found in Taverns, Inns, Docks, or as loot while seafaring
  • Players can hire Ship Crewmembers with Doubloons or using the Begging Skill
  • Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea
  • When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the Doubloon amount

Read Detailed Information about Ship Crewmembers


Ship Upgrades

  • Ship Upgrades and Crewmember Contracts do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)
  • Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as "Pending Salvage" that cannot be accessed until the ship Docks
  • Players may use the "Yield Salvage" button to transfer pending salvage to another ship while on the ocean
  • These Upgrades provide beneficial bonuses to various ship stats and abilities
  • Ship Upgrades include Themes, Paint, Cannon Metal, Outfittings, Specialty Items, Abilities, and Crew Supplies

Read Detailed Information about Ship Upgrades

Ship Salvaging

  • When player ships Sink, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
  • 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
  • Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks

Read Detailed Information about Ship Salvaging


Fighting Parties

  • The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship's Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)
  • The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship
  • Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships
  • Co-Owners of a ship will continue to be able to access the Ship's Hold
  • Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other "Friendly" ships)


Ship Ramming

  • NPC ships may attempt to Ram a Player Ship:

Ram Damage

PvE
  • An NPC ship will automatically attempt to ram a player ship if they become stuck next to them
  • The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship's Max Hull Hit Points
  • The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points

Ship Boarding

Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship's hold.

  • Players can begin making boarding attempts on enemy ships if either the target ship's Sail or Gun Hit Points remaining are below 50%
  • Players send Boarding Parties using Boarding Rope
  • Players may now only launch Boarding Parties from ships if they are part of that ship's Fighting Party
  • On a successful boarding action, whichever shipmembers (yourself, your followers, the ship's crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters
    • Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them
    • Any Crewmember currently part of a boarding party will have their name and ship gump healthbars displayed in Orange
    • If a crewmember "dies" in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship

  • Ships can only make Boarding Attempts every 15 seconds
  • Chance to board an enemy ship begins at 0% and scales up to 100% as either it's Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)
  • A ship's boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)
  • When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt
  • Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
  • Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)
  • Ships must be stationary for 0.1 seconds before they may attempt to Board another ship
  • If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal


Ship Sinking

  • When a player's ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
  • 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
  • There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship's Captain as "Wayward Salvage"
  • The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)
  • Read more details about Sinking Ships


Docking the Ship

  • Players dock their ship by heading to land and by clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar
  • Players can also use Dockmasters to dock and stow away their ship
  • Ships must be stationary for 5 seconds in order to Dock
  • Ships that have recently been in combat (within last 60 seconds) must now be stationary for 10 seconds in order to Dock
  • Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship's Captain

Shipping Crates

  • Clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of the ship's hold to the Ban Location of that player's house or inn room.
    • Players may unlock a "Custom Shipping Crate Tile" for their houses under the Special page of the House Menu which allows players using the Shipping Crate mechanic of Dockmasters to specify a destination in their house to send the Shipping Crate (instead of their house's Ban Location.)
  • Players must own a house or inn room on that account to use this option.

General Damage Scaling

  • All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%
  • All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%
  • Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships
  • NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects

Poison Damage

  • Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)

Legacy Information

Community Video

This video might be a little outdated but there is still lots of valuable information within!

Civilian/Pirate Flagging

  • Ships no longer have a Civilian/Pirate Flagging associated with them
  • The previous 25% reduction to Doubloons Earned and Special/Rare Loot Chances that was attached with being Civilian Flagged has been removed

Ransoming

  • The Ransom mechanic has been removed, and players no longer lose installed Ship Upgrades to other players

Aspect Experience

  • Aspect Experience while on a ship no longer has a 50% penalty


Ship People Things

Ship People Things

Ships Overview

Ship Hotbars

Ship Activities

Ship Crewmembers

Ship Upgrades

Ship Salvaging