Discipline Aspect: Difference between revisions

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[[Category:Aspect]][[Category:PvM]]
[[Category:Aspect]][[Category:PvM]]
==Discipline Aspect Proc==
{{Expand|A discipline aspect proc gif}}
 
==Discipline Aspect Special==
[[File:disciplineaspectproc.gif|link=]]
[[File:disciplineaspectproc.gif|link=]]


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|-
|-
! Melee Accuracy Bonus
! Melee Accuracy Bonus
| style="text-align:left;" | 2% per player Discipline Tier Level
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level
|-
|-
! Tactics Bonus
! Tactics Bonus
| style="text-align:left;" | 2 per player Discipline Tier Level
| style="text-align:left;" | 10 + 2 per player Discipline Tier Level
|-
|-
! Aspect Special Chance<br />(scales with weapon speed)
! Aspect Special Chance<br />(scales with weapon speed)
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| style="text-align:left;" | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
| style="text-align:left;" | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
|}
|}


==Discipline Aspect Spellbook==
==Discipline Aspect Spellbook==
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|-
|-
! Mana Refund Chance
! Mana Refund Chance
| style="text-align:left;" | 1.5% per player Discipline Tier Level
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level
|-
|-
! Damage Bonus
! Damage Bonus
| style="text-align:left;" | 1.5% per player Discipline Tier Level
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level
|-
|-
! Aspect Special Chance<br />(scales with spell circle)
! Aspect Special Chance<br />(scales with spell circle)
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| style="text-align:left;" | Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
| style="text-align:left;" | Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
|}
|}


==Discipline Aspect Armor==
==Discipline Aspect Armor==
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|-
|-
! Armor Rating Bonus
! Armor Rating Bonus
| style="text-align:left;" | 8% per player Discipline Tier Level
| style="text-align:left;" | 20% + 5% per player Discipline Tier Level
|-
|-
! Weapon Special Damage Bonus
! Weapon Special/Ability/Finisher Damage Bonus
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level
|-
|-
! Melee Damage + Resistance Bonus<br />after Using Mana (for 10s)
! Melee Damage + Resistance Bonus after Using Mana (for 10s)
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
|-
|-
! Chance to Ignore<br />Weapon Finisher Cooldown
! Finisher Threshold Increase
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
| style="text-align:left;" | 2.5% + 0.75% per player Discipline Tier Level
|}
|}


===Finisher Mechanic===
=== Weapon Special/Ability/Finisher Damage Bonus ===
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
Increases the damage of weapon specials and any [[Weapon and Parry Codex#Weapon Abilities|weapon ability]] or [[Weapon and Parry Codex#Finishers|finishers]] that directly deal damage.
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)
 
* When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings
=== Melee Damage + Resistance Bonus after Using Mana (for 10s) ===
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic was made to be paired with [[Weapon and Parry Codex#Stance Auto Renewal|codex stance renewal]] and more specifically the [[Wrestling]] stance adoption bonus.
 
===Finisher Threshold Increase===
Increases the health % threshold that players are able to trigger [[Weapon and Parry Codex#Finishers|weapon and parry finishers]] at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.


==Discipline Aspect Cloth==
==Discipline Aspect Cloth==

Latest revision as of 01:34, 31 October 2025

...Content of page is incomplete or needs to be updated...
A discipline aspect proc gif

Discipline Aspect Special

File:disciplineaspectproc.gif


Discipline Aspect Weapon


Discipline Aspect Weapon
Melee Accuracy Bonus 10% + 2% per player Discipline Tier Level
Tactics Bonus 10 + 2 per player Discipline Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)


Discipline Aspect Spellbook


Discipline Aspect Spellbook
Mana Refund Chance 10% + 2% per player Discipline Tier Level
Damage Bonus 10% + 2% per player Discipline Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)


Discipline Aspect Armor


Discipline Aspect Armor
Armor Rating Bonus 20% + 5% per player Discipline Tier Level
Weapon Special/Ability/Finisher Damage Bonus 15% + 5% per player Discipline Tier Level
Melee Damage + Resistance Bonus after Using Mana (for 10s) 6% + 2% per player Discipline Tier Level
Finisher Threshold Increase 2.5% + 0.75% per player Discipline Tier Level

Weapon Special/Ability/Finisher Damage Bonus

Increases the damage of weapon specials and any weapon ability or finishers that directly deal damage.

Melee Damage + Resistance Bonus after Using Mana (for 10s)

Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic was made to be paired with codex stance renewal and more specifically the Wrestling stance adoption bonus.

Finisher Threshold Increase

Increases the health % threshold that players are able to trigger weapon and parry finishers at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.

Discipline Aspect Cloth

  • Hue 2490
  • To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

War

Water

Chromatic