Discipline Aspect: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
mNo edit summary
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Category:Aspect]][[Category:PvM]]
[[Category:Aspect]][[Category:PvM]]
==Discipline Aspect Proc==
{{Expand|A discipline aspect proc gif}}
 
==Discipline Aspect Special==
'''Iron Will:''' Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times).
 
 
[[File:disciplineaspectproc.gif|link=]]
[[File:disciplineaspectproc.gif|link=]]


Line 10: Line 15:
|-
|-
! Melee Accuracy Bonus
! Melee Accuracy Bonus
| style="text-align:left;" | 2% per player Discipline Tier Level
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level
|-
|-
! Tactics Bonus
! Tactics Bonus
| style="text-align:left;" | 2 per player Discipline Tier Level
| style="text-align:left;" | 10 + 2 per player Discipline Tier Level
|-
|-
! Aspect Special Chance<br />(scales with weapon speed)
! Aspect Special Chance<br />(scales with weapon speed)
Line 21: Line 26:
| style="text-align:left;" | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
| style="text-align:left;" | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
|}
|}


==Discipline Aspect Spellbook==
==Discipline Aspect Spellbook==
Line 28: Line 34:
|-
|-
! Mana Refund Chance
! Mana Refund Chance
| style="text-align:left;" | 1.5% per player Discipline Tier Level
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level
|-
|-
! Damage Bonus
! Damage Bonus
| style="text-align:left;" | 1.5% per player Discipline Tier Level
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level
|-
|-
! Aspect Special Chance<br />(scales with spell circle)
! Aspect Special Chance<br />(scales with spell circle)
Line 39: Line 45:
| style="text-align:left;" | Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
| style="text-align:left;" | Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)
|}
|}


==Discipline Aspect Armor==
==Discipline Aspect Armor==
Line 46: Line 53:
|-
|-
! Armor Rating Bonus
! Armor Rating Bonus
| style="text-align:left;" | 8% per player Discipline Tier Level
| style="text-align:left;" | 20% + 5% per player Discipline Tier Level
|-
|-
! Weapon Special Damage Bonus
! Weapon Special/Ability/Finisher Damage Bonus
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level
|-
|-
! Melee Damage + Resistance Bonus<br />after Using Mana (for 10s)
! Melee Damage + Resistance Bonus after Using Mana (for 10s)
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
|-
|-
! Chance to Ignore<br />Weapon Finisher Cooldown
! Finisher Threshold Increase
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
| style="text-align:left;" | 2.5% + 0.75% per player Discipline Tier Level
|}
|}


===Finisher Mechanic===
=== Weapon Special/Ability/Finisher Damage Bonus ===
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
Increases the damage of weapon specials and any [[Weapon and Parry Codex#Weapon Abilities|weapon ability]] or [[Weapon and Parry Codex#Finishers|finishers]] that directly deal damage.
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)
 
* When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings
=== Melee Damage + Resistance Bonus after Using Mana ===
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [[Skills &Stats|mana]], these bonuses do not stack. This mechanic pairs well with [[Weapon and Parry Codex#Stance Auto Renewal|codex stance renewal]] and more specifically the [[Wrestling]] stance adoption bonus. Drinking alcohol is another method to trigger this effect.
 
===Finisher Threshold Increase===
Increases the health % threshold that players are able to trigger [[Weapon and Parry Codex#Finishers|weapon and parry finishers]] at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.


==Discipline Aspect Cloth==
==Discipline Aspect Cloth==

Latest revision as of 12:33, 22 January 2026

...Content of page is incomplete or needs to be updated...
A discipline aspect proc gif

Discipline Aspect Special

Iron Will: Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times).


File:disciplineaspectproc.gif


Discipline Aspect Weapon


Discipline Aspect Weapon
Melee Accuracy Bonus 10% + 2% per player Discipline Tier Level
Tactics Bonus 10 + 2 per player Discipline Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)


Discipline Aspect Spellbook


Discipline Aspect Spellbook
Mana Refund Chance 10% + 2% per player Discipline Tier Level
Damage Bonus 10% + 2% per player Discipline Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)


Discipline Aspect Armor


Discipline Aspect Armor
Armor Rating Bonus 20% + 5% per player Discipline Tier Level
Weapon Special/Ability/Finisher Damage Bonus 15% + 5% per player Discipline Tier Level
Melee Damage + Resistance Bonus after Using Mana (for 10s) 6% + 2% per player Discipline Tier Level
Finisher Threshold Increase 2.5% + 0.75% per player Discipline Tier Level

Weapon Special/Ability/Finisher Damage Bonus

Increases the damage of weapon specials and any weapon ability or finishers that directly deal damage.

Melee Damage + Resistance Bonus after Using Mana

Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming mana, these bonuses do not stack. This mechanic pairs well with codex stance renewal and more specifically the Wrestling stance adoption bonus. Drinking alcohol is another method to trigger this effect.

Finisher Threshold Increase

Increases the health % threshold that players are able to trigger weapon and parry finishers at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.

Discipline Aspect Cloth

  • Hue 2490
  • To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

War

Water

Chromatic