Battle Mana Recovery: Difference between revisions

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(Created page with "Category:PvPCategory:EventsCategory:Mechanics ==Summary== When players kill another player during an '''organized PvP activity''', if they are in a group of equal or lower numbers than their opponents, they may qualify for Battle Mana Recovery link= Note: For this mechanic, we will refer to the damaging player(s) as "Attacker(s)" and the dead player as the "Defender" ==Qualifying PvP Activities== Battle Mana Recovery is po...")
 
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==Qualifying PvP Activities==
==Qualifying PvP Activities==
Battle Mana Recovery is possible during the following activities:
Battle Mana Recovery is possible during the following activities:
* Town Struggle
* [[Town Struggles]]
* Corpse Creek Contest
* [[Corpse Creek Contest]]
* Dungeon Flashpoints
* [[Dungeon Flashpoints]]
* Stygian Rifts
* [[Stygian Rifts]]
* Factions (Valid Locations or Upgraded Score Kills only)
* [[Factions]] (Valid Locations or Upgraded Score Kills only)
* Proving Grounds
* [[Proving Grounds]]




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* Attacker inflicted at least 15 damage to the Defender within the last 30 seconds (amount resets if defender ever reaches 100% health, however)
* Attacker inflicted at least 15 damage to the Defender within the last 30 seconds (amount resets if defender ever reaches 100% health, however)
* Attacker has not had a Battle Mana Recovery occur within the last 5 seconds
* Attacker has not had a Battle Mana Recovery occur within the last 5 seconds
==Group Sizes==
* The amount Mana a player will potentially recover is based on the Attacker Group Size compared to Defender Group Size
==Attacker Group Size==
* The Attacker Group Size includes the Attacker and all other living players that flag as Green to the attacker within 18 tiles of the Attacker
==Defender Group Size==
* The Defender Group Size includes the Defender (dead) and all other living players that flag as Orange to the attacker within 18 tiles of the Attacker
{| class="wikitable" style="text-align:center;"
|-
! Example
|-
| During a Dungeon Flashpoint, a player and their guildmate fight a group of 3 opposing guild players and kill 1 of them (leaving 2 alive)
|}
In this scenario the Attacker Group Size is 2 and the Defender Group Size is 3
==Mana Recovery Amounts==
* Mana Recovery Amounts are determined based on the Attacker Group Size compared to the Defender Group Size
* Mana Recovery Amounts are resolved as a percent % of the players Max Mana
* If the Attacker Group Size outnumbers the Defender Group Size, they will not qualify for any Mana Recovery
* If the Attacker Group Size is equal to the Defender Group Size, they will receive 10% Mana Recovery
* If the Attacker Group Size is smaller than the Defender Group Size, they will also receive a bonus amount of Mana Recovery based on the Group Size Difference
* Players can receive a maximum of 50% Mana Recovery
Mana Bonuses for Extra Players:
{| class="wikitable" style="text-align:center;"
|-
! Attacker Group Size
! Mana Bonuses
|-
| 1
| 15% * Group Size Difference
|-
| 2
| 13% * Group Size Difference
|-
| 3
| 12% * Group Size Difference
|-
| 4
| 11% * Group Size Difference
|-
| 5
| 10% * Group Size Difference
|-
| 6
| 9% * Group Size Difference
|-
| 7
| 8% * Group Size Difference
|-
| 8
| 7% * Group Size Difference
|-
| 9
| 6% * Group Size Difference
|-
| 10
| 5% * Group Size Difference
|}
{| class="wikitable" style="text-align:center;"
|-
! colspan="3" | Example
|-
| Scenario
| Description
| Mana Recovery
|-
| 1 vs 3
| 10% + (2 * 15%)
| 40%
|-
| 2 vs 1
| (attackers outnumber enemy)
| No Mana Recovery
|-
| 3 vs 3
| (both groups same size)
| 10%
|-
| 3 vs 6
| 10% + (3 * 12%)
| 46%
|-
| 5 vs 9
| 10% + (4 * 10%)
| 50%
|-
| 8 vs 10
| 10% + (2 * 7%)
| 24%
|-
| 8 vs 13
| 10% + (5 * 7%)
| 45%
|}

Latest revision as of 19:29, 27 February 2026

Summary

When players kill another player during an organized PvP activity, if they are in a group of equal or lower numbers than their opponents, they may qualify for Battle Mana Recovery

Note: For this mechanic, we will refer to the damaging player(s) as "Attacker(s)" and the dead player as the "Defender"


Qualifying PvP Activities

Battle Mana Recovery is possible during the following activities:


Qualifying for Battle Mana Recovery

When a player dies during a qualifying PvP activity, each Attacking player can have Battle Mana Recovery occur if all of the following are true for them:

  • Attacker was within 18 tiles of the Defender
  • Attacker inflicted at least 15 damage to the Defender within the last 30 seconds (amount resets if defender ever reaches 100% health, however)
  • Attacker has not had a Battle Mana Recovery occur within the last 5 seconds


Group Sizes

  • The amount Mana a player will potentially recover is based on the Attacker Group Size compared to Defender Group Size


Attacker Group Size

  • The Attacker Group Size includes the Attacker and all other living players that flag as Green to the attacker within 18 tiles of the Attacker


Defender Group Size

  • The Defender Group Size includes the Defender (dead) and all other living players that flag as Orange to the attacker within 18 tiles of the Attacker
Example
During a Dungeon Flashpoint, a player and their guildmate fight a group of 3 opposing guild players and kill 1 of them (leaving 2 alive)

In this scenario the Attacker Group Size is 2 and the Defender Group Size is 3


Mana Recovery Amounts

  • Mana Recovery Amounts are determined based on the Attacker Group Size compared to the Defender Group Size
  • Mana Recovery Amounts are resolved as a percent % of the players Max Mana
  • If the Attacker Group Size outnumbers the Defender Group Size, they will not qualify for any Mana Recovery
  • If the Attacker Group Size is equal to the Defender Group Size, they will receive 10% Mana Recovery
  • If the Attacker Group Size is smaller than the Defender Group Size, they will also receive a bonus amount of Mana Recovery based on the Group Size Difference
  • Players can receive a maximum of 50% Mana Recovery


Mana Bonuses for Extra Players:

Attacker Group Size Mana Bonuses
1 15% * Group Size Difference
2 13% * Group Size Difference
3 12% * Group Size Difference
4 11% * Group Size Difference
5 10% * Group Size Difference
6 9% * Group Size Difference
7 8% * Group Size Difference
8 7% * Group Size Difference
9 6% * Group Size Difference
10 5% * Group Size Difference


Example
Scenario Description Mana Recovery
1 vs 3 10% + (2 * 15%) 40%
2 vs 1 (attackers outnumber enemy) No Mana Recovery
3 vs 3 (both groups same size) 10%
3 vs 6 10% + (3 * 12%) 46%
5 vs 9 10% + (4 * 10%) 50%
8 vs 10 10% + (2 * 7%) 24%
8 vs 13 10% + (5 * 7%) 45%