Throwing: Difference between revisions
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(Created page with "Category:Skills ==Summary== * Throwing is a weapon skill that allows the usage of a new class of ranged weapons that are somewhat short range, but allow players to make a limited number of attacks while moving called Moving Throws * Players can raise their Throwing skill up to 100 points ==Throwing Weapons== * Throwing weapons are single-handed weapons that have a ranged distance of 8 tiles * Throwing weapons do not require ammunition to use (will lose durability l...") |
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* However, a player who is flagged in PvP must remain stationary for 5 seconds to become Planted | * However, a player who is flagged in PvP must remain stationary for 5 seconds to become Planted | ||
===Moving Throws Remaining=== | |||
* When a player makes a Moving Throw against a creature (PvM), they will receive a system message telling them how many Moving Throws they have remaining | |||
* If a player has any Moving Throws (PvM) remaining, but switches to a different Throwing Weapon, their remaining number of Moving Throws will be reduced if it exceeds the maximum amount allowed for that new weapon | |||
{{ | ===Planted Expiration=== | ||
* If 10 seconds pass since a player became Planted, and they have taken any movement, they will lose any Moving Throws available to them and must become Planted again | |||
* If the player is flagged in PvP, they will instead lose any Moving Throws if 5 seconds have passed since they have last became Planted | |||
==Stationary Delays== | |||
* If player does not have any Moving Throws available to use against their target, they must remain stationary for a duration before they may swing, following the normal rules in place for Ranged attacks such as Archery or Arcane weapons | |||
* This stationary delay scales from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) | |||
==PvM Special Attack== | |||
* Only works against creatures, not other players | |||
* Players have a 10% chance of inflicting a Dual Wielding Weapon Special Attack against creatures | |||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | |||
* '''Winged''' - Increases Damage by 150% and adds 1 stack of Winged to target lasting 8-16 seconds (max of 5 Winged stacks on target). Target's Melee Finisher Health Threshold increased by 2% per Wing stack. Ranged weapon attacks against target have their Damage increased by 2% per Wing stack | |||
==Throwing Weapons== | |||
{{Main|Armor & Weapons}} | |||
Throwing class weapons are crafted with [[Blacksmithy]] or bought off NPCs. | |||
{{ThrowingWeaponClass}} | |||
==Codex== | |||
{{Main|Weapon and Parry Codex}} | |||
* Throwing weapons benefit from Stances and Finishers provided by a Codex of Throwing: | |||
* Requires 80 Throwing and 80 Tactics to use | |||
{{ThrowingCodex}} | |||
==Beneficial Skills== | |||
Having these skills benefit Dual Wielding: | |||
{{BeneficialSkillsWeapon}} | |||
==Training== | |||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Passively by combat with Throwing weapons in the [[New Player Dungeon]] | |||
|- | |||
| 80-100 | |||
| Passively by combat with Throwing weapons | |||
|} | |||
Latest revision as of 05:19, 31 May 2026
Summary
- Throwing is a weapon skill that allows the usage of a new class of ranged weapons that are somewhat short range, but allow players to make a limited number of attacks while moving called Moving Throws
- Players can raise their Throwing skill up to 100 points
Throwing Weapons
- Throwing weapons are single-handed weapons that have a ranged distance of 8 tiles
- Throwing weapons do not require ammunition to use (will lose durability like melee weapons)
- Throwing weapons will function similarly to other weapons unless otherwise noted
Planting and Moving Throws
- Throwing weapons are unique in that players can potentially make Moving Throws with them, which are swing attempts that can made while moving
- Players have a limited number of Moving Throws they can make before they must become "Planted"
- Each type of throwing weapon has a different number of Moving Throws it can make against creatures (PvM) before they must become Planted, with faster weapons receiving a large number
- Regardless of weapon type, players can only make 1 Moving Throw against other players (PvP), before they must become Planted
- A player who remains stationary for 3 seconds is considered to have become Planted and resets their number of Moving Throws available
- However, a player who is flagged in PvP must remain stationary for 5 seconds to become Planted
Moving Throws Remaining
- When a player makes a Moving Throw against a creature (PvM), they will receive a system message telling them how many Moving Throws they have remaining
- If a player has any Moving Throws (PvM) remaining, but switches to a different Throwing Weapon, their remaining number of Moving Throws will be reduced if it exceeds the maximum amount allowed for that new weapon
Planted Expiration
- If 10 seconds pass since a player became Planted, and they have taken any movement, they will lose any Moving Throws available to them and must become Planted again
- If the player is flagged in PvP, they will instead lose any Moving Throws if 5 seconds have passed since they have last became Planted
Stationary Delays
- If player does not have any Moving Throws available to use against their target, they must remain stationary for a duration before they may swing, following the normal rules in place for Ranged attacks such as Archery or Arcane weapons
- This stationary delay scales from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher)
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Dual Wielding Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Winged - Increases Damage by 150% and adds 1 stack of Winged to target lasting 8-16 seconds (max of 5 Winged stacks on target). Target's Melee Finisher Health Threshold increased by 2% per Wing stack. Ranged weapon attacks against target have their Damage increased by 2% per Wing stack
Throwing Weapons
- Main article: Armor & Weapons
Throwing class weapons are crafted with Blacksmithy or bought off NPCs.
Codex
- Main article: Weapon and Parry Codex
- Throwing weapons benefit from Stances and Finishers provided by a Codex of Throwing:
- Requires 80 Throwing and 80 Tactics to use
Beneficial Skills
Having these skills benefit Dual Wielding:
| Skill | Benefit | Weapons | DamageType |
|---|---|---|---|
| Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All | Core |
| Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All | Supplemental |
| Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All | Core |
| Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All | Supplemental |
| Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) | Supplemental |
| Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting | Supplemental |
| Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All | Supplemental |
| Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All | Supplemental |
| Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All | Supplemental |
| Archery, Fencing, Macing, Swordsmanship, Arcane, Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All | Supplemental |
| Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All | Supplemental |
| Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling | Supplemental |
| Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP |
All | Supplemental |
| Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling | Supplemental |
| Item Identification | Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100)) Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons | Supplemental |
Training
| Skill | Activity |
|---|---|
| 0-50 | Train from NPC |
| 50-80 | Passively by combat with Throwing weapons in the New Player Dungeon |
| 80-100 | Passively by combat with Throwing weapons |