Template:WrestlingCodex: Difference between revisions
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon- | !colspan="3"|[[File:icon-wrestling.png]] | ||
Wrestling Stances and | Wrestling Codex Stances, Finishers and Abilities | ||
|- | |- | ||
! Type | ! Type | ||
| Line 9: | Line 9: | ||
| Stance | | Stance | ||
| Dragon | | Dragon | ||
| style="text-align: left;"| Weapon | | style="text-align: left;"| Hits ignore 4 Armor Rating per rank on target and Weapon Special Damage increased by 10% per rank | ||
|- | |- | ||
| Stance | | Stance | ||
| Crab | | Crab | ||
| style="text-align: left;"| | | style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack) | ||
|- | |- | ||
| Stance | | Stance | ||
| Spider | | Spider | ||
| style="text-align: left;"| Deals an additional | | style="text-align: left;"| Deals an additional 8% of Damage per rank to 2 additional random targets within 2 tiles | ||
|- | |- | ||
| Stance | | Stance | ||
| Monkey | | Monkey | ||
| style="text-align: left;"| | | style="text-align: left;"| Combo Strikes now require 4 hits, but receive an additional Damage bonus of 30% per rank | ||
|- | |- | ||
| Stance | | Stance | ||
| Crane | | Crane | ||
| style="text-align: left;"| | | style="text-align: left;"| Accuracy increased by 2% per Rank and Combo Strikes will restore 1 Health per rank | ||
|- | |- | ||
| Finisher | | Finisher | ||
| Chi Thrust | | Chi Thrust | ||
| style="text-align: left;"| Inflicts | | style="text-align: left;"| Inflicts 600% of Damage to target and for next 15 seconds increases Accuracy by 10% and Weapon Special Chance by 10% (will not stack) | ||
|- | |- | ||
| Finisher | | Finisher | ||
| Zen Strike | | Zen Strike | ||
| style="text-align: left;"| Inflicts | | style="text-align: left;"| Inflicts 400% of Damage to target and for next 15 seconds any Combo Strikes will restore 10 Health and 10 Stamina (will not stack) | ||
|- | |||
| Weapon Ability | |||
| Brawl | |||
| style="text-align: left;"| For next 15 seconds each hit increases accuracy, damage, and attack speed by 2% (scaled by weapon speed) up to a max of 20% | |||
|- | |||
| Weapon Ability | |||
| Haymaker | |||
| style="text-align: left;"| For next 15 seconds player's Combo Strikes inflict +100% Damage. Weapon Finisher Health Threshold is increased by 10% and Finisher Cooldown on bosses is reduced by 15 seconds | |||
|- | |||
| Weapon Ability | |||
| Takedown | |||
| style="text-align: left;"| Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect | |||
|} | |} | ||