Temporal Aspect: Difference between revisions
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[[Category:Aspect]][[Category:PvM]] | [[Category:Aspect]][[Category:PvM]] | ||
==Temporal Aspect Proc== | == Temporal Aspect Proc == | ||
[[File: | [[File:temporalaspectproc1.gif|link=|right]] | ||
=== Temporal Aspect Weapon === | |||
==Temporal Aspect Weapon== | |||
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=== Temporal Aspect Spellbook === | |||
==Temporal Aspect Spellbook== | |||
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== Temporal Aspect Armor == | |||
==Temporal Aspect Armor== | |||
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| style="text-align:left;" | 15% + 4% per player Temporal Tier Level | | style="text-align:left;" | 15% + 4% per player Temporal Tier Level | ||
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==Temporal Aspect PvP Effects== | ==Temporal Aspect PvP Effects== | ||
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* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP | * Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP | ||
== Temporal Mechanics == | |||
{| class="wikitable" style="float:right; margin-left:10px;" | |||
| [[File:temporalchronometer.png|link=]]<br>Temporal Chronometer | |||
|| [[File:temporalfield.gif|link=]]<br>Temporal Field | |||
|| [[File:temporaldmgdelay.png|link=]]<br>Damage Resistance and Delay | |||
|} | |||
Temporal Aspect focuses players around using a <em>Chronometer</em> to generate a <em>Temporal Field</em>, which will grant the player bonuses to <em>damage</em> as well as <em>defensive measures</em> while inside the field's radius | |||
=== Temporal Chronometer === | |||
* When a player activates Temporal Aspect Armor, they will receive a <em>Temporal Chronometer</em> in their <em>backpack</em> | |||
* This item is <em>Blessed</em>, but will be <em>deleted</em> if <em>dropped</em> or <em>moved off the player</em> (similar to Atlas Books) | |||
=== Temporal Field === | |||
* If a player <em>double-clicks</em> their <em>Temporal Chronometer</em>, or uses the <code>[Temporal</code> or <code>[TemporalField</code> commands, they will create a <em>Temporal Field</em> at their location | |||
* While <em>within 8 tiles</em> of this field, the player will receive a <em>Damage Bonus</em>, <em>Damage Resistance</em>, and a <em>Damage Delay</em> effect | |||
* The Temporal Field will <em>last 10 seconds</em> and the player <em>cannot</em> create another one until it expires | |||
==== Damage Bonus (staggered increase over 3 sec) ==== | |||
* While the player is <em>within 8 tiles</em> of a <em>Temporal Field</em> they have created, they will receive a <em>Damage</em> bonus to all damage they inflict of <em>(9% + (3% * Tier Level))</em> | |||
* However, this bonus amount <em>begins at 0%</em> of normal when the Temporal Field is created, and <em>scales up by 33% of normal for each second</em> until becoming <em>100% of normal after 3 seconds</em> and <em>until the end of the Temporal Field</em> | |||
==== Damage Resistance and Damage Delay ==== | |||
* While the player is within <em>8 tiles</em> of a <em>Temporal Field</em> they have created, they will receive a <em>Damage Resistance</em> bonus and a <em>Damage Delay</em> effect of <em>(4% + (1.3% * Tier Level))</em> | |||
* The <em>Damage Delay</em> effect will <em>reduce</em> a player's final damage taken (after resolving reductions) <em>by the effect amount</em> (rounded down) and then resolve that reduction amount as <em>damage to the player 3 seconds later</em> | |||
==== Chance to Avoid Movement Effects ==== | |||
* While the player is <em>within 8 tiles</em> of a <em>Temporal Field</em> they have created they will have a <em>(15% * (4.0% * Tier Level))</em> chance to ignore any effect that <em>Paralyzes</em>, <em>Hinders</em>, or <em>Entangles</em> the player | |||
* Note: This bonus was previously attributed to <em>Air Aspect Armor</em> but is now part of <em>Temporal Aspect Armor</em> | |||
==== Temporal Settings ==== | |||
* Players can optionally toggle to not have a Chronometer created for them on aspect activation by using the <code>[TemporalSettings</code> command | |||
* Players can view Temporal Aspect settings in the <code>[Commands</code> page under the <em>Aspect category</em> | |||
==Temporal Aspect Cloth== | ==Temporal Aspect Cloth== | ||
Latest revision as of 13:05, 16 July 2026
Temporal Aspect Proc

Temporal Aspect Weapon
Temporal Aspect Weapon | |
|---|---|
| Melee Accuracy Bonus | 10% + 2% per player Temporal Tier Level |
| Tactics Bonus | 10 + 2 per player Temporal Tier Level |
| Aspect Special Chance (scales with weapon speed) |
0.5% + 0.05% per player Temporal Tier Level |
| Aspect Special Effect: Stasis |
Inflicts (700 + (70 * Tier Level)) damage to target and hinders them for (5 + (0.5 * Tier Level)) seconds |
Temporal Aspect Spellbook
Temporal Aspect Spellbook | |
|---|---|
| Mana Refund Chance | 10% + 2% per player Temporal Tier Level |
| Damage Bonus | 10% + 2% per player Temporal Tier Level |
| Aspect Special Chance (scales with spell circle) |
4% + 0.4% per player Temporal Tier Level |
| Aspect Special Effect: Stasis |
Inflicts (700 + (70 * Tier Level)) damage to target and hinders them for (5 + (0.5 * Tier Level)) seconds |
Temporal Aspect Armor
Temporal Aspect Armor | |
|---|---|
| Armor Rating Bonus | 20% + 5% per player Temporal Tier Level |
| Damage Bonus (staggered increase over 3 seconds) | 9% + 3% per player Temporal Tier Level |
| Damage Resistance and Damage Delay (3 seconds) | 4% + 1.3% per player Temporal Tier Level |
| Chance to Avoid Movement Effects | 15% + 4% per player Temporal Tier Level |
Temporal Aspect PvP Effects
| Temporal Aspect | |
|---|---|
| Deactivated | No Changes |
| Activated | No Changes |
- All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects"
- These effects will be reactivated once the player has been out of PvP for 60 seconds
- Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP
Temporal Mechanics
![]() Temporal Chronometer |
![]() Temporal Field |
![]() Damage Resistance and Delay |
Temporal Aspect focuses players around using a Chronometer to generate a Temporal Field, which will grant the player bonuses to damage as well as defensive measures while inside the field's radius
Temporal Chronometer
- When a player activates Temporal Aspect Armor, they will receive a Temporal Chronometer in their backpack
- This item is Blessed, but will be deleted if dropped or moved off the player (similar to Atlas Books)
Temporal Field
- If a player double-clicks their Temporal Chronometer, or uses the
[Temporalor[TemporalFieldcommands, they will create a Temporal Field at their location - While within 8 tiles of this field, the player will receive a Damage Bonus, Damage Resistance, and a Damage Delay effect
- The Temporal Field will last 10 seconds and the player cannot create another one until it expires
Damage Bonus (staggered increase over 3 sec)
- While the player is within 8 tiles of a Temporal Field they have created, they will receive a Damage bonus to all damage they inflict of (9% + (3% * Tier Level))
- However, this bonus amount begins at 0% of normal when the Temporal Field is created, and scales up by 33% of normal for each second until becoming 100% of normal after 3 seconds and until the end of the Temporal Field
Damage Resistance and Damage Delay
- While the player is within 8 tiles of a Temporal Field they have created, they will receive a Damage Resistance bonus and a Damage Delay effect of (4% + (1.3% * Tier Level))
- The Damage Delay effect will reduce a player's final damage taken (after resolving reductions) by the effect amount (rounded down) and then resolve that reduction amount as damage to the player 3 seconds later
Chance to Avoid Movement Effects
- While the player is within 8 tiles of a Temporal Field they have created they will have a (15% * (4.0% * Tier Level)) chance to ignore any effect that Paralyzes, Hinders, or Entangles the player
- Note: This bonus was previously attributed to Air Aspect Armor but is now part of Temporal Aspect Armor
Temporal Settings
- Players can optionally toggle to not have a Chronometer created for them on aspect activation by using the
[TemporalSettingscommand - Players can view Temporal Aspect settings in the
[Commandspage under the Aspect category
Temporal Aspect Cloth
- Hue 4211
- To Craft: 120 Tailoring, 1 Temporal Distillation and 1 Wool


