Harvesting: Difference between revisions
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[[Category:New Player]][[Category:Crafting]][[Category:PvM]][[Category:Mechanics]] | |||
[[ | |||
==Summary== | ==Summary== | ||
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]] | * Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]] | ||
* Players will be occasionally be required to complete a [[Captcha]] when harvesting | * Players will be occasionally be required to complete a [[Captcha]] when harvesting | ||
* Harvesting skills do <u>'''NOT'''</u> receive | * Harvesting skills do <u>'''NOT'''</u> receive a Shelter Dungeon Bonus | ||
* Harvesting skills raise more slowly than other skills | * Harvesting skills raise more slowly than other skills | ||
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots) | * Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots) | ||
* Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer's Rope they will have a 60 second delay before they can attempt to Harvest again | |||
* Whenever a player Recalls, Travels via Moongate, | |||
[[File:harvesting-allthethings.gif|link=]] | |||
==Smart Harvest== | ==Smart Harvest== | ||
* | * Double-click a tool to begin Smart Harvesting | ||
* The player will automatically harvest from any nearby "harvest | * The player will automatically harvest from any nearby "harvest nodes" that has resources remaining | ||
[[File:harvesting-smartharvestv2.gif|link=]] | |||
==Harvesting Material Weights== | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
! Material | |||
! Weight/Stones | |||
|- | |||
| [[File:ore_iron.png|link=]]<br />Ore | |||
| 2 | |||
|- | |||
| [[File:ingot.png|link=]]<br />Ingot | |||
| 0.025 | |||
|- | |||
| [[File:log.png|link=]][[File:board.png|link=]]<br />Log/Board | |||
| 0.025 | |||
|- | |||
| [[File:leather1.png|link=]]<br />Leather | |||
| 0.025 | |||
|- | |||
| [[File:rawfish.png|link=]]<br />Raw Fish | |||
| 0.025 | |||
|} | |||
==Fishing== | ==Fishing== | ||
* Requires a Fishing Pole and the [[Fishing]] skill | * Requires a Fishing Pole and the [[Fishing]] skill | ||
* Capture a variety of Fish, including Aquarium | * Capture a variety of Fish, including [[Aquarium#Aquarium_Creatures|Aquarium Creatures]] | ||
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes | * Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes | ||
[[File:harvesting-fishing.png|link=Fishing]] | [[File:harvesting-fishing.png|link=Fishing]] | ||
==Forensic Evaluation== | ==Forensic Evaluation== | ||
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill | * Requires a Skinning Knife and the [[Forensic Evaluation]] skill | ||
* Leather is used to craft armor and other items | * It is used on corpses of monsters, whereas using the knife on corpses of players will dismember the player into his/her body parts. | ||
* Leather is used to craft armor and many other items | |||
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures | * Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures | ||
[[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]] | [[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]] | ||
[[File:resources-leather.png|link=]] | [[File:resources-leather.png|link=Forensic Evaluation]] | ||
==Lumberjacking== | ==Lumberjacking== | ||
* Requires a Hatchet and the [[Lumberjacking]] skill | * Requires a Hatchet and the [[Lumberjacking]] skill | ||
* Logs can be used to craft kindling, ships, furniture, addons and more | * Logs can be used to craft kindling, ships, furniture, addons and more | ||
[[File:harvesting-lumberjacking.png|link=Lumberjacking]] | [[File:harvesting-lumberjacking.png|link=Lumberjacking]] | ||
[[File:harvesting-logs.png|link=]] | [[File:harvesting-logs.png|link=Lumberjacking]] | ||
==Mining== | ==Mining== | ||
* Requires a Pickaxe and the [[Mining]] skill | * Requires a Pickaxe and the [[Mining]] skill | ||
* Ore is turned into Ingots by double-clicking on the Ore while near a Forge | * It is used on rock walls, floors of caves and boulders/individual rocks to obtain ore. | ||
* Ore is turned into Ingots by double-clicking on the Ore while near a Forge, the chance to successfully smelt it is based on your Mining Skill, not the blacksmithing skill | |||
* Ingots are used to create weapons, armor, tools and many other items | * Ingots are used to create weapons, armor, tools and many other items | ||
[[File:harvesting-mining.png|link=Mining]] | [[File:harvesting-mining.png|link=Mining]] | ||
[[File:wiki-resources-ore.png|link=]] | [[File:wiki-resources-ore.png|link=Mining]] | ||
[[File:crafting-mining-smeltingore.png|link=Mining]] | [[File:crafting-mining-smeltingore.png|link=Mining]] | ||
==CAPTCHA== | ==CAPTCHA== | ||
Line 78: | Line 88: | ||
* If a player fails a CAPTCHA three times, they will be <u>'''blocked and restricted from any form of harvesting'''</u> for a set duration depending on the number of previous offenses | * If a player fails a CAPTCHA three times, they will be <u>'''blocked and restricted from any form of harvesting'''</u> for a set duration depending on the number of previous offenses | ||
[[File:newcaptcha.png|link=]] | |||
[[File: | |||
Line 87: | Line 95: | ||
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity | * Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity | ||
* Commodities are <u>'''NOT'''</u> blessed and can be stolen/looted | * Commodities are <u>'''NOT'''</u> blessed and can be stolen/looted | ||
[[File:harvesting-commoditydeed.gif|link=Commodities]] | [[File:harvesting-commoditydeed.gif|link=Commodities]] | ||
Line 97: | Line 103: | ||
* They must be deciphered in the same manner as [[Treasure Hunting|Treasure Maps]], by a Cartographer | * They must be deciphered in the same manner as [[Treasure Hunting|Treasure Maps]], by a Cartographer | ||
* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map) | * Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map) | ||
* The Loot Goblin program can greatly aid you in finding the location of where the map is to be used https://forums.uooutlands.com/index.php?threads/witchers-updated-guide-to-tmaps-how-you-can-and-why-you-should-be-running-your-own-tmaps.3439/ | |||
[[File:resourcemaps.png|link=Resource Maps]] | [[File:resourcemaps.png|link=Resource Maps]] | ||
[[File:resourcemap-miningupaspot.gif|link=Resource Maps]] | [[File:resourcemap-miningupaspot.gif|link=Resource Maps]] |
Latest revision as of 00:52, 3 September 2024
Summary
- Use Harvesting skills to acquire raw resources which can be refined into useful materials for Crafting
- Players will be occasionally be required to complete a Captcha when harvesting
- Harvesting skills do NOT receive a Shelter Dungeon Bonus
- Harvesting skills raise more slowly than other skills
- Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots)
- Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer's Rope they will have a 60 second delay before they can attempt to Harvest again
Smart Harvest
- Double-click a tool to begin Smart Harvesting
- The player will automatically harvest from any nearby "harvest nodes" that has resources remaining
Harvesting Material Weights
Material | Weight/Stones |
---|---|
Ore |
2 |
Ingot |
0.025 |
Log/Board |
0.025 |
Leather |
0.025 |
Raw Fish |
0.025 |
Fishing
- Requires a Fishing Pole and the Fishing skill
- Capture a variety of Fish, including Aquarium Creatures
- Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes
Forensic Evaluation
- Requires a Skinning Knife and the Forensic Evaluation skill
- It is used on corpses of monsters, whereas using the knife on corpses of players will dismember the player into his/her body parts.
- Leather is used to craft armor and many other items
- Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures
Lumberjacking
- Requires a Hatchet and the Lumberjacking skill
- Logs can be used to craft kindling, ships, furniture, addons and more
Mining
- Requires a Pickaxe and the Mining skill
- It is used on rock walls, floors of caves and boulders/individual rocks to obtain ore.
- Ore is turned into Ingots by double-clicking on the Ore while near a Forge, the chance to successfully smelt it is based on your Mining Skill, not the blacksmithing skill
- Ingots are used to create weapons, armor, tools and many other items
CAPTCHA
- Players will occasionally be required to complete a Captcha when harvesting
- If a player fails a CAPTCHA three times, they will be blocked and restricted from any form of harvesting for a set duration depending on the number of previous offenses
Commodities
- Players can purchase Blank Commodity Deeds from a Banker
- Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity
- Commodities are NOT blessed and can be stolen/looted
Resource Maps
- Resource Maps yield Fish, Leather, Logs and Ore
- They must be deciphered in the same manner as Treasure Maps, by a Cartographer
- Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)
- The Loot Goblin program can greatly aid you in finding the location of where the map is to be used https://forums.uooutlands.com/index.php?threads/witchers-updated-guide-to-tmaps-how-you-can-and-why-you-should-be-running-your-own-tmaps.3439/