Archery: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
==Description== | |||
* The Archery skill determines the player's chance to attack or avoid attacks while using an Archery-skill weapon. Archery weapons are typically lower than average damage, but make up for it with the safety provided by range. Archery weapons require ammunition in the form of arrows or bolts to fire. The Archery weapon special attack against creatures is Hinder, which temporarily incapacitates the target. | |||
==Summary== | ==Summary== | ||
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows | The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows | ||
* | * Archery class weapons cannot be [[Poisoning|poisoned.]] | ||
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity) | * Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity) | ||
* Bows can fire | ** Stationary delays scale in PvP based on a player's Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher) | ||
* Crossbows can fire | * Bows can fire at targets up to 10 tiles away from the archer | ||
* Crossbows and great bow can fire at targets up to 8 tiles away from the archer | |||
* The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | * The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | ||
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM. | |||
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. | |||
==PvM Special Attack== | |||
==PvM | |||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures | * Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures | ||
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*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty | *** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty | ||
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack | *** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack | ||
* Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration | |||
** this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets | |||
** For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus | |||
==PvP Stationary Effects and Requirements== | |||
* Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire | |||
<br> | |||
Weapon Swing Delay in PvP | |||
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds] | |||
* Examples | |||
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon | |||
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon | |||
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon | |||
<br> | |||
Damage Delays in PvP | |||
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower) | |||
* Examples | |||
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage | |||
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage | |||
** A player with 100 Dex will have no delay for Ranged Weapon damage | |||
==Weapon Types== | ==Weapon Types== | ||
{{Main|Armor & Weapons}} | |||
Archery weapons are crafted with [[carpentry]], or bought from NPCs | |||
{{ArcheryWeaponClass}} | |||
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* Players can use [[Quiver|Quivers]] to reduce the Ammunition Weight and Ammunition Consumption Rate | * Players can use [[Quiver|Quivers]] to reduce the Ammunition Weight and Ammunition Consumption Rate | ||
[[File:decorativequiver.png|200px]] | |||
==Beneficial Skills== | |||
Some of the skills below benefit Archery. | |||
{{BeneficialSkillsWeapon}} | |||
==Codex== | ==Codex== | ||
* Archery | {{Main|Weapon and Parry Codex}} | ||
* Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery. | |||
{{ArcheryCodex}} | |||
==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
Use a [[Quiver|Quiver]] to reduce the amount of consumed | Use a good [[Quiver|Quiver]] to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further. | ||
! Skill | ! Skill | ||
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50- | | 50-80 | ||
| [[New Player Dungeon]] | | Passively in Combat in the [[New Player Dungeon]] | ||
|- | |- | ||
| | | 80-100 | ||
| | | Passively in Combat, in the Prevalia Zoo or at a Battletrainer. | ||
|} | |} |
Latest revision as of 02:15, 26 June 2025
Description
- The Archery skill determines the player's chance to attack or avoid attacks while using an Archery-skill weapon. Archery weapons are typically lower than average damage, but make up for it with the safety provided by range. Archery weapons require ammunition in the form of arrows or bolts to fire. The Archery weapon special attack against creatures is Hinder, which temporarily incapacitates the target.
Summary
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
- Archery class weapons cannot be poisoned.
- Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
- Stationary delays scale in PvP based on a player's Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)
- Bows can fire at targets up to 10 tiles away from the archer
- Crossbows and great bow can fire at targets up to 8 tiles away from the archer
- The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
- Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration
- this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets
- For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus
PvP Stationary Effects and Requirements
- Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire
Weapon Swing Delay in PvP
- The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]
- Examples
- A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon
- A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon
- A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon
Damage Delays in PvP
- When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)
- Examples
- A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage
- A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage
- A player with 100 Dex will have no delay for Ranged Weapon damage
Weapon Types
- Main article: Armor & Weapons
Archery weapons are crafted with carpentry, or bought from NPCs
Quivers
- Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
Beneficial Skills
Some of the skills below benefit Archery.
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery, Fencing, Macing, Swordsmanship, Arcane, Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100)) Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Codex
- Main article: Weapon and Parry Codex
- Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.
Training
Use a good Quiver to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in Combat in the New Player Dungeon |
80-100 | Passively in Combat, in the Prevalia Zoo or at a Battletrainer. |