Wrestling: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]][[Category:PvP]][[Category:PvM]]
==Summary==
==Summary==
Wrestling skill grants the ability to attack and defend with no weapon equipped.   
Wrestling skill grants the ability to attack and defend with no weapon equipped.   
* The chance to hit with fists and the chance to get no interrupt while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
* The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
* Wrestling base damage against creatures is 2-8
* Unarmed Wrestling base damage against creatures is 2-8
* Wrestling base damage against players is 1-4
* Unarmed Wrestling base damage against players is 1-4
* Wrestling attacks have a base speed of 50
* Unarmed Wrestling attacks have a base speed of 50
* Wrestlers can visit the Arena and queue up for a boxing match
 




==PvM Bonuses==
==PvM Bonuses==
===Wrestling Weapon Special Attack===
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)
* Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells
* Due to Wrestling's defense bonus being active when unarmed (or holding a book) it can be used to defend against melee attacks while casting spells.
===PvM Weapon Special Attack===
* Only works against creatures, not other players
* Only works against creatures, not other players
* There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
* There is a 10% base chance of inflicting a Special Attack on creatures
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** This chance can be further increased via the [[Arms Lore]] skill, [[Water Aspect|Water Aspect Armor]], or [[Mastery Chain|Mastery Chain Links]]
** Increases damage by 400%
* When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect
** Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)
** Damage is increased by 75%
** Applies a Stagger effect of 10% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 30%
** Stagger effects increase the damage dealt by any hit that includes a Weapon Special, Weapon Ability, or Weapon Finisher
 
==Wrestling Weapons==
{{Main|Armor & Weapons}}
 
* Players have access to "Martial Manuals", "Cestus" and "Fist Blade" weapons which transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
* Wrestling Weapons are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
* Players can drink potions while wielding Wrestling Weapons
 
{{WrestlingWeaponClass}}


==Martial Manuals==
* Wrestling Weapons have the same Accuracy, Damage, Durability, and Slayer Properties as [[Modifiers|normal weapons]]
*Players now have access to "Martial Manuals" which are equippable scrolls that transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
* Martial Manuals can be crafted (including with Colored Materials) via the [[Inscription]] skill, or can be found as magic loot versions
*While Martial Manuals will appear in a player's Paperdoll, they will not display in game for the player, and a player attacking while equipped with one will deliver unique unarmed animations and sound effects specific to Martial Manuals
* Cestus and Fist Blades can be crafted (including with Colored Materials) via the [[Tailoring]] skill, or can be found as magic loot versions
*Martial Manuals are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
*Martial Manuals have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons
*Martial Manuals can also be crafted (including with Colored Materials) via the Inscription Skill, or can be found as magic loot versions
*When players trigger a Weapon Special with a Martial Manual equipped, it will no longer do a Disorient effect, and instead will randomly chose between Hinder, Cripple, Pierce, or Bleed effects
*Martial Manuals are not allowed in Duels and Tournaments
*Equipping a Martial Manual will cause the player's Wrestling attacks to inflict 1 Damage in PvP for the next 15 seconds (Martial Manuals are not intended to replace the need for a tank mage to have a secondary weapon skill)
*There is now a Wrestling Codex that works exclusively with players using Martial Manuals
**Players can now acquire a Wrestling Codex that works exclusively with Martial Manuals (provides no benefit to empty fists)
**Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 5 mana
**For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
**Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 5 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)


===Wrestling Charged Spell Chance===
===PvP===
* The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures
* Wrestling Weapons can be [[Disarm|disarmed]], which will result in the player dealing standard "Unarmed" 1-2 damage during that time
* Wrestling Weapons are not allowed in Arena Duels or Tournaments
* Damage from Wrestling Weapons in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)
 
For example:
* A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons
* A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons
* A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons
* A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)


==Codex==
==Codex==
* Wrestling can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]
{{Main|Weapon and Shield Codex}}
* Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.
** Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists)
** Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana
** For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)
 
{{WrestlingCodex}}


==Beneficial Skills==
Having these skills benefit Wrestling.
{{BeneficialSkillsWeapon}}


==Training==
==Training==
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-80
| [[New Player Dungeon]]
| Passively in unarmed combat (or Wrestling Weapons) in the [[New Player Dungeon]]
|-
|-
| 70-100
| 80-100
| Passively by Unarmed combat
| Passively in unarmed combat (or Wrestling Weapons)
|}
|}

Latest revision as of 14:41, 9 July 2024

Summary

Wrestling skill grants the ability to attack and defend with no weapon equipped.

  • The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
  • Unarmed Wrestling base damage against creatures is 2-8
  • Unarmed Wrestling base damage against players is 1-4
  • Unarmed Wrestling attacks have a base speed of 50


PvM Bonuses

  • Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)
  • Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells
  • Due to Wrestling's defense bonus being active when unarmed (or holding a book) it can be used to defend against melee attacks while casting spells.

PvM Weapon Special Attack

  • Only works against creatures, not other players
  • There is a 10% base chance of inflicting a Special Attack on creatures
  • When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect
    • Damage is increased by 75%
    • Applies a Stagger effect of 10% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 30%
    • Stagger effects increase the damage dealt by any hit that includes a Weapon Special, Weapon Ability, or Weapon Finisher

Wrestling Weapons

Main article: Armor & Weapons

  • Players have access to "Martial Manuals", "Cestus" and "Fist Blade" weapons which transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
  • Wrestling Weapons are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
  • Players can drink potions while wielding Wrestling Weapons
Grinding (Light)
Weapon Wielded With Poisonable Speed

Martial Manual
1H No 50

Cestus
1H No 50

Fistblade
1H No 50
  • Wrestling Weapons have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons
  • Martial Manuals can be crafted (including with Colored Materials) via the Inscription skill, or can be found as magic loot versions
  • Cestus and Fist Blades can be crafted (including with Colored Materials) via the Tailoring skill, or can be found as magic loot versions

PvP

  • Wrestling Weapons can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
  • Wrestling Weapons are not allowed in Arena Duels or Tournaments
  • Damage from Wrestling Weapons in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)

For example:

  • A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons
  • A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons
  • A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons
  • A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)

Codex

Main article: Weapon and Shield Codex

  • Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.
    • Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists)
    • Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana
    • For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
    • Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)

Wrestling Codex Stances, Finishers and Abilities

Type Name Description
Stance Dragon Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
Stance Crab Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
Stance Spider Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
Stance Monkey Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
Stance Crane Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
Finisher Chi Thrust Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
Finisher Zen Strike Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
Weapon Ability Brawl For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
Weapon Ability Haymaker For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
Weapon Ability Takedown Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect

Beneficial Skills

Having these skills benefit Wrestling.

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapon
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (100% * (Anatomy Skill / 100))
All
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage All
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
All
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) All
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Swordsmanship
Mining Increases Base Weapon Damage * (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All
Carpentry When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All
Archery
Fencing
Macing
Swordsmanship
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All
Wrestling When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All
Inscription When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))

Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.

Wrestling
Resisting Spells Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. All

Training

Skill Activity
0-50 Train from NPC
50-80 Passively in unarmed combat (or Wrestling Weapons) in the New Player Dungeon
80-100 Passively in unarmed combat (or Wrestling Weapons)