Discipline Aspect: Difference between revisions
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[[Category:Aspect]][[Category:PvM]] | [[Category:Aspect]][[Category:PvM]] | ||
==Discipline Aspect | {{Expand|A discipline aspect proc gif}} | ||
==Discipline Aspect Special== | |||
[[File:disciplineaspectproc.gif|link=]] | [[File:disciplineaspectproc.gif|link=]] | ||
==Discipline Aspect Weapon== | ==Discipline Aspect Weapon== | ||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
! colspan="2" | [[File:disciplineaspectweapon.jpg|link=]]<br />Discipline Aspect Weapon | |||
|- | |||
! Melee Accuracy Bonus | |||
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level | |||
|- | |||
! Tactics Bonus | |||
| style="text-align:left;" | 10 + 2 per player Discipline Tier Level | |||
|- | |||
! Aspect Special Chance<br />(scales with weapon speed) | |||
| style="text-align:left;" | 0.5% + 0.05% per player Discipline Tier Level | |||
|- | |||
! Aspect Special Effect:<br />Iron Will | |||
| style="text-align:left;" | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | |||
|} | |||
==Discipline Aspect Spellbook== | ==Discipline Aspect Spellbook== | ||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
! colspan="2" | [[File:disciplineaspectspellbook.jpg|link=]]<br />Discipline Aspect Spellbook | |||
|- | |||
! Mana Refund Chance | |||
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level | |||
|- | |||
! Damage Bonus | |||
| style="text-align:left;" | 10% + 2% per player Discipline Tier Level | |||
|- | |||
! Aspect Special Chance<br />(scales with spell circle) | |||
| style="text-align:left;" | 4% + 0.4% per player Discipline Tier Level | |||
|- | |||
! Aspect Special Effect:<br />Iron Will | |||
| style="text-align:left;" | Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | |||
|} | |||
==Discipline Aspect Armor== | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
! colspan="2" | [[File:disciplineaspectarmor.jpg|link=]]<br />Discipline Aspect Armor | |||
|- | |||
! Armor Rating Bonus | |||
| style="text-align:left;" | 20% + 5% per player Discipline Tier Level | |||
|- | |||
! Weapon Special/Ability/Finisher Damage Bonus | |||
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level | |||
|- | |||
! Melee Damage + Resistance Bonus after Using Mana (for 10s) | |||
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level | |||
|- | |||
! Finisher Threshold Increase | |||
| style="text-align:left;" | 2.5% + 0.75% per player Discipline Tier Level | |||
|} | |||
== | === Weapon Special/Ability/Finisher Damage Bonus === | ||
Increases the damage of weapon specials and any [[Weapon and Parry Codex#Weapon Abilities|weapon ability]] or [[Weapon and Parry Codex#Finishers|finishers]] that directly deal damage. | |||
=== Melee Damage + Resistance Bonus after Using Mana (for 10s) === | |||
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic was made to be paired with [[Weapon and Parry Codex#Stance Auto Renewal|codex stance renewal]] and more specifically the [[Wrestling]] stance adoption bonus. | |||
===Finisher Threshold Increase=== | |||
Increases the health % threshold that players are able to trigger [[Weapon and Parry Codex#Finishers|weapon and parry finishers]] at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %. | |||
==Discipline Aspect Cloth== | ==Discipline Aspect Cloth== | ||
* Hue 2490 | * Hue 2490 | ||
* To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool | * To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool | ||
[[File:disciplineaspectcloth.png|link=]] | |||
==Aspects== | |||
{{AspectTypes}} | |||
Latest revision as of 01:34, 31 October 2025
Discipline Aspect Special
Discipline Aspect Weapon
Discipline Aspect Weapon | |
|---|---|
| Melee Accuracy Bonus | 10% + 2% per player Discipline Tier Level |
| Tactics Bonus | 10 + 2 per player Discipline Tier Level |
| Aspect Special Chance (scales with weapon speed) |
0.5% + 0.05% per player Discipline Tier Level |
| Aspect Special Effect: Iron Will |
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Spellbook
Discipline Aspect Spellbook | |
|---|---|
| Mana Refund Chance | 10% + 2% per player Discipline Tier Level |
| Damage Bonus | 10% + 2% per player Discipline Tier Level |
| Aspect Special Chance (scales with spell circle) |
4% + 0.4% per player Discipline Tier Level |
| Aspect Special Effect: Iron Will |
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Armor
Discipline Aspect Armor | |
|---|---|
| Armor Rating Bonus | 20% + 5% per player Discipline Tier Level |
| Weapon Special/Ability/Finisher Damage Bonus | 15% + 5% per player Discipline Tier Level |
| Melee Damage + Resistance Bonus after Using Mana (for 10s) | 6% + 2% per player Discipline Tier Level |
| Finisher Threshold Increase | 2.5% + 0.75% per player Discipline Tier Level |
Weapon Special/Ability/Finisher Damage Bonus
Increases the damage of weapon specials and any weapon ability or finishers that directly deal damage.
Melee Damage + Resistance Bonus after Using Mana (for 10s)
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic was made to be paired with codex stance renewal and more specifically the Wrestling stance adoption bonus.
Finisher Threshold Increase
Increases the health % threshold that players are able to trigger weapon and parry finishers at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
Aspects
Aspect Mastery | |||||
|---|---|---|---|---|---|
Air |
Arcane |
Artisan |
Blood |
Command |
Death |
Discipline |
Earth |
Eldritch |
Fire |
Fortune |
Frost |
Gadget |
Harvest |
Holy |
Lightning |
Lyric |
Madness |
Poison |
Shadow |
Void |
War |
Water |
Chromatic |
