Jousting Equipment: Difference between revisions
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[[Category:PvP]] | |||
==Summary== | ==Summary== | ||
Jousting in Outlands is meant to be a thematic, roleplaying gameplay mechanic that has no effect on actual combat (either PvP or PvM) | |||
[[File: | * Players can craft Jousting Lances with the [[Carpentry]] skill and Jousting Shields with the [[Blacksmithing]] skill | ||
* Jousting Lances and Jousting Shields are Blessed items | |||
* Jousting Lances and Jousting Shields are NOT considered Weapons or Shields (i.e players cannot attack with them, they will not add armor, and not allow parrying) | |||
* A player equipped with a Jousting Lance will be treated as having 0 Weapon skill for the purpose of combat | |||
[[File:joustingequipment.png|link=]] | |||
{{#ev:youtube|https://youtu.be/yWUE2mUtDX4}} | |||
==Jousting Actions== | ==Jousting Actions== | ||
* Jousting | ===Preparation=== | ||
{| class="wikitable" style="text-align: center;" | * A player can make a Jousting Action against another player if all of the following conditions are met: | ||
** Both players are Mounted | |||
** Both players have a Jousting Lance equipped | |||
** Both players have not made another Jousting Action within the last 3 seconds | |||
** Either player takes a movement step that results in the two players being within 2 tiles of each other | |||
** Note: Players do NOT have to be flagged in combat with the other player to do Jousting Actions (Jousting is meant to be thematic, and non-aggressive) | |||
* If a Jousting Action occurs, each player will make a "Jousting Swing" attempt at the other player | |||
** Jousting Swings do not factor in a player's Skills or Stats, and the results of them are entirely randomized | |||
** Jousting Swings will not cause actual damage to the player, but instead will have thematic results instead | |||
* Players can additionally equip themselves with Jousting Shields, which will affect the potential results of Jousting Swings made against them | |||
* Players can have their Jousting Shield's "Break" which will simply place them into their backpack (these items do not actually break, as they are Blessed) | |||
* Players can see what happens to their character as Overhead text during Jousting Actions (the text above themselves depicts what their opponent's strike result on them was) | |||
[[File:joustingdismounted1.gif|link=]] | |||
===Action Descriptions=== | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
! Action | ! Action | ||
! | ! Description | ||
|- | |- | ||
| Wild Miss | | Wild Miss<br />10% Chance | ||
| | | style="text-align:left;" | Displays as *wildly missed* | ||
|- | |- | ||
| Miss | | Near Miss<br />30% Chance | ||
| | | style="text-align:left;" | Displays as *missed* | ||
|- | |- | ||
| Glancing Hit | | Glancing Hit<br />30% Chance | ||
| | | style="text-align:left;" | If player has a Jousting Shield equipped, has a 66% chance of displaying as *glances off shield* (also displays a silver half-circle animation)<br />Otherwise will display as *glancing hit: X* where X is a randomized body location (also displays a red half-circle animation) | ||
|- | |- | ||
| Clean Hit | | Clean Hit<br />20% Chance | ||
| | | style="text-align:left;" | If player has a Jousting Shield equipped, has a 50% chance of "Breaking" the player's Shield, which places the Shield in the players backpack (also displays a silver full-circle animation)<br />Otherwise will display as *hit cleanly: X* where X is a randomized body location (also displays a red full-circle animation) | ||
|- | |- | ||
| Direct Hit | | Direct Hit<br />10% Chance | ||
| If | | style="text-align:left;" | If player has a Jousting Shield equipped, it will automatically "Break" the shield, which places the Shield in the player's backpack<br />Otherwise will *dismount* the player, which removes them from their Mount and puts their Jousting Lance in the player's backpack (if a player is using a Mount Token, it will unsummon it) | ||
|} | |} | ||
Players should consider one person becoming Dismounted as the '''"Victory"''' condition of the Jousting system | |||
==Jousting Honor== | |||
* The Jousting system is meant to be a fun, thematic gameplay mechanic between players, and as such, there are no "enforced" rules or scoring system between players for it | |||
* When a player's Jousting Shield "Breaks" it is simply placed into their backpack, and while they can technically immediately re-equip it, ideally players should use the honor system to refrain from doing so until the Joust "concludes" by one playing becoming Dismounted |
Latest revision as of 10:30, 27 February 2022
Summary
Jousting in Outlands is meant to be a thematic, roleplaying gameplay mechanic that has no effect on actual combat (either PvP or PvM)
- Players can craft Jousting Lances with the Carpentry skill and Jousting Shields with the Blacksmithing skill
- Jousting Lances and Jousting Shields are Blessed items
- Jousting Lances and Jousting Shields are NOT considered Weapons or Shields (i.e players cannot attack with them, they will not add armor, and not allow parrying)
- A player equipped with a Jousting Lance will be treated as having 0 Weapon skill for the purpose of combat
Jousting Actions
Preparation
- A player can make a Jousting Action against another player if all of the following conditions are met:
- Both players are Mounted
- Both players have a Jousting Lance equipped
- Both players have not made another Jousting Action within the last 3 seconds
- Either player takes a movement step that results in the two players being within 2 tiles of each other
- Note: Players do NOT have to be flagged in combat with the other player to do Jousting Actions (Jousting is meant to be thematic, and non-aggressive)
- If a Jousting Action occurs, each player will make a "Jousting Swing" attempt at the other player
- Jousting Swings do not factor in a player's Skills or Stats, and the results of them are entirely randomized
- Jousting Swings will not cause actual damage to the player, but instead will have thematic results instead
- Players can additionally equip themselves with Jousting Shields, which will affect the potential results of Jousting Swings made against them
- Players can have their Jousting Shield's "Break" which will simply place them into their backpack (these items do not actually break, as they are Blessed)
- Players can see what happens to their character as Overhead text during Jousting Actions (the text above themselves depicts what their opponent's strike result on them was)
Action Descriptions
Action | Description |
---|---|
Wild Miss 10% Chance |
Displays as *wildly missed* |
Near Miss 30% Chance |
Displays as *missed* |
Glancing Hit 30% Chance |
If player has a Jousting Shield equipped, has a 66% chance of displaying as *glances off shield* (also displays a silver half-circle animation) Otherwise will display as *glancing hit: X* where X is a randomized body location (also displays a red half-circle animation) |
Clean Hit 20% Chance |
If player has a Jousting Shield equipped, has a 50% chance of "Breaking" the player's Shield, which places the Shield in the players backpack (also displays a silver full-circle animation) Otherwise will display as *hit cleanly: X* where X is a randomized body location (also displays a red full-circle animation) |
Direct Hit 10% Chance |
If player has a Jousting Shield equipped, it will automatically "Break" the shield, which places the Shield in the player's backpack Otherwise will *dismount* the player, which removes them from their Mount and puts their Jousting Lance in the player's backpack (if a player is using a Mount Token, it will unsummon it) |
Players should consider one person becoming Dismounted as the "Victory" condition of the Jousting system
Jousting Honor
- The Jousting system is meant to be a fun, thematic gameplay mechanic between players, and as such, there are no "enforced" rules or scoring system between players for it
- When a player's Jousting Shield "Breaks" it is simply placed into their backpack, and while they can technically immediately re-equip it, ideally players should use the honor system to refrain from doing so until the Joust "concludes" by one playing becoming Dismounted