Template:MacingCodex: Difference between revisions
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TheGmaster (talk | contribs) (Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|File:icon-macing.png Macefighting Stances and Finishers |- ! Type ! Name ! Description |- | Stance | Aggressi...") |
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon-macing.png]] | !colspan="3"|[[File:icon-macing.png]] | ||
Macefighting Stances and | Macefighting Codex Stances, Finishers and Abilities | ||
|- | |- | ||
! Type | ! Type | ||
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| Stance | | Stance | ||
| Aggressive | | Aggressive | ||
| style="text-align: left;"| Increases Damage by 5% per rank but player takes | | style="text-align: left;"| Increases Damage by 5% per rank but player takes 1% more Damage per rank from all sources | ||
|- | |- | ||
| Stance | | Stance | ||
| Defensive | | Defensive | ||
| style="text-align: left;"| | | style="text-align: left;"| Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack) | ||
|- | |- | ||
| Stance | | Stance | ||
| Cleave | | Cleave | ||
| style="text-align: left;"| Deals an additional | | style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles | ||
|- | |- | ||
| Stance | | Stance | ||
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| Stance | | Stance | ||
| Sunder | | Sunder | ||
| style="text-align: left;"| Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by | | style="text-align: left;"| Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank | ||
|- | |- | ||
| Finisher | | Finisher | ||
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| Shatter | | Shatter | ||
| style="text-align: left;"| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350% | | style="text-align: left;"| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350% | ||
|- | |||
| Weapon Ability | |||
| Pummel | |||
| style="text-align: left;"| For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40% | |||
|- | |||
| Weapon Ability | |||
| Stun | |||
| style="text-align: left;"| For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target | |||
|- | |||
| Weapon Ability | |||
| Smash | |||
| style="text-align: left;"| Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage | |||
|} | |} |