Template:FencingCodex: Difference between revisions

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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-fencing.png]]
!colspan="3"|[[File:icon-fencing.png]]
Fencing Stances and Finishers
Fencing Codex Stances, Finishers and Abilities
|-
|-
! Type
! Type
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| Stance
| Stance
| Aggressive
| Aggressive
| style="text-align: left;"| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources
| style="text-align: left;"| Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
|-
|-
| Stance
| Stance
| Defensive
| Defensive
| style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
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| Stance
| Stance
| Blackguard
| Blackguard
| style="text-align: left;"| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
| style="text-align: left;"| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
|-
|-
| Stance
| Stance
| Fang
| Fang
| style="text-align: left;"| Damage increased by 6% per rank while using a weapon coated with Greater Poison or higher
| style="text-align: left;"| Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
|-
|-
| Finisher
| Finisher
| Assassinate
| Assassinate
| style="text-align: left;"| Inflicts (Target's Missing Health x 8%) Damage to target
| style="text-align: left;"| Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
|-
|-
| Finisher
| Finisher
| Flurry
| Flurry
| style="text-align: left;"| Increases Weapon Speed by 25% for 20 seconds (does not stack)
| style="text-align: left;"| Increases Weapon Speed by 15% for 20 seconds (does not stack)
|-
| Weapon Ability
| Gambit
| style="text-align: left;"| For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
|-
| Weapon Ability
| Swiftstrikes
| style="text-align: left;"| For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
|-
| Weapon Ability
| Bane
| style="text-align: left;"| Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature
|}
|}

Latest revision as of 17:21, 11 December 2024

Fencing Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 15% for 20 seconds (does not stack)
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature