Template:MacingCodex: Difference between revisions
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon-macing.png]] | !colspan="3"|[[File:icon-macing.png]] | ||
Macefighting Stances and | Macefighting Codex Stances, Finishers and Abilities | ||
|- | |- | ||
! Type | ! Type | ||
| Line 9: | Line 9: | ||
| Stance | | Stance | ||
| Aggressive | | Aggressive | ||
| style="text-align: left;"| Increases Damage by | | style="text-align: left;"| Increases Damage by 7% per rank | ||
|- | |- | ||
| Stance | | Stance | ||
| Defensive | | Defensive | ||
| style="text-align: left;"| | | style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack) | ||
|- | |- | ||
| Stance | | Stance | ||
| Cleave | | Cleave | ||
| style="text-align: left;"| Deals | | style="text-align: left;"| Deals 10% of Damage per rank towards a random enemy within 2 tiles | ||
|- | |- | ||
| Stance | | Stance | ||
| Wild Swing | | Wild Swing | ||
| style="text-align: left;"| | | style="text-align: left;"| Reduces Accuracy by 2% per rank, but increases Damage by 10% per rank | ||
|- | |- | ||
| Stance | | Stance | ||
| Line 29: | Line 29: | ||
| Finisher | | Finisher | ||
| Pulverize | | Pulverize | ||
| style="text-align: left;"| Inflicts | | style="text-align: left;"| Inflicts 600% Damage and applies a 5 second Hinder effect (duration scales with weapon speed) | ||
|- | |- | ||
| Finisher | | Finisher | ||
| Shatter | | Shatter | ||
| style="text-align: left;"| Inflicts | | style="text-align: left;"| Inflicts 500% Damage to target. If player has any Pierce Effects active on target, the effects are canceled but Damage is increased an additional 500% | ||
|- | |||
| Weapon Ability | |||
| Pummel | |||
| style="text-align: left;"| For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 50% | |||
|- | |||
| Weapon Ability | |||
| Stun | |||
| style="text-align: left;"| For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target | |||
|- | |||
| Weapon Ability | |||
| Smash | |||
| style="text-align: left;"| Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed) but entangles the player for 1.5 seconds | |||
|} | |} | ||