Template:FencingCodex: Difference between revisions

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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-fencing.png]]
!colspan="3"|[[File:icon-fencing.png]]
Fencing Stances and Finishers
Fencing Codex Stances, Finishers and Abilities
|-
|-
! Type
! Type
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| Stance
| Stance
| Aggressive
| Aggressive
| style="text-align: left;"| Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
| style="text-align: left;"| Increases Attack Speed by 2.5% per rank
|-
|-
| Stance
| Stance
| Defensive
| Defensive
| style="text-align: left;"| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
| Cleave
| Cleave
| style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
| style="text-align: left;"| Deals 10% of Damage per rank towards a random enemy within 2 tiles
|-
|-
| Stance
| Stance
| Blackguard
| Blackguard
| style="text-align: left;"| Successful hits have a 4% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
| style="text-align: left;"| Successful hits have a 4% chance per rank to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds (on Stealth attack will instead deal 66% Damage)
|-
|-
| Stance
| Stance
| Fang
| Fang
| style="text-align: left;"| Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
| style="text-align: left;"| Damage increased by (3%, 3.5%, 4%) per rank while using weapon coated with (Greater, Deadly, Lethal) Poison. Bonus amount is doubled if player meets minimum Poisoning skill (printed) needed to apply Poison type
|-
|-
| Finisher
| Finisher
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| Finisher
| Finisher
| Flurry
| Flurry
| style="text-align: left;"| Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
| style="text-align: left;"| Increases Weapon Speed by 15% for 20 seconds (does not stack)
|-
| Weapon Ability
| Gambit
| style="text-align: left;"| For next 15 seconds accuracy is reduced by 25% but melee damage is increased by 75%
|-
| Weapon Ability
| Swiftstrikes
| style="text-align: left;"| For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
|-
| Weapon Ability
| Bane
| style="text-align: left;"| Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature
|}
|}

Latest revision as of 16:36, 1 June 2026

Fencing Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Blackguard Successful hits have a 4% chance per rank to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds (on Stealth attack will instead deal 66% Damage)
Stance Fang Damage increased by (3%, 3.5%, 4%) per rank while using weapon coated with (Greater, Deadly, Lethal) Poison. Bonus amount is doubled if player meets minimum Poisoning skill (printed) needed to apply Poison type
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 15% for 20 seconds (does not stack)
Weapon Ability Gambit For next 15 seconds accuracy is reduced by 25% but melee damage is increased by 75%
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature