Stealth: Difference between revisions

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* Players gain (5 + (10 * (Stealth Skill / 100))) Stealth steps per Stealth activation
* Players gain (5 + (10 * (Stealth Skill / 100))) Stealth steps per Stealth activation
* After the Hiding Skill Use Timer has expired, you will receive a system message indicating "You feel comfortable enough to begin stealthing."
* After the Hiding Skill Use Timer has expired, you will receive a system message indicating "You feel comfortable enough to begin stealthing."
* Players have a 100% * (Stealth Skill / 100) chance to successfully stealth after being hidden for 10 seconds, you are revealed on a failure
* While Stealthing, if you have moved more than your available steps before the Stealth Skill Use Timer has expired (10s), you will need to wait to continue Stealthing. You will see a system message "You feel ready to continue stealthing", when you are able to continue without revealing yourself.
* While Stealthing, if you have moved more than your available steps before the Stealth Skill Use Timer has expired (10s), you will need to wait to continue Stealthing. You will see a system message "You feel ready to continue stealthing", when you are able to continue without revealing yourself.


[[File:stealthing1.gif|link=]]
[[File:stealthing1.gif|link=]]


==Auto-Stealth Command==
==Auto-Stealth Command==
* If a player has Auto-Stealth enabled, when 10 seconds have passed since their last Stealth usage (skill cooldown) and they still have Stealth Steps remaining, they will now receive a "You will automatically stealth when out of steps" message
* If a player has Auto-Stealth enabled, when 10 seconds have passed since their last Stealth usage (skill cooldown) and they still have Stealth Steps remaining, they will now receive a "You will automatically stealth when out of steps" message
* If a player has Auto-Stealth enabled and they have reached 0 Stealth Steps remaining, they will receive a "You feel ready to continue stealthing" message if they can immediately continue stealthing (i.e. 10 seconds has passed since last Stealth skill usage)
* If a player has Auto-Stealth enabled and they have reached 0 Stealth Steps remaining, they will receive a "You feel ready to continue stealthing" message if they can immediately continue stealthing (i.e. 10 seconds has passed since last Stealth skill usage)
* Toggle Auto-Stealth by typing "[AutoStealth" 


[[File:stealthsteps.png|link=]]
[[File:stealthsteps.png|link=]]
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==Backstabbing==
==Backstabbing==
* A player who is currently hidden can make a Backstab attack against creatures in their weapon range
A player who is stealthed can perform a Backstab attack against creatures and must:
* The player must be hidden through use of the Hiding skill (and not Invisibility spell) and have activated Stealth at least once since becoming hidden in order to be able to make a Backstab attack
* Be in weapon range
* Players must have at least 80 Stealth skill and 80 skill in their equipped weapon in order to make Backstab attacks
* Have at least 80 Stealth skill and 80 skill in their equipped weapon's skill
 
Backstab attacks have the following modifiers:
* A player's accuracy when making Backstab attacks is +25%
* A player's accuracy when making Backstab attacks is +25%
* Players have a +25% chance to inflict poison from a weapon when making Backstab attacks
* Chance to inflict poison increased by +25%  
* Players have a +25% chance to perform a Weapon Special Attack when making Backstab attacks
* Players cannot trigger Weapon Specials or Weapon Abilities on Backstab hits
* If a Weapon Special Attack occurs while making a Backstab attack, and the effect has a duration (such as for Fencing and Macing), the effect will last for the maximum duration possible (i.e. treated as being made with a very slow weapon)
 
* The Damage multiplier for Stealth Backstabs is +800% to +1600% (based on weapon speed)
===More Info===
* Backstab damage is further scaled by (Stealth Skill / 100)
* The Damage multiplier for Stealth Backstabs is anywhere from +800% to +1600% scaled to the weapon's speed
* Players attacking other players from stealth will make the same Backstab sound effect, but they will receive no bonuses to the attack
** Backstab damage is also scaled by (Backstab Damage * (Stealth Skill / 100))
** Backstab damage can be further increased with [[Mastery Chain|Mastery Chain Links]] or [[Shadow Aspect]].
* Dice rolls for resolving damage on Stealth Backstabs are now rolled an additional time and take the best result (can stack with additional rolls from other sources)
* Players making a backstab attempt receive a 50% Aspect Special chance bonus for the next 30 seconds (Shown in [Stats -> Melee for it's duration). This does not apply if the attempt is made when Stealthed via Shadow Aspect Special
* Players attacking other players from stealth will make the same Backstab sound effect, but they will receive no bonuses to the attack.
* Relevant skills have 10x their normal chance to result in a skill gain when a Backstab attack is made.
* Relevant skills have 10x their normal chance to result in a skill gain when a Backstab attack is made.
* After a player makes a standard (not while under the effects of the Shadow Aspect Special) Backstab attack, their chance of inflicting an Aspect Weapon Special is increased by +50% of normal for the next 30 seconds (this bonus will also be shown in [Stats while it is active)
 
 
==Stealth Backstab Engagement Penalty==
Players making a Stealth Backstab (including Mugging/Pilfering) against a creature that is currently aggroed onto another player or player follower will receive a 50% Damage penalty unless any of the following is true:
 
* The creature is a Boss-type creature
* The Aggroed Player/Follower flags as Green to the backstabbing player
* The Aggroed Player/Follower is in the same Party as the backstabbing player
* The player has already landed a Stealth Backstab against the same creature
* The backstabber player has dealt the most total damage to creature of any player (and their followers)
* Players will receive a system message informing them if their Stealth Backstab had an engagement penalty applied to it
 
[[File:stealthbackstabengagementpenalty.png|link=]]
 


==Training==
==Training==
Note that you'll have to leave Shelter Island and get Hiding to 80+ to use Stealth.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! Skill
Line 39: Line 58:
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-75
| 50-80
| Hide and then use Stealth within [[New Player Dungeon]]
| Hide and then use Stealth within [[New Player Dungeon]]
|-
|-
| 77-120
| 80-120
| Continue Hiding and Stealthing
| Continue Hiding and Stealthing
|}
|}

Latest revision as of 22:04, 25 April 2025

Summary

  • Must have at least 80 Hiding to be able to Stealth
  • Players gain (5 + (10 * (Stealth Skill / 100))) Stealth steps per Stealth activation
  • After the Hiding Skill Use Timer has expired, you will receive a system message indicating "You feel comfortable enough to begin stealthing."
  • Players have a 100% * (Stealth Skill / 100) chance to successfully stealth after being hidden for 10 seconds, you are revealed on a failure
  • While Stealthing, if you have moved more than your available steps before the Stealth Skill Use Timer has expired (10s), you will need to wait to continue Stealthing. You will see a system message "You feel ready to continue stealthing", when you are able to continue without revealing yourself.

Auto-Stealth Command

  • If a player has Auto-Stealth enabled, when 10 seconds have passed since their last Stealth usage (skill cooldown) and they still have Stealth Steps remaining, they will now receive a "You will automatically stealth when out of steps" message
  • If a player has Auto-Stealth enabled and they have reached 0 Stealth Steps remaining, they will receive a "You feel ready to continue stealthing" message if they can immediately continue stealthing (i.e. 10 seconds has passed since last Stealth skill usage)
  • Toggle Auto-Stealth by typing "[AutoStealth"


Backstabbing

A player who is stealthed can perform a Backstab attack against creatures and must:

  • Be in weapon range
  • Have at least 80 Stealth skill and 80 skill in their equipped weapon's skill

Backstab attacks have the following modifiers:

  • A player's accuracy when making Backstab attacks is +25%
  • Chance to inflict poison increased by +25%
  • Players cannot trigger Weapon Specials or Weapon Abilities on Backstab hits

More Info

  • The Damage multiplier for Stealth Backstabs is anywhere from +800% to +1600% scaled to the weapon's speed
  • Dice rolls for resolving damage on Stealth Backstabs are now rolled an additional time and take the best result (can stack with additional rolls from other sources)
  • Players making a backstab attempt receive a 50% Aspect Special chance bonus for the next 30 seconds (Shown in [Stats -> Melee for it's duration). This does not apply if the attempt is made when Stealthed via Shadow Aspect Special
  • Players attacking other players from stealth will make the same Backstab sound effect, but they will receive no bonuses to the attack.
  • Relevant skills have 10x their normal chance to result in a skill gain when a Backstab attack is made.


Stealth Backstab Engagement Penalty

Players making a Stealth Backstab (including Mugging/Pilfering) against a creature that is currently aggroed onto another player or player follower will receive a 50% Damage penalty unless any of the following is true:

  • The creature is a Boss-type creature
  • The Aggroed Player/Follower flags as Green to the backstabbing player
  • The Aggroed Player/Follower is in the same Party as the backstabbing player
  • The player has already landed a Stealth Backstab against the same creature
  • The backstabber player has dealt the most total damage to creature of any player (and their followers)
  • Players will receive a system message informing them if their Stealth Backstab had an engagement penalty applied to it


Training

Skill Activity
0-50 Train from NPC
50-80 Hide and then use Stealth within New Player Dungeon
80-120 Continue Hiding and Stealthing