Template:MacingCodex: Difference between revisions

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m (updated aggressive stance damage increase)
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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-macing.png]]
!colspan="3"|[[File:icon-macing.png]]
Macefighting Stances and Finishers
Macefighting Codex Stances, Finishers and Abilities
|-
|-
! Type
! Type
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| Stance
| Stance
| Defensive
| Defensive
| style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
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| Shatter
| Shatter
| style="text-align: left;"| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
| style="text-align: left;"| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
|-
| Weapon Ability
| Pummel
| style="text-align: left;"| For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%
|-
| Weapon Ability
| Stun
| style="text-align: left;"| For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
|-
| Weapon Ability
| Smash
| style="text-align: left;"| Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage
|}
|}

Latest revision as of 01:50, 15 October 2024

Macefighting Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Damage by 5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Wild Swing Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
Stance Sunder Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank
Finisher Pulverize Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher Shatter Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
Weapon Ability Pummel For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%
Weapon Ability Stun For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
Weapon Ability Smash Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage