Template:SwordCodex: Difference between revisions

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m (updated aggressive stance numbers)
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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-swords.png]]
!colspan="3"|[[File:icon-swords.png]]
Swordsmanship Stances and Finishers
Swordsmanship Codex Stances, Finishers and Abilities
|-
|-
! Type
! Type
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| Stance
| Stance
| Defensive
| Defensive
| style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
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| Execute
| Execute
| style="text-align: left;"| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
| style="text-align: left;"| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
|-
| Weapon Ability
| Spinslash
| style="text-align: left;"| For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
|-
| Weapon Ability
| Rend
| style="text-align: left;"| Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage
|-
| Weapon Ability
| Chop
| style="text-align: left;"| Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed)
|}
|}

Latest revision as of 01:50, 15 October 2024

Swordsmanship Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases non-Aspect Bleed Damage by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
Finisher Execute Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage
Weapon Ability Chop Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed)