Fencing: Difference between revisions
Jump to navigation
Jump to search
(→Training: Shelter to 80 Skill update) |
AreYouKidden (talk | contribs) No edit summary |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Skills]][[Category:PvM]][[Category:PvP]] | [[Category:Skills]][[Category:PvM]][[Category:PvP]] | ||
==Description== | |||
* The Fencing skill determines the player's chance to attack or avoid attacks while using a Fencing-skill weapon. Fencing weapons are typically faster than average, but lower than average damage. Fencing weapons may be poisoned using the Poisoning skill. The Fencing special attack against creatures is Cripple, which increases the chance to hit against the target and increases poison and disease damage against the target. | |||
==Summary== | ==Summary== | ||
* Fencing grants the ability to use fast striking weapons | * Fencing grants the ability to use fast striking weapons | ||
* All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the [[Poisoning]] skill | * All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the [[Poisoning]] skill | ||
* The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | * The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | ||
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM. | |||
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. | |||
==PvM Special Attack== | ==PvM Special Attack== | ||
Line 12: | Line 16: | ||
* Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target | * Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target | ||
* Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect | * Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect | ||
* Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage | * Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage | ||
Line 21: | Line 23: | ||
* Any Disease Damage against the target will be increased by 8% | * Any Disease Damage against the target will be increased by 8% | ||
==Fencing Weapons== | |||
{{Main|Armor & Weapons}} | |||
Fencing class weapons are crafted with [[blacksmithy]] or bought off NPCs. | |||
{{FencingWeaponClass}} | |||
==Codex== | ==Codex== | ||
Line 31: | Line 39: | ||
Having these skills benefit Fencing: | Having these skills benefit Fencing: | ||
{ | {{BeneficialSkillsWeapon}} | ||
==Training== | ==Training== |
Latest revision as of 02:17, 26 June 2025
Description
- The Fencing skill determines the player's chance to attack or avoid attacks while using a Fencing-skill weapon. Fencing weapons are typically faster than average, but lower than average damage. Fencing weapons may be poisoned using the Poisoning skill. The Fencing special attack against creatures is Cripple, which increases the chance to hit against the target and increases poison and disease damage against the target.
Summary
- Fencing grants the ability to use fast striking weapons
- All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target
- Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
- Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage
Example: An 8% Cripple Effect is applied to a creature
- Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit
- Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%
- Any Disease Damage against the target will be increased by 8%
Fencing Weapons
- Main article: Armor & Weapons
Fencing class weapons are crafted with blacksmithy or bought off NPCs.
Codex
Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:
Beneficial Skills
Having these skills benefit Fencing:
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery, Fencing, Macing, Swordsmanship, Arcane, Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100)) Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively by Melee combat with a Fencing weapon in the New Player Dungeon |
80-100 | Passively by Melee combat with a Fencing weapon |