Mace Fighting: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
==Description== | |||
* The Mace Fighting skill (also known as 'Macing') determines the player's chance to attack or avoid attacks while using a Macing-skill weapon. Macing weapons are typically slower than average but have higher than average damage. The Mace Fighting special attack against creatures is Pierce, which reduces the target’s armor temporarily. Against other players, Macing-weapon attacks will also reduce the target's Stamina. | |||
==Summary== | ==Summary== | ||
The Mace Fighting skill allows the use of slow hitting blunt weapons. | The Mace Fighting skill allows the use of slow hitting blunt weapons. | ||
* Mace class weapons cannot be [[Poisoning|Poisoned]]. | * Mace class weapons cannot be [[Poisoning|Poisoned]]. | ||
* | * In pvp, maces drain your opponents stamina at a +25% rate compared to other weapon types | ||
* The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | * The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | ||
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM. | |||
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. | |||
==PvM Special Attack== | |||
* Only works against creatures, not other players | |||
* Players have a 10% base chance of inflicting a Special Attack against creatures | |||
** This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | |||
** Increases damage dealt by the attack that generated the special by 50% | |||
** Pierces the target for 8-16 seconds (reduces target's Effective Armor Value by 25) | |||
** If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50% | |||
** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty | |||
==Mace Fighting Weapons== | |||
{{Main|Armor & Weapons}} | |||
Mace class weapons can be crafted with [[blacksmithy]] or [[carpentry]] depending on their material or bought from NPCs. | |||
{{MacingWeaponClass}} | |||
==Beneficial Skills== | ==Beneficial Skills== | ||
Having these skills benefit Mace Fighting. | Having these skills benefit Mace Fighting. | ||
{ | {{BeneficialSkillsWeapon}} | ||
==Codex== | ==Codex== | ||
{{Main|Weapon and | {{Main|Weapon and Parry Codex}} | ||
* Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing. | * Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing. | ||
Latest revision as of 02:20, 26 June 2025
Description
- The Mace Fighting skill (also known as 'Macing') determines the player's chance to attack or avoid attacks while using a Macing-skill weapon. Macing weapons are typically slower than average but have higher than average damage. The Mace Fighting special attack against creatures is Pierce, which reduces the target’s armor temporarily. Against other players, Macing-weapon attacks will also reduce the target's Stamina.
Summary
The Mace Fighting skill allows the use of slow hitting blunt weapons.
- Mace class weapons cannot be Poisoned.
- In pvp, maces drain your opponents stamina at a +25% rate compared to other weapon types
- The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% base chance of inflicting a Special Attack against creatures
- This chance can be further increased via the Arms Lore, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50%
- Pierces the target for 8-16 seconds (reduces target's Effective Armor Value by 25)
- If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50%
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
Mace Fighting Weapons
- Main article: Armor & Weapons
Mace class weapons can be crafted with blacksmithy or carpentry depending on their material or bought from NPCs.
Beneficial Skills
Having these skills benefit Mace Fighting.
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery, Fencing, Macing, Swordsmanship, Arcane, Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100)) Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Codex
- Main article: Weapon and Parry Codex
- Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively by Melee combat with a Mace in the New Player Dungeon |
80-100 | Passively by Melee combat with a Mace |