Arms Lore: Difference between revisions

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[[File:wiki-armslore.gif|right|link=]]
[[Category:Skills]]
Players can use the Arms Lore skill to view stats of weapons and armor. Arms Lore can be used on items up to 12 tiles away.
==Description==
Arms Lore provides bonuses to weapon special chances, bonuses to swing speed, and increases the frequency at which players can activate weapon abilities. It also allows to disarm at higher levels and reduces durability losses on equipped items.
 
==Summary==
* Chance to ignore durability losses to weapons, armors, and shields from attacking and parrying is '''75% * (Arms Lore Skill / 100)'''
* At 80 skill or higher allows the player to [[Disarm]] targets. A Disarmed player cannot hold a weapon for a brief duration, and a Disarmed creature will take more melee damage from the player.


==PvM==
==PvM==
* Increases the chance of inflicting [[Archery]], [[Fencing]], [[Macing]], [[Swordsmanship]] and [[Wrestling]] Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))
* Increases the chance of inflicting [[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))
 
* For Weapon Abilities, every 6 seconds the player's Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))
* Grants players a Swing Speed bonus against creatures of (5% * (Effective Arms Lore / 100))


==Disarm Attacks==
==Disarm Attacks==
* Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack
* Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack
* See [[Disarm]] page to know a lot more about this mechanic
* See [[Disarm]] page to know a lot more about this mechanic




==Hamstring==
==Hamstring==
Visit the [[Hamstring]] page for more information.
Visit the [[Hamstring]] page for more information.
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Use Arms Lore and target an item or passively with Melee Combat in the [[New Player Dungeon]]
|-
| 80-100
| Passively with Melee Combat or by using Arms Lore on items
|}

Latest revision as of 09:16, 4 July 2025

Description

Arms Lore provides bonuses to weapon special chances, bonuses to swing speed, and increases the frequency at which players can activate weapon abilities. It also allows to disarm at higher levels and reduces durability losses on equipped items.

Summary

  • Chance to ignore durability losses to weapons, armors, and shields from attacking and parrying is 75% * (Arms Lore Skill / 100)
  • At 80 skill or higher allows the player to Disarm targets. A Disarmed player cannot hold a weapon for a brief duration, and a Disarmed creature will take more melee damage from the player.

PvM

  • Increases the chance of inflicting Arcane, Archery, Fencing, Fishing, Mace Fighting, Swordsmanship and Wrestling Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))
  • For Weapon Abilities, every 6 seconds the player's Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))
  • Grants players a Swing Speed bonus against creatures of (5% * (Effective Arms Lore / 100))

Disarm Attacks

  • Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack
  • See Disarm page to know a lot more about this mechanic


Hamstring

Visit the Hamstring page for more information.


Training

Skill Activity
0-50 Train from NPC
50-80 Use Arms Lore and target an item or passively with Melee Combat in the New Player Dungeon
80-100 Passively with Melee Combat or by using Arms Lore on items