Template:TrapKit: Difference between revisions
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon-trapkit.png|link=]] | !colspan="3"|[[File:icon-trapkit.png|25px|link=]] | ||
Trap Kit Upgrades | Trap Kit Upgrades | ||
|- | |- | ||
| Line 8: | Line 8: | ||
|- | |- | ||
| Blasting Powder | | Blasting Powder | ||
| 1 / 2 / | | 1/2/2 | ||
| style="text-align: left;"| Reduces the | | style="text-align: left;"| Reduces the cumulative Damage Penalty of hitting more than one target by (2% / 6% / 10%) | ||
|- | |- | ||
| Breaching Charge | | Breaching Charge | ||
| 1 / 2 / | | 1/2/2 | ||
| style="text-align: left;"| Increases Damage by ( | | style="text-align: left;"| Increases Damage by (4% / 12% / 20%) and each creature hit will take an additional (4% / 12% / 20%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack) | ||
|- | |- | ||
| Flashdust | | Flashdust | ||
| 1 / 2 / | | 1/2/2 | ||
| style="text-align: left;"| Increases Damage by ( | | style="text-align: left;"| Increases Damage by (4% / 12% / 20%) and each target hit will be Hindered for (1 / 3 / 5) seconds | ||
|- | |- | ||
| Groundwork | | Groundwork | ||
| 1 / 2 / | | 1/2/2 | ||
| style="text-align: left;"| Increases Damage by ( | | style="text-align: left;"| Increases Damage by (6% / 18% / 30%) but increases time needed to place traps by (0.25 / 0.75 / 1.25) seconds. Player also receives Damage Resistance of (4% / 12% / 20%) while placing a trap | ||
|- | |- | ||
| Kill Switch | | Kill Switch | ||
| 1 / 2 / | | 1/2/2 | ||
| style="text-align: left;"| Detonating a trap has a ( | | style="text-align: left;"| Detonating a trap has a (5% / 15% / 25%) chance for player to incur no Trap Cooldown | ||
|- | |- | ||
| Nail Canister | | Nail Canister | ||
| 1 / 2 / | | 1/2/2 | ||
| style="text-align: left;"| Increases Damage by ( | | style="text-align: left;"| Increases Damage by (4% / 12% / 20%) and hits will ignore (5 / 15 / 25) Armor Rating of target | ||
|- | |- | ||
| Razorglass | | Razorglass | ||
| 1 / 2 / | | 1/2/2 | ||
| style="text-align: left;"| Increases Damage by ( | | style="text-align: left;"| Increases Damage by (6% / 18% / 30%) but delayed damage will be resolved over an additional (1 / 3 / 5) seconds | ||
|- | |- | ||
| Trigger Happy | | Trigger Happy | ||
| 1 / 2 / | | 1/2/2 | ||
| style="text-align: left;"| Increases Damage by ( | | style="text-align: left;"| Increases Damage by (2% / 6% / 10%) and reduces the time needed to place traps by (0.25 / 0.75 / 1.25) seconds | ||
|} | |} | ||
Latest revision as of 14:30, 7 June 2026
Trap Kit Upgrades | ||
|---|---|---|
| Name | Points Per Tier | Description |
| Blasting Powder | 1/2/2 | Reduces the cumulative Damage Penalty of hitting more than one target by (2% / 6% / 10%) |
| Breaching Charge | 1/2/2 | Increases Damage by (4% / 12% / 20%) and each creature hit will take an additional (4% / 12% / 20%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack) |
| Flashdust | 1/2/2 | Increases Damage by (4% / 12% / 20%) and each target hit will be Hindered for (1 / 3 / 5) seconds |
| Groundwork | 1/2/2 | Increases Damage by (6% / 18% / 30%) but increases time needed to place traps by (0.25 / 0.75 / 1.25) seconds. Player also receives Damage Resistance of (4% / 12% / 20%) while placing a trap |
| Kill Switch | 1/2/2 | Detonating a trap has a (5% / 15% / 25%) chance for player to incur no Trap Cooldown |
| Nail Canister | 1/2/2 | Increases Damage by (4% / 12% / 20%) and hits will ignore (5 / 15 / 25) Armor Rating of target |
| Razorglass | 1/2/2 | Increases Damage by (6% / 18% / 30%) but delayed damage will be resolved over an additional (1 / 3 / 5) seconds |
| Trigger Happy | 1/2/2 | Increases Damage by (2% / 6% / 10%) and reduces the time needed to place traps by (0.25 / 0.75 / 1.25) seconds |