Gadget Aspect: Difference between revisions

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[[Category:Aspect]][[Category:PvM]]
[[Category:Aspect]][[Category:PvM]]
==Gadget Aspect Proc==
==Gadget Aspect Special==
[[File:Gadgetaspectproc.gif|link=]]
'''Innovation:''' Player's next Trap Detonation within 60 seconds will have its Base Damage increased by ((1200 + (120 * Tier Level))/Creatures Hit). Damage Bonus is a flat amount that is applied after all other existing bonuses. (can stack twice)
* Players have a chance to trigger gadget aspect specials upon detonating [[Traps|ground traps]] when wielding a gadget aspect weapon or spellbook.
* The player's chance to trigger aspect specials on traps is scaled to the chance their current aspect weapon/spellbook's aspect special chance and any relevant bonuses.
[[File:gadgetaspectproc2b.gif|link=]]




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|-
|-
! Melee Accuracy Bonus
! Melee Accuracy Bonus
| style="text-align:left;" | 2% per player Gadget Tier Level
| style="text-align:left;" | 10% + 2% per player Gadget Tier Level
|-
|-
! Tactics Bonus
! Tactics Bonus
| style="text-align:left;" | 2 per player Gadget Tier Level
| style="text-align:left;" | 10 + 2 per player Gadget Tier Level
|-
|-
! Aspect Special Chance<br />(scales with weapon speed)
! Aspect Special Chance<br />(scales with weapon speed)
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|-
|-
! Aspect Special Effect:<br />Innovation  
! Aspect Special Effect:<br />Innovation  
| style="text-align:left;" | Player's next Trap Detonation within 60 seconds will have its Base Damage increased by ((1200 + (120 * Tier Level))/Creatures Hit). Damage Bonus is a flat amount that is applied after all other existing bonuses.
| style="text-align:left;" | Player's next Trap Detonation within 60 seconds will have its Base Damage increased by ((1200 + (120 * Tier Level))/Creatures Hit). Damage Bonus is a flat amount that is applied after all other existing bonuses. (can stack twice)
|}
|}


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|-
|-
! Mana Refund Chance
! Mana Refund Chance
| style="text-align:left;" | 1.5% per player Gadget Tier Level
| style="text-align:left;" | 10% + 2% per player Gadget Tier Level
|-
|-
! Damage Bonus
! Damage Bonus
| style="text-align:left;" | 1.5% per player Gadget Tier Level
| style="text-align:left;" | 10% + 2% per player Gadget Tier Level
|-
|-
! Aspect Special Chance<br />(scales with spell circle)
! Aspect Special Chance<br />(scales with spell circle)
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|-
|-
! Aspect Special Effect:<br />Innovation  
! Aspect Special Effect:<br />Innovation  
| style="text-align:left;" | Player's next Trap Detonation within 60 seconds will have its Base Damage increased by ((1200 + (120 * Tier Level))/Creatures Hit). Damage Bonus is a flat amount that is applied after all other existing bonuses.
| style="text-align:left;" | Player's next Trap Detonation within 60 seconds will have its Base Damage increased by ((1200 + (120 * Tier Level))/Creatures Hit). Damage Bonus is a flat amount that is applied after all other existing bonuses. (can stack twice)
|}
|}


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|-
|-
! Armor Rating
! Armor Rating
| style="text-align:left;" | 8% per player Gadget Tier Level
| style="text-align:left;" | 20% + 5% per player Gadget Tier Level
|-
|-
! Trap Damage Bonus
! Trap Damage Bonus
| style="text-align:left;" | +10% + 3% per player Gadget Tier Level
| style="text-align:left;" | +15% + 5% per player Gadget Tier Level
|-
|-
! Trap Cooldown Reduction
! Trap Cooldown Reduction
| style="text-align:left;" | 1.2 sec + .4 sec per player Gadget Tier Level
| style="text-align:left;" | 1.2 sec + 0.4 sec per player Gadget Tier Level
|-
|-
! Damage Resist for 10s After Trap Detonation
! Damage Resist for 15s After Trap Detonation
| style="text-align:left;" | 5% + 1.5% per player Gadget Tier Level
| style="text-align:left;" | 5% + 1.5% per player Gadget Tier Level
|}
|}

Latest revision as of 01:30, 10 November 2025

Gadget Aspect Special

Innovation: Player's next Trap Detonation within 60 seconds will have its Base Damage increased by ((1200 + (120 * Tier Level))/Creatures Hit). Damage Bonus is a flat amount that is applied after all other existing bonuses. (can stack twice)

  • Players have a chance to trigger gadget aspect specials upon detonating ground traps when wielding a gadget aspect weapon or spellbook.
  • The player's chance to trigger aspect specials on traps is scaled to the chance their current aspect weapon/spellbook's aspect special chance and any relevant bonuses.


Gadget Aspect Weapon


Gadget Aspect Weapon
Melee Accuracy Bonus 10% + 2% per player Gadget Tier Level
Tactics Bonus 10 + 2 per player Gadget Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Gadget Tier Level
Aspect Special Effect:
Innovation
Player's next Trap Detonation within 60 seconds will have its Base Damage increased by ((1200 + (120 * Tier Level))/Creatures Hit). Damage Bonus is a flat amount that is applied after all other existing bonuses. (can stack twice)


Gadget Aspect Spellbook


Gadget Aspect Spellbook
Mana Refund Chance 10% + 2% per player Gadget Tier Level
Damage Bonus 10% + 2% per player Gadget Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Gadget Tier Level
Aspect Special Effect:
Innovation
Player's next Trap Detonation within 60 seconds will have its Base Damage increased by ((1200 + (120 * Tier Level))/Creatures Hit). Damage Bonus is a flat amount that is applied after all other existing bonuses. (can stack twice)


Gadget Aspect Armor


Gadget Aspect Armor
Armor Rating 20% + 5% per player Gadget Tier Level
Trap Damage Bonus +15% + 5% per player Gadget Tier Level
Trap Cooldown Reduction 1.2 sec + 0.4 sec per player Gadget Tier Level
Damage Resist for 15s After Trap Detonation 5% + 1.5% per player Gadget Tier Level

Gadget Aspect Cloth

  • Hue 2669
  • To Craft: 120 Tailoring, 1 Gadget Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

War

Water

Chromatic