Template:UtilityClassUpgrades: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="2"|Utility Class Upgrades
!colspan="2"|[[File:icon-utilityclass.png]]<br />Utility Class Upgrades
[[File:utilityclass.png]]
|-
|-
! Ability Name
! Ability Name
! Ability Description (Tier 1, Tier 2, Tier 3)
! Ability Description (Tier 1, Tier 2, Tier 3)
|-
|-
| Beast Sting || If any of your creatures has Poison or Disease active on target, increases Damage of Melee Attacks by (10% / 20% / 30%) if creature can inflict Poison or Disease effects
| Beast Sting
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects
| style="text-align:left;" | If any of your creatures has Poison or Disease active on target, increases Damage of Melee Attacks by (10% / 20% / 30%) if creature can inflict Poison or Disease effects<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects
|-
|-
| Breaker || Melee Attacks and Spellcasts ignore (22% / 44% / 66%) of target's Armor and Magic Resist
| Breaker
| style="text-align:left;" | Melee Attacks and Spellcasts ignore (22% / 44% / 66%) of target's Armor and Magic Resist
|-  
|-  
| Carrion || If creature has Disease active on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 12.5% of Max Health (up to once every 15 seconds)
| Carrion
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects
| style="text-align:left;" | If creature has Disease active on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 12.5% of Max Health (up to once every 15 seconds)<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects
|-
|-
| Contagion || Increases the Damage of Disease effects by (33% / 66% / 100%)
| Contagion
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects
| style="text-align:left;" | Increases the Damage of Disease effects by (33% / 66% / 100%)<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects
|-
|-
|Debilitate || If any of your creatures has Poison or Disease active on target, the target will receive a stackable (1% / 2% / 3%) Damage Penalty against the Tamer and their Followers for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects
| Debilitate
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects
| style="text-align:left;" | If any of your creatures has Poison or Disease active on target, the target will receive a stackable (1% / 2% / 3%) Damage Penalty against the Tamer and their Followers for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects
|-
|-
|Frostbite || Damage of Chill Abilities increased by (15% / 30% / 45%) and amount of Chill effect applied increased by (33% / 66% / 100%) of normal
| Frostbite
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Chill effects
| style="text-align:left;" | Damage of Chill Abilities increased by (15% / 30% / 45%) and amount of Chill effect applied increased by (33% / 66% / 100%) of normal<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Chill effects
|-
|-
| Metabolism || Successful Melee Attacks will restore (0.66% / 1.33% / 2.0%) of Max Health
| Metabolism
Damage Dealt increased by (4% / 8% / 12%) if already at Max Health
| style="text-align:left;" | Successful Melee Attacks will restore (0.66% / 1.33% / 2.0%) of Max Health<br />Damage Dealt increased by (4% / 8% / 12%) if already at Max Health
|-
|-
| Opportunity || Melee and Spell Damage increased by (20%, 40%, 60%) if creature has applied an Entangle or Hinder effect to the target within last 10 seconds
| Opportunity
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Entangle or Hinder effects
| style="text-align:left;" | Melee and Spell Damage increased by (20%, 40%, 60%) if creature has applied an Entangle or Hinder effect to the target within last 10 seconds<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Entangle or Hinder effects
|-
|-
| Punishment || When creature's Pierce or Hex effects expire on a target, will inflict (DamageMax * (0.5 / 1.0 / 1.5)) Damage onto them which ignores Armor
| Punishment
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Pierce or Hex effects
| style="text-align:left;" | When creature's Pierce or Hex effects expire on a target, will inflict (DamageMax * (0.5 / 1.0 / 1.5)) Damage onto them which ignores Armor<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Pierce or Hex effects
|-
|-
| Scour || If creature has a Weaken or Cripple effect on target, their Tamer will receive a ((1.5% / 3% / 4.5%) * Control Slots) Damage Bonus (stackable) against the target
| Scour
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict these effects
| style="text-align:left;" | If creature has a Weaken or Cripple effect on target, their Tamer will receive a ((1.5% / 3% / 4.5%) * Control Slots) Damage Bonus (stackable) against the target<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict these effects
|-
|-
| Swoop || The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by (66% / 133% / 200%)
| Swoop
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability
| style="text-align:left;" | The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by (33% / 66% / 100%)<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability
|-
|-
| Toxic || If any of your creatures has Poison or Disease active on target, their Tamer will receive a stackable (1% / 2% / 3%) Damage Bonus against the target for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects
| Toxic
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects
| style="text-align:left;" | If any of your creatures has Poison or Disease active on target, their Tamer will receive a stackable (1% / 2% / 3%) Damage Bonus against the target for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects
|}
|}

Latest revision as of 15:09, 20 January 2024


Utility Class Upgrades
Ability Name Ability Description (Tier 1, Tier 2, Tier 3)
Beast Sting If any of your creatures has Poison or Disease active on target, increases Damage of Melee Attacks by (10% / 20% / 30%) if creature can inflict Poison or Disease effects
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects
Breaker Melee Attacks and Spellcasts ignore (22% / 44% / 66%) of target's Armor and Magic Resist
Carrion If creature has Disease active on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 12.5% of Max Health (up to once every 15 seconds)
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects
Contagion Increases the Damage of Disease effects by (33% / 66% / 100%)
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects
Debilitate If any of your creatures has Poison or Disease active on target, the target will receive a stackable (1% / 2% / 3%) Damage Penalty against the Tamer and their Followers for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects
Frostbite Damage of Chill Abilities increased by (15% / 30% / 45%) and amount of Chill effect applied increased by (33% / 66% / 100%) of normal
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Chill effects
Metabolism Successful Melee Attacks will restore (0.66% / 1.33% / 2.0%) of Max Health
Damage Dealt increased by (4% / 8% / 12%) if already at Max Health
Opportunity Melee and Spell Damage increased by (20%, 40%, 60%) if creature has applied an Entangle or Hinder effect to the target within last 10 seconds
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Entangle or Hinder effects
Punishment When creature's Pierce or Hex effects expire on a target, will inflict (DamageMax * (0.5 / 1.0 / 1.5)) Damage onto them which ignores Armor
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Pierce or Hex effects
Scour If creature has a Weaken or Cripple effect on target, their Tamer will receive a ((1.5% / 3% / 4.5%) * Control Slots) Damage Bonus (stackable) against the target
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict these effects
Swoop The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by (33% / 66% / 100%)
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability
Toxic If any of your creatures has Poison or Disease active on target, their Tamer will receive a stackable (1% / 2% / 3%) Damage Bonus against the target for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects