Discipline Aspect: Difference between revisions
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| style="text-align:left;" | 20% + 5% per player Discipline Tier Level | | style="text-align:left;" | 20% + 5% per player Discipline Tier Level | ||
|- | |- | ||
! Weapon Special Damage Bonus | ! Weapon Special/Ability/Finisher Damage Bonus | ||
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level | | style="text-align:left;" | 15% + 5% per player Discipline Tier Level | ||
|- | |- | ||
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| style="text-align:left;" | 6% + 2% per player Discipline Tier Level (cannot stack) | | style="text-align:left;" | 6% + 2% per player Discipline Tier Level (cannot stack) | ||
|- | |- | ||
! | ! Finisher Threshold Increase | ||
| style="text-align:left;" | | | style="text-align:left;" | 2.5% + 0.75% per player Discipline Tier Level | ||
|} | |} | ||
===Finisher Mechanic=== | ===Finisher Mechanic=== | ||
* | * Any Melee Hit that includes a Weapon Special, Weapon Ability, or resolves a Weapon Finisher will receive this Damage bonus (but will not stack) | ||
* | * Finisher Threshold Increase: Increases the Health % Threshold at which players are eligible to trigger Weapon Finishers (normally 25% or below) and Shield Finishers (normally 33% or below) | ||
==Discipline Aspect Cloth== | ==Discipline Aspect Cloth== |
Latest revision as of 17:30, 10 December 2024
Discipline Aspect Proc
Discipline Aspect Weapon
Discipline Aspect Weapon | |
---|---|
Melee Accuracy Bonus | 10% + 2% per player Discipline Tier Level |
Tactics Bonus | 10 + 2 per player Discipline Tier Level |
Aspect Special Chance (scales with weapon speed) |
0.5% + 0.05% per player Discipline Tier Level |
Aspect Special Effect: Iron Will |
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Spellbook
Discipline Aspect Spellbook | |
---|---|
Mana Refund Chance | 10% + 2% per player Discipline Tier Level |
Damage Bonus | 10% + 2% per player Discipline Tier Level |
Aspect Special Chance (scales with spell circle) |
4% + 0.4% per player Discipline Tier Level |
Aspect Special Effect: Iron Will |
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Armor
Discipline Aspect Armor | |
---|---|
Armor Rating Bonus | 20% + 5% per player Discipline Tier Level |
Weapon Special/Ability/Finisher Damage Bonus | 15% + 5% per player Discipline Tier Level |
Melee Damage + Resistance Bonus after Using Mana (for 10s) |
6% + 2% per player Discipline Tier Level (cannot stack) |
Finisher Threshold Increase | 2.5% + 0.75% per player Discipline Tier Level |
Finisher Mechanic
- Any Melee Hit that includes a Weapon Special, Weapon Ability, or resolves a Weapon Finisher will receive this Damage bonus (but will not stack)
- Finisher Threshold Increase: Increases the Health % Threshold at which players are eligible to trigger Weapon Finishers (normally 25% or below) and Shield Finishers (normally 33% or below)
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
Aspects
Aspect Mastery | |||||
---|---|---|---|---|---|
Air |
Arcane |
Artisan |
Blood |
Command |
Death |
Discipline |
Earth |
Eldritch |
Fire |
Fortune |
Frost |
Gadget |
Harvest |
Holy |
Lightning |
Lyric |
Madness |
Poison |
Shadow |
Void |
Water |
War |
Chromatic |