Musicianship: Difference between revisions
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* A player total skill bonuses received from Lyric Aspect Armor, Mastery Chain Links or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them) | * A player total skill bonuses received from Lyric Aspect Armor, Mastery Chain Links or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them) | ||
* Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020] | * Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020] | ||
* | * The Minimum Success Chance for any Barding activity is (33% * (Effective Barding Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-7-2020.2849/ See important examples in patch April 7,2020] | ||
* Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25% | * Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25% | ||
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* When a creature's (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds | * When a creature's (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds | ||
Players will have a Break Barrier applied against any creatures currently experiencing a Barding Break, so long as the player has barded the target at least once in the last 60 seconds | |||
* Break Barriers grant a Damage Bonus of (20% * (Highest Printed Barding Skill)) towards the creature | |||
* Break Barriers grant a Damage Resistance Bonus of (20% * (Highest Printed Barding Skill)) towards the creature | |||
* Break Barrier bonuses against Bosses are reduced to 50% of normal | |||
==Defensive Barding== | ==Defensive Barding== |
Latest revision as of 04:50, 18 December 2024
Summary
An instrument is required to make use of the Musicianship, Provocation, Discordance and Peacemaking skills. Instruments can be obtained several ways:
- Purchased from a Bard NPC
- Crafted with the Carpentry skill
- Magical Loot from creatures
- Crafted instrument bonuses and Magical instrument bonuses can be found here.
Instruments | |||||
---|---|---|---|---|---|
Bamboo Flute |
Drums |
Harp |
Lute |
Standing Harp |
Tambourine |
Gemshorn |
Hurdy-Gurdy |
Psaltery |
Sackbut |
Shawm |
Vielle |
More Details
- A player's effective Barding skill in Discordance, Peacemaking, and Provocation is capped by their Musicianship skill
- A player cannot receive more bonuses to their Effective Barding Skill higher than their Musicianship skill (i.e. at player at 25 Musicianship could only gain 25 Effective Barding skill from Instruments, Supplemental Skill Bonuses, Lyric Aspect Armor, etc)
- A player's Effective Barding Skill is (Base Barding Skill + Instrument Skill Bonuses + Instrument Slayer Bonuses + Skill Slayer Bonuses + Lyric Aspect Armor Bonus + Mastery Chain Link Bonus)
- A player's Base Barding Skill is capped by their Musicianship skill (i.e. 50 Provocation and 25 Musicianship = 25 Provocation)
- A player total skill bonuses received from Lyric Aspect Armor, Mastery Chain Links or Slayer Bonuses is capped by their Musicianship skill (i.e a player with +50 total Barding skill from their Instruments, Lyric Aspect Armor, and Slayer Bonuses, but who only has 25 Musicianship skill will only gain +25 Barding skill from them)
- Barding Success Chance = (Effective Barding Skill / 100%) - (CreatureDifficultyValue * 1.0%) See important examples in patch April 7,2020
- The Minimum Success Chance for any Barding activity is (33% * (Effective Barding Skill / 100)) See important examples in patch April 7,2020
- Boss Barding effects reduce the Melee Attack Speed and Casting Speed of the creature by 25% and increase delay of Ability Cooldowns of the creature by 25%
The Barding Skill debuff Durations are:
Barding skill debuff Durations | |
---|---|
Skill | Duration |
Discordance |
((Effective Barding Skill / 100) * 60 sec) |
Peacemaking |
((Effective Barding Skill / 100) * 30 sec) |
Provocation |
((Effective Barding Skill / 100) * 30 sec) |
Bard Songs
- Players have the ability when using Barding skills to target the ground and activate a Barding Song
- When a player activates a Barding Song, the effects will now only be granted to themselves and any other players or creatures who flag as Green to them, or are in the same party as them
- In order for a player to benefit from a Barding Song (Song of Provocation/Peacemaking/Discordance) the player needs to be within 50 tiles of the player who created the bonus (if multiple people activate barding songs near players, it will always use the highest valued version of any player within 50 tiles)
- A player's Effective Barding skill for determining song effectiveness is capped by their Musicianship skill (i.e. 70 Musicianship and 90 Provocation = effective 70 Provocation)
- Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage
The Barding Songs are:
Barding Songs | |
---|---|
Skill | Effect |
Discordance |
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers |
Peacemaking |
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers |
Provocation |
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers |
All AoE Barding Song Buffs durations are 15 minutes | |
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage |
Barding Breaks
- While a non-Boss creature is Provoked or Pacified, for every 1 second that passes there is a ((CreatureDifficulty / 100) * 1%) chance they will suffer a "Barding Break" effect that will last for (CreatureDifficulty / 10) seconds
When a creature suffers a Barding Break:
- A "Barding Break" message will appear over their head and a sound effect will play
- Their Provocation and Peacemaking effects (but not Discordance) will immediately end
- They will have Provocation and Peacemaking immunity while the Barding Break is in place
- The creature will suffer -50% Attack Speed, -50% Casting Speed, and +50% delays between Abilities while the Barding Break is in place (i.e. the same effects concept referred to previously as a Boss Barding Effect)
- When a creature's (non-boss) Barding Break effect ends, the creature will then have a moderate Aggro Bonus towards the bard who placed the original barding effect on them for the next 10 seconds
Players will have a Break Barrier applied against any creatures currently experiencing a Barding Break, so long as the player has barded the target at least once in the last 60 seconds
- Break Barriers grant a Damage Bonus of (20% * (Highest Printed Barding Skill)) towards the creature
- Break Barriers grant a Damage Resistance Bonus of (20% * (Highest Printed Barding Skill)) towards the creature
- Break Barrier bonuses against Bosses are reduced to 50% of normal
Defensive Barding
- Defensive Barding will ONLY apply while a player is Flagged in PvP
- Players will receive Defensive Barding if they do not have Heat of Battle in effect (i.e. they have not made an aggressive action against another player recently)
- When Defensive Barding activates the player will automatically receive an Effective Wrestling skill value and Effective Magic Resist skill value, but only for the purposes of defending against attacks/spells, based on their barding skill values
- Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value
- Effective Magic Resist skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value
- The Wrestling/Magic Resist received from Defensive Barding will NOT count towards meeting any Skill Requirements needed for Codexes/Grimoires/etc and players will NOT receive any unique PvM bonuses from Wrestling / Magic Resist (such as Wrestling Mana Refund Chance or Magic Resist Siphon Spell Damage)
- Effective Wrestling skill value of ((Discordance Skill + Peacemaking Skill + Provocation Skill) / 2) up to a maximum of 100 Skill value
- If a player already has a printed Wrestling or Magic Resist skill for their character at a higher amount than the Effective Barding skill received for that skill, the player's printed skill will always take priority. Patch Notes Sept 28 2020
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Play any instrument or use a Barding skill on creatures in New Player Dungeon |
80-120 | Play any instrument or use a Barding skill on creatures at the Prevalia Zoo/Battletrainer |