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(Created page with "Category:PvMCategory:PvM Mechanics ==Summary== Swing speed refers to how quickly a character can perform attacks with their equipped weapon. It is crucial for dexxer templates to increase their swing speed in order to increase their DPS. The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster. Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI. Swing del...") |
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[[Category:PvM]][[Category:PvM Mechanics]] | [[Category:PvM]][[Category:Mechanics]][[Category:PvM Mechanics]] | ||
==Summary== | ==Summary== | ||
This page talks about the advanced mechanics of swing speed. | |||
Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second. | * Swing speed refers to how quickly a character can perform attacks with their equipped weapon. | ||
* It is crucial for dexxer templates to increase their swing speed in order to increase their DPS. | |||
* The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster. | |||
* Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI. | |||
* Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second. | |||
Swing speed increase is capped at 50%, which can be increased by | Swing speed increase is capped at 50%, which can be increased by 10% with [[Redline System|Redline]] for a total of 60%. | ||
==Weapon Base Swing Speed== | ==Weapon Base Swing Speed== | ||
Each different type of weapon has a base | * Each different type of weapon has a base speed found in the chart below, base Sec/Swing is calculated with 100 stamina. | ||
* Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 60% swing speed increase. | |||
Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with | |||
{{WeaponsChart}} | {{WeaponsChart}} | ||
Line 25: | Line 21: | ||
<pre>(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay</pre> | <pre>(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay</pre> | ||
The formula for calculating swing speed is as follows: | |||
<pre>15000 / (Current Stamina (max 100) + 100) * Weapon Speed)</pre> | |||
==Swing Speed Increase Sources== | ==Swing Speed Increase Sources== | ||
There are multiple sources of swing speed increase: | There are multiple sources of swing speed increase: | ||
*[[Template:FoodSatisfaction|Delectable Foods]] | <div class="mw-collapsible mw-collapsed"> | ||
*[[Air Aspect|Air]] | * [[Template:FoodSatisfaction|Delectable Foods]] | ||
*[[Chivalry]], [[Focus]], [[Taste Identification|Taste ID]] or [[Cooking]] Skills | <div class="mw-collapsible-content"><pre>Delectable Food gives a swing speed increase of 5% + 10% * (Highest Skill / 100). Highest skill refers to the highest skill between Taste ID or Cooking</pre> | ||
*[[Mastery Chain|Swing Speed Increase or Effective Chivalry]] Mastery Chain Links | </div> | ||
*[[Weapon and Parry Codex|Fencing or Wrestling Codex]] | </div> | ||
*[[Arcane Rune|Frenzy Arcane Runes]] | <div class="mw-collapsible mw-collapsed"> | ||
* [[Air Aspect|Air]], [[Holy Aspect|Holy]] or [[Void Aspect|Void]] Aspect Armor | |||
<div class="mw-collapsible-content">{{AirSwingSpeed}}{{Template:HolySwingSpeed}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed"> | |||
* [[Chivalry]], [[Focus]], [[Taste Identification|Taste ID]], [[Arms Lore]], [[Anatomy]], [[Resisting Spells]] or [[Cooking]] Skills | |||
<div class="mw-collapsible-content"><pre>Chivalry provides a swing speed increase of 15% * (skill / 100) | |||
Focus provides a swing speed increase of 15% * (skill / 100) | |||
Taste ID or Cooking provide a swing speed increase of 10% * (skill / 100) | |||
Arms Lore provides a swing speed increase of 5% * (skill / 100) | |||
Anatomy provides a swing speed increase of 5% * (skill / 100) | |||
Resisting Spells provides a swing speed increase of 10% * (skill / 100) | |||
</pre> | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed"> | |||
* [[Mastery Chain|Swing Speed Increase or Effective Chivalry]] Mastery Chain Links | |||
<div class="mw-collapsible-content">{{Template:SwingSpeedLinks}}{{Template:ChivalryLinks}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed"> | |||
* [[Weapon and Parry Codex|Fencing or Wrestling Codex]] | |||
<div class="mw-collapsible-content"><pre>Fencing - Aggressive (stance) provides a bonus of 2.5% per rank. At rank 7 aggressive stance provides 17.5% swing speed increase. | |||
Fencing - Flurry (finisher) provides 20% swing speed increase for 30 seconds. | |||
Fencing - Swiftstrikes (ability) provides 5% swing speed increase per hit for 15 seconds, with a max of 25%. | |||
Wrestling - Brawl (ability) provides 4% swing speed per hit for 15 seconds, with a max of 20%</pre> | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed"> | |||
* [[Arcane Rune|Frenzy Arcane Runes]] | |||
<div class="mw-collapsible-content"><pre>Frenzy runes provide 7.5% swing speed increase</pre> | |||
</div> | |||
</div> | |||
All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase. | All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase. | ||
==Overcapping Swing Speed== | |||
* When making Melee Attacks against creatures, if a player's Swing Speed exceeds their Swing Speed Cap, any excess bonuses to Swing Speed will be converted into a Damage Bonus against the creature on a 1% to 1% ratio | |||
* Below is an example: | |||
<pre> | |||
A player has 75% Swing Speed bonuses for their character but a Swing Speed Cap of 60% | |||
The player will receive a (75% - 60%) = +15% Damage bonus against the creature</pre> | |||
==Swing Speed Calculator== | ==Swing Speed Calculator== | ||
A swing speed calculator can be found [https://www.outlandsbutler.com/swingspeed '''here.'''] | A swing speed calculator can be found [https://www.outlandsbutler.com/swingspeed '''here.'''] | ||
==The Value of Swing Speed== | ==The Value of Swing Speed== | ||
Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last. | * Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often. | ||
* Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last. | |||
[[File: | [[File:Swingspeedchart2.png|link=]] |
Latest revision as of 17:42, 6 June 2025
Summary
This page talks about the advanced mechanics of swing speed.
- Swing speed refers to how quickly a character can perform attacks with their equipped weapon.
- It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.
- The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.
- Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
- Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.
Swing speed increase is capped at 50%, which can be increased by 10% with Redline for a total of 60%.
Weapon Base Swing Speed
- Each different type of weapon has a base speed found in the chart below, base Sec/Swing is calculated with 100 stamina.
- Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 60% swing speed increase.
Speed | Sec/Swing | Base | DiceCount | DiceMax | MinDmg | MaxDmg | Avg Dmg | Avg Dmg vs 35AR |
Avg Dmg vs 95AR |
Avg DPS | Avg DPS 35AR |
Avg DPS 95AR |
Sec/Swing 40% SSi |
Sec/Swing 50% SSi |
Sec/Swing 60% SSi | ||
Interrupt | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fencing | 58 | 1.29 | 4 | 4 | 4 | 8 | 20 | 14 | 11.57 | 7.42 | 10.85 | 8.97 | 5.75 | 0.77 | 0.65 | 0.52 | (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri |
Swordsmanship | 56 | 1.34 | 5 | 5 | 3 | 10 | 20 | 15 | 12.4 | 7.95 | 11.19 | 9.25 | 5.93 | 0.8 | 0.67 | 0.54 | (1H) Katana, Cutlass, Scimitar |
Mace Fighting | 54 | 1.39 | 3 | 6 | 3 | 9 | 21 | 15 | 12.40 | 7.95 | 10.79 | 8.92 | 5.72 | 0.83 | 0.7 | 0.56 | (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club |
Grinding (Light) | |||||||||||||||||
Fencing | 50 | 1.5 | 7 | 4 | 4 | 11 | 23 | 17 | 14.05 | 9.01 | 11.33 | 9.37 | 6.01 | 0.9 | 0.75 | 0.6 | (1H) Warfork, Epee, Rapier, Fencing Sabre |
Swordsmanship | 48 | 1.56 | 8 | 5 | 3 | 13 | 23 | 18 | 14.88 | 9.54 | 11.54 | 9.54 | 6.12 | 0.94 | 0.78 | 0.62 | (1H) Longswords, Broadsword, Viking Sword, Norse Axe |
Mace Fighting | 46 | 1.63 | 6 | 6 | 3 | 12 | 24 | 18 | 14.88 | 9.54 | 11.04 | 9.13 | 5.85 | 0.98 | 0.82 | 0.65 | (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe |
Archery | 34 | 2.21 | 9 | 4 | 4 | 13 | 25 | 19 | 15.71 | 10.07 | 8.6 | 7.11 | 4.56 | 1.33 | 1.11 | 0.88 | (2H) Bow, Hunting Bow, Recurve Bow |
Wrestling | 50 | 1.5 | 8 | 5 | 3 | 13 | 23 | 18 | 14.88 | 9.54 | 12 | 9.92 | 6.36 | 0.9 | 0.75 | 0.6 | (2H) Martial Manual, Cestus, Fistblade |
Grinding (Medium) | |||||||||||||||||
Fencing | 40 | 1.88 | 9 | 4 | 6 | 13 | 33 | 23 | 19.02 | 12.18 | 12.23 | 10.12 | 6.48 | 1.13 | 0.94 | 0.75 | (2H) Short Spear, Pitchfork |
Swordsmanship | 38 | 1.97 | 12 | 5 | 4 | 17 | 32 | 24.5 | 20.26 | 12.98 | 12.44 | 10.28 | 6.59 | 1.18 | 0.99 | 0.79 | (2H) Axe, Battle Axe, Double Axe, Large Battle Axe, Executioner's Axe, Two-Handed Axe, Hatchet |
Mace Fighting | 36 | 2.08 | 9 | 6 | 4 | 15 | 33 | 24 | 19.84 | 12.71 | 11.54 | 9.54 | 6.11 | 1.25 | 1.04 | 0.83 | (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook |
Archery | 28 | 2.68 | 11 | 4 | 6 | 15 | 35 | 25 | 20.67 | 13.24 | 9.33 | 7.71 | 4.94 | 1.61 | 1.34 | 1.07 | (1H) Crossbow, Balestra, Pistol Crossbow |
Burst | |||||||||||||||||
Fencing | 30 | 2.5 | 13 | 4 | 6 | 17 | 37 | 27 | 22.32 | 14.3 | 10.8 | 8.93 | 5.72 | 1.5 | 1.25 | 1 | (2H) Spear, Sarissa |
Swordsmanship | 25 | 3 | 16 | 5 | 6 | 21 | 46 | 33.5 | 27.7 | 17.75 | 11.17 | 9.23 | 5.92 | 1.8 | 1.5 | 1.2 | (2H) Halberd, Bardiche, Zweihander, Great Axe |
Mace Fighting | 27 | 2.78 | 12 | 6 | 5 | 18 | 42 | 30 | 24.80 | 15.89 | 10.79 | 8.92 | 5.72 | 1.67 | 1.39 | 1.11 | (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club |
Archery | 20 | 3.75 | 13 | 4 | 8 | 17 | 45 | 31 | 25.63 | 16.42 | 8.27 | 6.83 | 4.38 | 2.25 | 1.88 | 1.5 | (2H) Heavy Crossbow, Rampart Crossbow, Great Bow |
Fishing | 20 | 3.75 | 14 | 4 | 8 | 15 | 43 | 29 | 23.98 | 15.36 | 7.73 | 6.39 | 4.1 | 2.25 | 1.88 | 1.5 | (2H) Harpoon, Trident |
Arcane | 32 | 2.34 | 6 | 6 | 3 | 12 | 24 | 18 | 14.88 | 9.54 | 7.69 | 6.36 | 4.08 | 1.40 | 1.17 | 0.94 | (2H) Arcane Staves |
Swing Speed Caps at 60% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red - currently none) | |||||||||||||||||
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing | |||||||||||||||||
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures (This is to offset not being able to use a shield) |
Swing Speed Formula
The formula for calculating a player's final swing delay is as follows:
(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay
The formula for calculating swing speed is as follows:
15000 / (Current Stamina (max 100) + 100) * Weapon Speed)
Swing Speed Increase Sources
There are multiple sources of swing speed increase:
- Swing Speed Increase or Effective Chivalry Mastery Chain Links
All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.
Overcapping Swing Speed
- When making Melee Attacks against creatures, if a player's Swing Speed exceeds their Swing Speed Cap, any excess bonuses to Swing Speed will be converted into a Damage Bonus against the creature on a 1% to 1% ratio
- Below is an example:
A player has 75% Swing Speed bonuses for their character but a Swing Speed Cap of 60% The player will receive a (75% - 60%) = +15% Damage bonus against the creature
Swing Speed Calculator
A swing speed calculator can be found here.
The Value of Swing Speed
- Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
- Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.