Arcane: Difference between revisions

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[[Category:Skills]][[Category:PvM]][[Category:Arcane]]
[[Category:Skills]][[Category:PvM]][[Category:Arcane]]
==Description==
* The Arcane skill determines the player's chance to attack or avoid attacks while using an Arcane-skill weapon, known as an Arcane Staff. As players hit creatures with an Arcane Staff, it creates an Arcane Buildup, providing large spell damage and damage resistance bonuses to the player. However, any Arcane Buildup is lost if the player controls any followers or uses any bardic skills at any time. Arcane skill also grants a chance to avoid interruption when casting spells. Players with at least 80 skill in Arcane, Wrestling, and Magery can continue to cast spells while wielding an Arcane Staff.
==Summary==
==Summary==
* Players with the Arcane Skill can wield [[Arcane Staff|Arcane Staves]] a new class of weapon that is designed around supporting "pure mage" builds
* Players with the Arcane Skill can wield [[Arcane Staff|Arcane Staves]] a new class of weapon that is designed around supporting "pure mage" builds
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* The Arcane skill will boost the benefits players receive from [[Arcane Rune|Arcane Runes]] and Arcane Buildup
* The Arcane skill will boost the benefits players receive from [[Arcane Rune|Arcane Runes]] and Arcane Buildup
* A players chance to hit/defend with an Arcane Staff is based on their Arcane skill, but is also capped by their Wrestling skill
* A players chance to hit/defend with an Arcane Staff is based on their Arcane skill, but is also capped by their Wrestling skill
* Players with 80 Arcane and 80 [[Wrestling]] skill will be able to cast with an Arcane Staff equipped
* Players with 80 Arcane, 80 [[Wrestling]] and 80 [[Magery]] skill will be able to cast with an Arcane Staff equipped
* See [[Arcane Staff|Arcane Staves]] for combat specific details
* See [[Arcane Staff|Arcane Staves]] for combat specific details
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
** Stationary delays scale in PvP based on a player's Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)


[[File:skillgump-arcane.png|link=]]
[[File:skillgump-arcane.png|link=]]
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==PvM==
==PvM==
* Players have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped
* Players have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped
* Players with the Arcane Skill will now receive a (50% * (Arcane Skill / 100)) bonus to the effectiveness of nearby [[Arcane Rune|Arcane Runes]]
* Players with the Arcane Skill will now receive a (25% * (Arcane Skill / 100)) bonus to the effectiveness of nearby [[Arcane Rune|Arcane Runes]]
 
 
==PvP Stationary Effects and Requirements==
Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire
 
 
Weapon Swing Delay in PvP
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]
* Examples
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon
<br>
Damage Delays in PvP
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)
* Examples
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage
** A player with 100 Dex will have no delay for Ranged Weapon damage
 


==Codex==
==Codex==
* 80 Arcane and 80 [[Wrestling]] is required to use an [[Arcane Codex]]
* 80 Arcane, 80 [[Wrestling]] and 80 [[Magery]] is required to use an [[Arcane Codex]]
* [[Arcane Staff|Arcane Staves]] benefit from Stances and Finishers provided by an Arcane Codex
* [[Arcane Staff|Arcane Staves]] benefit from Stances and Finishers provided by an Arcane Codex


{{ArcaneCodex}}
{{ArcaneCodex}}


==Training==
==Training==

Latest revision as of 02:29, 26 June 2025

Description

  • The Arcane skill determines the player's chance to attack or avoid attacks while using an Arcane-skill weapon, known as an Arcane Staff. As players hit creatures with an Arcane Staff, it creates an Arcane Buildup, providing large spell damage and damage resistance bonuses to the player. However, any Arcane Buildup is lost if the player controls any followers or uses any bardic skills at any time. Arcane skill also grants a chance to avoid interruption when casting spells. Players with at least 80 skill in Arcane, Wrestling, and Magery can continue to cast spells while wielding an Arcane Staff.

Summary

  • Players with the Arcane Skill can wield Arcane Staves a new class of weapon that is designed around supporting "pure mage" builds
    • Players having followers or using Barding skills within the last 60 seconds will lose:
      • Arcane Buildup
      • Arcane Codex Stances and Arcane Codex Finishers
      • Weapon Abilities for Arcane Staves
  • Players with the Arcane Skill can chose Arcanist for the Paperdoll skill title
  • The Arcane skill will boost the benefits players receive from Arcane Runes and Arcane Buildup
  • A players chance to hit/defend with an Arcane Staff is based on their Arcane skill, but is also capped by their Wrestling skill
  • Players with 80 Arcane, 80 Wrestling and 80 Magery skill will be able to cast with an Arcane Staff equipped
  • See Arcane Staves for combat specific details
  • Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
    • Stationary delays scale in PvP based on a player's Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)

PvM

  • Players have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped
  • Players with the Arcane Skill will now receive a (25% * (Arcane Skill / 100)) bonus to the effectiveness of nearby Arcane Runes


PvP Stationary Effects and Requirements

Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire


Weapon Swing Delay in PvP

  • The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]
  • Examples
    • A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon
    • A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon
    • A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon


Damage Delays in PvP

  • When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)
  • Examples
    • A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage
    • A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage
    • A player with 100 Dex will have no delay for Ranged Weapon damage


Codex


Arcane Codex Stances, Finishers and Abilities
Type Name Description
Stance Leech Has a 3% chance per rank on hit to restore 10 mana
Stance Shield Weapon swings increase your damage resistance by 4% per rank for 5 seconds (does not stack)
Stance Scatter Deals an additional 2% of damage per rank to 3 additional random targets within 3 tiles, with each target hit having a 1% per rank chance to be hindered for 3 seconds
Stance Fracture Damage is increased by 2% per rank for every 25 armor rating target still has active (to a max of 8% per rank)
Stance Surge Damage is increased by 10% per rank if player has triggered an aspect special in the last 15 seconds
Finisher Drain Inflicts 250% of damage to target and restores 40 mana
Finisher Catalyst Inflicts 300% of Damage on target and consumes all Arcane Buildup, increasing Damage by (7% * Arcane Buildup Consumed)
Weapon Ability Seeking For next 15 seconds accuracy increased by 25% and attack speed increased by 15%
Weapon Ability Leyline For next 15 seconds player recovers 5 mana every 3 seconds
Weapon Ability Soulfire Immediately applies maximum arcane buildup


Training

  • Players gain Arcane Skill when making Melee Attacks or Casting Spells
Skill Activity
0-50 Train from NPC
50-80 Passively when making attacks with an Arcane Staff or when casting while equipped with an Arcane Staff in the New Player Dungeon
80-100 Passively when making attacks with an Arcane Staff or when casting while equipped with an Arcane Staff