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[[Category:Ships]] | [[Category:Ships]] | ||
==Summary== | ==Summary== | ||
* Ship Crewmembers | * Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the [[Begging]] Skill | ||
* Ship Crewmembers can | * Ship Crewmembers can be found as loot while out seafaring | ||
* The Begging Skill "Motivation" mechanic increases Crewmember Damage by '''(25% * (Begging Skill / 100)) for 5 minutes''' [no longer impacts [[Wrestling]] Skill] | * The Begging Skill "Motivation" mechanic increases Crewmember Damage by '''(25% * (Begging Skill / 100)) for 5 minutes''' [no longer impacts [[Wrestling]] Skill] | ||
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea | * Each NPC Crewmember has a Profession that provides certain bonuses while out at sea | ||
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] | * Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]] which costs doubloons | ||
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns | * Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns | ||
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns | * Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns | ||
| Line 11: | Line 11: | ||
==Ship Crewmember Professions== | ==Ship Crewmember Professions== | ||
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned | * Every Profession has a set list of Ship Bonuses that is rolled on when spawned | ||
{{ShipCrewmembers}} | {{ShipCrewmembers}} | ||
| Line 20: | Line 17: | ||
==Crewmember Ranks== | ==Crewmember Ranks== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! | ! (pips) Rank | ||
! Cost<br />(Doubloons) | ! Cost<br />(Doubloons) | ||
! HitPoints Bonus | ! HitPoints Bonus | ||
| Line 26: | Line 23: | ||
! Wrestling Bonus | ! Wrestling Bonus | ||
|- | |- | ||
| [[File:shipcrewrank1.png|link=]]<br />Novice | | [[File:shipcrewrank1.png|link=]]<br />(1) Novice | ||
| 600 | | 600 | ||
| 0% | | 0% | ||
| Line 32: | Line 29: | ||
| 0% | | 0% | ||
|- | |- | ||
| [[File:shipcrewrank2.png|link=]]<br />Adept | | [[File:shipcrewrank2.png|link=]]<br />(2) Adept | ||
| 700 | | 700 | ||
| +5% | | +5% | ||
| Line 38: | Line 35: | ||
| +3% | | +3% | ||
|- | |- | ||
| [[File:shipcrewrank3.png|link=]]<br />Veteran | | [[File:shipcrewrank3.png|link=]]<br />(3) Veteran | ||
| 600 | | 600 | ||
| +10% | | +10% | ||
| Line 44: | Line 41: | ||
| +6% | | +6% | ||
|- | |- | ||
| [[File:shipcrewrank4.png|link=]]<br />Expert | | [[File:shipcrewrank4.png|link=]]<br />(4) Expert | ||
| 900 | | 900 | ||
| +15% | | +15% | ||
| Line 50: | Line 47: | ||
| +9% | | +9% | ||
|- | |- | ||
| [[File:shipcrewrank5.png|link=]]<br />Master | | [[File:shipcrewrank5.png|link=]]<br />(5) Master | ||
| 1000 | | 1000 | ||
| +20% | | +20% | ||
| Line 56: | Line 53: | ||
| +12% | | +12% | ||
|- | |- | ||
| [[File:shipcrewrank6.png|link=]]<br />Heroic | | [[File:shipcrewrank6.png|link=]]<br />(6) Heroic | ||
| 10000 | | 10000 | ||
| +25% | | +25% | ||
| Line 62: | Line 59: | ||
| +15% | | +15% | ||
|- | |- | ||
| [[File:shipcrewrank7.png|link=]]<br />Legendary | | [[File:shipcrewrank7.png|link=]]<br />(7) Legendary | ||
| 25000 | | 25000 | ||
| +30% | | +30% | ||
| Line 72: | Line 69: | ||
==Ship Crewmember Stats== | ==Ship Crewmember Stats== | ||
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.) | * Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.) | ||
* Each point (pip) grants one incremental ship bonus, and Crewmembers can potentially have multiple of the same Ship Bonus | |||
** Example: a carpenter can have 2% repair cooldown per 'pip' | |||
*** A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown | |||
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide. | * When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide. | ||
* When a ship crewmember gains Loyalty, it will gain points into that bonus | ** When a ship crewmember gains Loyalty, it will also gain points into that bonus. | ||
==Breach / Bravery== | ==Breach / Bravery== | ||
| Line 105: | Line 92: | ||
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember | * When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember | ||
* In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack) | * In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack) | ||
** Players will come across Pirate Booty as loot in a variety of seafaring activities | |||
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level | * The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level | ||
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch. | * Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch. | ||
* A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0) | * A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0) | ||
[[File:shipcrewmemberloyalty02.jpg|link=]] | [[File:shipcrewmemberloyalty02.jpg|link=]] | ||
===Loyalty Upgrade Increases=== | ===Loyalty Upgrade Increases=== | ||
Each Loyalty Level upgrade increases | * Each Loyalty Level upgrade slightly increases that crewmembers' ship bonuses as shown above | ||
** At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10. | |||
* The following attributes are also upgraded each level: | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Crewmember Bonuses | ! Crewmember Bonuses | ||
Latest revision as of 22:12, 14 June 2026
Summary
- Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the Begging Skill
- Ship Crewmembers can be found as loot while out seafaring
- The Begging Skill "Motivation" mechanic increases Crewmember Damage by (25% * (Begging Skill / 100)) for 5 minutes [no longer impacts Wrestling Skill]
- Each NPC Crewmember has a Profession that provides certain bonuses while out at sea
- Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a Dockmaster which costs doubloons
- Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns
- Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns
- Undesired crewmembers can be converted into Arcane Essence at the Prevalia Exchange
Ship Crewmember Professions
- Every Profession has a set list of Ship Bonuses that is rolled on when spawned

Ship Crewmember Professions
| Carpenter | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Repair Cooldown
Hull Repair Amount Hull Max Hits |
2 2 1 |
0.1 0.1 0.05 |
| Maintenance: Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns) | |||
| Hedge Mage | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Wake Scalar
Crew Hit Points Greater Ability Cooldown |
.75 2 1 |
.0375 0.1 0.05 |
| Curse: Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack). | |||
| Navigator | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 80 Armor: 25 |
Movement Speed
Sails Max Hits Sails Repair Amount |
0.5 2 4 |
0.025 0.1 .2 |
| Ability: None | |||
| Powder Monkey | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Cannon Reload Time
Cannon Damage Regular Ability Cooldown |
3 0.5 1.0 |
0.15 0.025 0.05 |
| Powderkeg: Improves the damage of any Ship Bombs placed by players from this ship by 25% | |||
| Cook | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Crew Hit Points
Crew Bravery Crew Damage Crew Healing |
2 1.5 0.5 3 |
0.1 0.75 0.025 0.15 |
| Food Ration: Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds. | |||
| Marine | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 900 Damage: 26-30 Wrestling: 75 Armor: 50 |
Crew Boarding Chance
Crew Bravery Crew Damage |
4 1.5 0.5 |
0.2 0.75 0.025 |
| Ability: None | |||
| Orc Reaver | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 900 Damage: 30-34 Wrestling: 70 Armor: 50 |
Crew Damage
Crew Bravery Crew Boarding Chance |
0.5 1.5 4 |
0.025 0.75 0.2 |
| Ability: None | |||
| Raider | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 30-34 Wrestling: 75 Armor: 25 |
Crew Bravery
Crew Boarding Chance Crew Damage |
1.5 4 0.5 |
0.75 0.2 0.025 |
| Ability: None | |||
| Engineer | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Lesser Ability Cooldown
Regular Ability Cooldown Greater Ability Cooldown Cannon Reload Time Cannon Damage Repair Cooldown |
1 1 1 3 0.5 2 |
0.05 0.05 0.05 0.15 0.025 0.1 |
| Tinker: Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown. | |||
| Marksman | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 24-28 Wrestling: 85 Armor: 25 |
Cannon Accuracy
Cannon Damage Crew Bravery |
0.5 0.5 1.5 |
0.025 0.025 0.75 |
| Ability: None | |||
| Paviseman | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 24-28 Wrestling: 70 Armor: 75 |
Crew Hit Points
Cannon Accuracy Doubloons Earned |
2 0.5 0.5 |
0.1 0.025 0.025 |
| Ability: None | |||
| Sailor | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 1000 Damage: 26-30 Wrestling: 75 Armor: 25 |
Movement Speed
Sails Max Hits Sails Repair Amount Cannon Accuracy |
0.5 2 4 0.5 |
0.025 0.1 0.2 0.025 |
| Ability: None | |||
| Fisherman | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Effective Fishing Skill
Doubloons Earned Sails Max Hits Sails Repair Amount |
0.2 0.5 2 4 |
0.01 0.025 0.1 0.2 |
| Net: Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects. | |||
| Medic | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Crew Healing
Crew Hit Points |
3 2 |
0.15 0.1 |
| First Aid: Every 30-60 seconds will heal a random Crewmember for 15% Health. | |||
| Pilgrim | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Wake Scalar
Effective Fishing Skill Movement Speed |
0.75 0.2 0.5 |
0.0375 0.01 0.025 |
| Prayer: Every 30-60 seconds will heal all Crewmembers for 3% Health. | |||
| Sea Dog | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 1000 Damage: 26-30 Wrestling: 75 Armor: 25 |
Doubloons Earned
Movement Speed Crew Bravery Sails Max Hits |
0.5 0.5 1.5 2 |
0.025 0.025 .075 0.1 |
| Ability: None | |||
| Gunner | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 28-32 Wrestling: 75 Armor: 50 |
Cannon Damage
Cannon Accuracy Cannon Reload Time Guns Max Hits Guns Repair Amount |
0.5 0.5 3 2 4 |
0.025 0.025 0.15 0.1 0.2 |
| Ability: None | |||
| Merchant | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 26-30 Wrestling: 75 Armor: 25 |
Doubloons Earned
Tidings Movement Speed |
0.5 0.5 0.5 |
0.025 0.025 0.025 |
| Commerce: Increases Special and Rare loot drop chances by 1% | |||
| Pirate | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 1000 Damage: 26-30 Wrestling: 75 Armor: 25 |
Crew Boarding Chance
Doubloons Earned Cannon Damage Crew Damage Bonus |
4 0.5 0.5 0.5 |
0.2 0.025 0.025 0.025 |
| Ability: None | |||
| Spy | Potential Bonus | +% per level | |
|---|---|---|---|
![]() Base Stats
Hits: 800 Damage: 22-26 Wrestling: 80 Armor: 25 |
Wake Scalar
Tidings Lesser Ability Cooldown |
0.75 0.5 1.0 |
0.0375 0.025 0.05 |
| Poison: Has a 25% chance on Weapon hits to inflict Deadly Poison. | |||
Crewmember Ranks
| (pips) Rank | Cost (Doubloons) |
HitPoints Bonus | Damage Bonus | Wrestling Bonus |
|---|---|---|---|---|
(1) Novice |
600 | 0% | 0% | 0% |
(2) Adept |
700 | +5% | +4% | +3% |
(3) Veteran |
600 | +10% | +8% | +6% |
(4) Expert |
900 | +15% | +12% | +9% |
(5) Master |
1000 | +20% | +16% | +12% |
(6) Heroic |
10000 | +25% | +20% | +15% |
(7) Legendary |
25000 | +30% | +24% | +18% |
Ship Crewmember Stats
- Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)
- Each point (pip) grants one incremental ship bonus, and Crewmembers can potentially have multiple of the same Ship Bonus
- Example: a carpenter can have 2% repair cooldown per 'pip'
- A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown
- Example: a carpenter can have 2% repair cooldown per 'pip'
- When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.
- When a ship crewmember gains Loyalty, it will also gain points into that bonus.
Breach / Bravery
- The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions Wildands Expansion Patch Notes
Ship Crewmember Loyalty
- All Ship Crewmembers have a Loyalty Level ranging from 0-10
- Ship Crewmembers begin at Loyalty Level 0
- When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the Doubloon amount
- Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs
- A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
- Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember
- Loyalty Experience gain rate has been increased by 50% (Patch 11/8/21)
Loyalty and Pirate Booty
- When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
- In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
- Players will come across Pirate Booty as loot in a variety of seafaring activities
- The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
- Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.
- A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
Loyalty Upgrade Increases
- Each Loyalty Level upgrade slightly increases that crewmembers' ship bonuses as shown above
- At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.
- The following attributes are also upgraded each level:
| Crewmember Bonuses | Amount |
|---|---|
| HP Increase | +2.5% |
| Damage Increase | +2% |
| Wrestling Increase | +1.5% |
Ship People Things
| Ship People Things | ||||
|---|---|---|---|---|
Ships Overview |
Ship Hotbars |
Fishing |
Ocean Bosses | |
![]() Ship Crewmembers |
Ship Upgrades |
![]() Ship Salvaging |
Castaways | |




















