Client Options: Difference between revisions

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= General =
= General =
== General ==
=== Highlight game objects ===
=== Highlight game objects ===
Highlights the object that the curser is currently hovering over purple.
Highlights the object that the curser is currently hovering over purple.
Line 268: Line 269:


=== Hide Equipment Slots ===
=== Hide Equipment Slots ===
Hides the equipment slots normally displayed on the left side of a
Hides the equipment slots normally displayed on the left side of paperdolls.
 
* Type: Checkbox
* Default: Off
 
=== Adjust friendly non-human mobile opacity ===
Allows the player to adjust how opaque "friendly" (innocent/blue, allied/green) followers are, making things behind friendly followers more visible.
 
* Type: Checkbox
* Default: Off
 
==== Exclude Own Followers ====
Whether or not to adjust the player's own followers' opacity.
 
* Type: Checkbox
* Default: On
 
==== Opacity ====
How opaque or transparent to adjust friendly follower's opacity.
 
* Type: Slider
** Range: 10%-100%
* Default: 45%
 
=== Limit friendly non-human mobile size ===
Allows the player to limit the size, or set the max size, that "friendly" (innocent/blue, allied/green) followers sprites are (Their hitboxes always only take up 1 tile regardless).
 
* Type: Checkbox
* Default: Off
 
==== Exclude Own Followers ====
Whether or not to limit the size of the player's own followers.
 
* Type: Checkbox
* Default: On
 
==== Max Size? ====
The max size that friendly follower sprites appear.
 
* Type: Slider
** Range: 50-300 ''What unit is this?''
* Default: 150
 
== Gumps & Context ==
(Context refers to Context Menus, or the options show when single clicking mobiles and some items)
 
=== Disable the Menu Bar ===
When toggled this setting hides the top menu bar.
 
* Type: Checkbox
* Default: Off
 
=== Hold ALT key + right click to close Anchored gumps ===
Requires the player to hold the Alt key to close anchored gumps like macro buttons, spell icons or healthbars.
 
* Type: Checkbox
* Default: On
 
=== Hold ALT key to move gumps ===
Requires the player to hold the Alt key to move any gump, essentially locking UI elements from being accidentally moved.
 
* Type: Checkbox
* Default: Off
 
=== Close all Anchored gumps when right click on a group ===
Allows the player to close all gumps that are anchored together in a single click.
 
* Type: Checkbox
* Default: Off
 
=== Use standard skills gump ===
Toggles between the default "scroll" style skill gump and a more basic black and white skill gump.
 
* Type: Checkbox
* Default: On
 
=== Hold Shift for Context Menus ===
Requires players to hold down the shift key when single clicking a mobile or item to see context menus, as opposed to just single clicking them.
 
* Type: Checkbox
* Default: Off
 
=== Hold Shift to split stack of items ===
When toggled players can drag stacks of items freely without entering a quantity, and must hold the shift key down when lifting a stack of items to split the stack by a designated quantity.
 
By default, without this setting, the handling is reversed and holding shift lifts the entire stack.
 
* Type: Checkbox
* Default: Off
 
== Miscellaneous ==
=== Enable circle of transparency ===
This setting makes objects around the player's character transparent or partially transparent based on the settings below when enabled:
 
* Type: Checkbox
* Default: On
 
==== Size? ====
The range at which items are made transparent.
 
* Type: Slider
** Range: 50-200 ''What unit is this?"
* Default: 200
 
==== Transparency type ====
Allows players to select the method by which objects are made transparent at different ranges from the player's character.
 
* Type: Dropdown
* Default: Modern
 
{| class="wikitable"
! Options
|-
| Full
|-
| Gradient
|-
| Modern
|}
 
==== Maximum transparency ====
The maximum transparency items will be reduced to.
 
* Type: Slider
** Range: 30-90%
* Default: 80%
 
==== Outline impassable objects affected by CoT ====
'Note: This setting has not been publicly released and may be subject to change'
 
Outlines objects that cannot be walked through, that have been made partially transparent by the circle of transparency setting.
 
* Type: Checkbox
* Default: Off
 
===== Outline color =====
The color to outline impassible objects with.
 
* Type: Hue Selection
* Default: 32
 
=== Hide "Screenshot stored in" message ===
Hides the system message that lists where a screen shot was saved after taking a screenshot.
 
* Type: Checkbox
* Default: On
 
=== Objects alpha fading ===
Whether or not objects fade in when dropped on the ground by another player
 
* Type: Checkbox
* Default: On
 
=== Text alpha fading ===
Whether or not tooltip text fades out.
 
* Type: Checkbox
* Default: On
 
=== Show target range indicator ===
Toggles the display of target distance from player in tiles, on the player's targeting reticles. Works on health bar gumps as well as when directly targeting mobiles.
 
* Type: Checkbox
* Default: On
 
=== Inform when stats change ===
Toggles whether or not a message is show when a character stat changes and by how much.
 
* Type: Checkbox
* Default: On
 
=== Inform when skills change ===
Toggles whether or not a message is show when a character skill changes and by how much.
 
* Type: Checkbox
* Default: On
 
== Health Bars & Drag Select ==
=== Health bars ===
==== Use custom healthbars gump ====
Toggles between a more basic compact health bar gump style and the larger original style of health bar gumps and party member healthbar gumps.
 
* Type: Checkbox
* Default: On
 
===== Opaque background =====
When toggled makes the background of the custom healthbar gump a more opaque black, instead of a more transparent background in the color the mobiles' notoriety.
 
* Type: Checkbox
* Default: On
 
==== Close heathbar gumps when ====
Allows the player to choose when or if healthbar gumps are automatically closed.
 
* Type: Dropdown
* Default: Mobile is dead
 
{| class="wikitable"
! Options
|-
| None
|-
| Mobile is out of range
|-
| Mobile is dead
|}
 
==== Disable extended party health bars ====
Disables party member's mana and stamina from being shown on their healthbars (And as a result makes them smaller).
 
* Type: Checkbox
* Default: Off
 
==== Save followers healthbars on logout ====
Saves the location of the player's followers healthbars so they reopen in the same place on login.
 
 
* Type: Checkbox
* Default: On
 
==== Keep Followers HP Bar at the same place ====
When toggled the client will automatically open the player's follower's healthbars in the same place their last follower's healthbar was.
 
 
* Type: Checkbox
* Default: On
 
=== Drag Select ===
<blockquote>Enable Drag and Select options for healthbars:
- Disable - disable selection<br>
- None - no modification key
Note: The selected modifier key should not repeat</blockquote>
 
==== Select All Modifier ====
Allows the player to select a key to grab all healthbars, grab all healthbars when no key is pressed or disable grabbing all mobiles healthbars together.
 
* Type: Dropdown
* Default: Shift
 
{| class="wikitable"
! Options
|-
| Disable
|-
| None
|-
| Ctrl
|-
| Shift
|-
| Alt
|}
 
==== Select Players Modifier ====
Allows the player to select a key to grab player healthbars, grab player healthbars when no key is pressed or disable grabbing only player healthbars.
 
* Type: Dropdown
* Default: Ctrl
 
{| class="wikitable"
! Options
|-
| Disable
|-
| None
|-
| Ctrl
|-
| Shift
|-
| Alt
|}
 
==== Select Monsters Modifier ====
Allows the player to select a key to grab creature healthbars, grab creature healthbars when no key is pressed or disable grabbing only creature healthbars.
 
* Type: Dropdown
* Default: Alt
 
{| class="wikitable"
! Options
|-
| Disable
|-
| None
|-
| Ctrl
|-
| Shift
|-
| Alt
|}
 
==== Select Visible Nameplates Mod. ====
Allows the player to select a key to only grab healthbars from mobiles with a visible [[Client Options/Nameplates|nameplate]] or grab them when when no key is pressed or disable only grabbing healthbars from mobiles with visible nameplates.
 
* Type: Dropdown
* Default: Disable
 
{| class="wikitable"
! Options
|-
| Disable
|-
| None
|-
| Ctrl
|-
| Shift
|-
| Alt
|}
 
==== Starting X position of health bars ====
Where the first drag-selected health bars appear when grabbed, in pixels from the left of the screen. Overridden by [[Client Options#Use collectors for drag select|Use collectors for drag select]].
 
* Type: Slider
** Range: 0 to the width of the screen (pixels)
* Default: 100px
 
==== Starting Y position of health bars ====
Where the first drag-selected health bars appear when grabbed, in pixels from the top of the screen. Overridden by [[Client Options#Use collectors for drag select|Use collectors for drag select]].
 
* Type: Slider
** Range: 0 to the height of the screen (pixels)
* Default: 100px
 
==== Anchored Healthbar ====
When toggled drag-selected healthbars will be anchored together automatically.
 
* Type: Checkbox
* Default: On
 
==== Use collectors for drag select ====
When toggled drag-select will organize selected healthbars into any applicable [[Client Options/Health Bar Collectors|health bar collectors]]. This setting takes priority over other location-based drag select settings.
 
* Type: Checkbox
* Default: Off

Latest revision as of 19:19, 14 September 2025

Outlands' Customized ClassicUO client has many options to improve and customize players' experiences, a list and description of each setting can be found below.

The options menu can be accessed via the Options button in the paperdoll, or by using the default hotkey Ctrl + O.

General

General

Highlight game objects

Highlights the object that the curser is currently hovering over purple.

  • Type: Checkbox
  • Default: On

Always Run

Toggles whether or not a character runs when the curser is held closer to the character.

  • Type: Checkbox
  • Default: On

Unless Hidden

Toggles whether the character will always run if hidden

  • Type: Checkbox
  • Default: On

Auto Open Doors

Toggles whether doors are automatically opened when the character touches them or not, when off the player is required to double-click doors to open them

  • Type: Checkbox
  • Default: On

Smooth Doors?

???

  • Type: Checkbox
  • Default: On

Unless Hidden

Toggles whether doors will automatically open while the player is hidden.

  • Type: Checkbox
  • Default: Off

No color for object out of range?

Objects outside of the players render/draw distance (18 tiles) will render in greyscale.

  • Type: Checkbox
  • Default: Off

Hold down left mouse button to grab healthbars/items

Toggles whether health bars and items will be grabbed if the curser hovers over them while left-click is held, also called "Sallos Easy Grab".

  • Type: Checkbox
  • Default: On

Movement

Prevent movement through certain mobiles with <100% stam

This option prevents rubberbanding, but can sometimes block you from walking through mobs even though you could. If walking through mobs whenever possible is important to you, uncheck this option.

Tip: You can create a macro to toggle this option.

Toggles whether or not the player can attempt to walk over a mobile while below max stamina, which would cause them to "rubberband". This setting currently also prevents the player from walking through mobiles they normally could in stamina-requirement free zones'

  • Type: Checkbox
  • Default: On

Corpses

Auto Open Corpses

Toggles whether the client will attempt to open nearby corpses.

  • Type: Checkbox
  • Default: On

Corpse Open Range

The distance, in tiles, that the client will attempt to open corpses in.

  • Type: Positive Integer
  • Default: 2

Corpse Open Conditions

The conditions in which the client will not try to automatically open corpses in, since opening corpses will cancel any targeting reticles or break invisibility/being hidden.

  • Type: Dropdown
  • Default: Not While Hidden Or Targeting
Options
Always
Not While Targeting
Not While Hidden
Not While Hidden Or Targeting

Ignore innocent (blue) corpses

Toggles whether or not the client will attempt to open innocent notoriety corpses.

  • Type: Checkbox
  • Default: On

Grid Loot

Block looting innocent (blue) corpses in grid loot

Toggles whether players have to untick "Block Looting" in the Grid Loot menu before looting innocent notoriety corpses.

  • Type: Checkbox
  • Default: On

Block looting allied (green) corpses in grid loot

Toggles whether players have to untick "Block Looting" in the Grid Loot menu before looting allied notoriety corpses.

  • Type: Checkbox
  • Default: On

Corpse Gump Mode

Allows players to select which corpse looting gump(s) are visible when a corpse is opened.

  • Type: Dropdown
  • Default: Both
Options
Only Corpse Gump
Only Grid Loot
Both

Use Outlands theming for Grid Loot

Toggles between Outlands' Grid Loot menu theme and the basic theme.

  • Type: Checkbox
  • Default: On

Auto close Grid Loot when no items

Automatically closes Grid Loot when the corpse no longer has items on it.

  • Type: Checkbox
  • Default: On

Miscellaneous

Query before attempting to loot an innocent (blue) corpse

Toggles whether or not the client will bring up a confirmation prompt before the player can loot an innocent notoriety corpse.

  • Type: Checkbox
  • Default: Off

Color corpse gump by notoriety?

Toggles whether the corpse gump/Grid Loot menu matches the color of it's corpse's notoriety.

  • Type: Checkbox
  • Default: On

Show incoming new corpses?

Toggles whether the name/label of corpses pop up when they come into a player's game window.

  • Type: Checkbox
  • Default: On

Mobiles

Show HP

Toggles if a mobile's hit points are displayed on each mobile's sprite.

  • Type: Checkbox
  • Default: Off

Type

Allows a player to select which types of visual display are shown, Line being displayed under a mobile and Percentage above each mobile.

  • Type: Dropdown
  • Default: Line
Options
Percentage
Line
Both

Mode?

Allows a player to select when the visual displays are shown conditionally.

  • Type: Dropdown
  • Default: Always
Options
Always
Less than 100 %
Smart?

Highlight poisoned?

Toggles whether a mobile is highlighted a certain color when poisoned.

  • Type: Checkbox
  • Default: Off

Poisoned Color

Allows the player to select a hue to highlight poisoned mobiles.

  • Type: Hue Selection
  • Default: 68

Highlight paralyzed?

Toggles whether a mobile is highlighted a certain color when paralyzed.

  • Type: Checkbox
  • Default: Off

Paralyzed Color

Allows the player to select a hue to highlight paralyzed mobiles.

  • Type: Hue Selection
  • Default: 332

Highlight invulnerable?

Toggles whether a mobile is highlighted a certain color when invulnerable. Confirm these work at all

  • Type: Checkbox
  • Default: Off

Invulnerable Color

Allows the player to select a hue to highlight invulnerable mobiles.

  • Type: Hue Selection
  • Default: 48

Show incoming new mobiles

Toggles whether the name/label of mobiles pop up when they come into a player's game window.

  • Type: Checkbox
  • Default: On

Lock Rename Follower (Ctrl + Alt to rename)

Requires Ctrl and Alt to be held down while selecting a follower's name to rename (without this option it's easier to accidentally start typing into their health bar and not triggering hotkeys as a result). By default followers can just be renamed by clicking on their name in their healthbar gump.

  • Type: Checkbox
  • Default: Off

Aura under feet

Allows players to select when to show a notoriety-hued aura under mobiles.

  • Type: Dropdown
  • Default: None
Options
None
Warmode
Ctrl+Shift
Always

Custom color aura for party members

When toggled members of the same party will have their aura show with this color instead of their notoriety hue. This works independently of the Flag Green to Party setting in the party gump.

  • Type: Checkbox
  • Default: On
Party Aura Color

The color to override party members' aura hue with.

  • Type: Hue Selection
  • Default: 68

Hide Helmets in Paperdoll

Hides any worn item in the ArmorHelm layer of character's paperdolls, items on this layer are still displayed in the equipment slots.

  • Type: Checkbox
  • Default: Off

Hide Equipment Slots

Hides the equipment slots normally displayed on the left side of paperdolls.

  • Type: Checkbox
  • Default: Off

Adjust friendly non-human mobile opacity

Allows the player to adjust how opaque "friendly" (innocent/blue, allied/green) followers are, making things behind friendly followers more visible.

  • Type: Checkbox
  • Default: Off

Exclude Own Followers

Whether or not to adjust the player's own followers' opacity.

  • Type: Checkbox
  • Default: On

Opacity

How opaque or transparent to adjust friendly follower's opacity.

  • Type: Slider
    • Range: 10%-100%
  • Default: 45%

Limit friendly non-human mobile size

Allows the player to limit the size, or set the max size, that "friendly" (innocent/blue, allied/green) followers sprites are (Their hitboxes always only take up 1 tile regardless).

  • Type: Checkbox
  • Default: Off

Exclude Own Followers

Whether or not to limit the size of the player's own followers.

  • Type: Checkbox
  • Default: On

Max Size?

The max size that friendly follower sprites appear.

  • Type: Slider
    • Range: 50-300 What unit is this?
  • Default: 150

Gumps & Context

(Context refers to Context Menus, or the options show when single clicking mobiles and some items)

Disable the Menu Bar

When toggled this setting hides the top menu bar.

  • Type: Checkbox
  • Default: Off

Hold ALT key + right click to close Anchored gumps

Requires the player to hold the Alt key to close anchored gumps like macro buttons, spell icons or healthbars.

  • Type: Checkbox
  • Default: On

Hold ALT key to move gumps

Requires the player to hold the Alt key to move any gump, essentially locking UI elements from being accidentally moved.

  • Type: Checkbox
  • Default: Off

Close all Anchored gumps when right click on a group

Allows the player to close all gumps that are anchored together in a single click.

  • Type: Checkbox
  • Default: Off

Use standard skills gump

Toggles between the default "scroll" style skill gump and a more basic black and white skill gump.

  • Type: Checkbox
  • Default: On

Hold Shift for Context Menus

Requires players to hold down the shift key when single clicking a mobile or item to see context menus, as opposed to just single clicking them.

  • Type: Checkbox
  • Default: Off

Hold Shift to split stack of items

When toggled players can drag stacks of items freely without entering a quantity, and must hold the shift key down when lifting a stack of items to split the stack by a designated quantity.

By default, without this setting, the handling is reversed and holding shift lifts the entire stack.

  • Type: Checkbox
  • Default: Off

Miscellaneous

Enable circle of transparency

This setting makes objects around the player's character transparent or partially transparent based on the settings below when enabled:

  • Type: Checkbox
  • Default: On

Size?

The range at which items are made transparent.

  • Type: Slider
    • Range: 50-200 What unit is this?"
  • Default: 200

Transparency type

Allows players to select the method by which objects are made transparent at different ranges from the player's character.

  • Type: Dropdown
  • Default: Modern
Options
Full
Gradient
Modern

Maximum transparency

The maximum transparency items will be reduced to.

  • Type: Slider
    • Range: 30-90%
  • Default: 80%

Outline impassable objects affected by CoT

'Note: This setting has not been publicly released and may be subject to change'

Outlines objects that cannot be walked through, that have been made partially transparent by the circle of transparency setting.

  • Type: Checkbox
  • Default: Off
Outline color

The color to outline impassible objects with.

  • Type: Hue Selection
  • Default: 32

Hide "Screenshot stored in" message

Hides the system message that lists where a screen shot was saved after taking a screenshot.

  • Type: Checkbox
  • Default: On

Objects alpha fading

Whether or not objects fade in when dropped on the ground by another player

  • Type: Checkbox
  • Default: On

Text alpha fading

Whether or not tooltip text fades out.

  • Type: Checkbox
  • Default: On

Show target range indicator

Toggles the display of target distance from player in tiles, on the player's targeting reticles. Works on health bar gumps as well as when directly targeting mobiles.

  • Type: Checkbox
  • Default: On

Inform when stats change

Toggles whether or not a message is show when a character stat changes and by how much.

  • Type: Checkbox
  • Default: On

Inform when skills change

Toggles whether or not a message is show when a character skill changes and by how much.

  • Type: Checkbox
  • Default: On

Health Bars & Drag Select

Health bars

Use custom healthbars gump

Toggles between a more basic compact health bar gump style and the larger original style of health bar gumps and party member healthbar gumps.

  • Type: Checkbox
  • Default: On
Opaque background

When toggled makes the background of the custom healthbar gump a more opaque black, instead of a more transparent background in the color the mobiles' notoriety.

  • Type: Checkbox
  • Default: On

Close heathbar gumps when

Allows the player to choose when or if healthbar gumps are automatically closed.

  • Type: Dropdown
  • Default: Mobile is dead
Options
None
Mobile is out of range
Mobile is dead

Disable extended party health bars

Disables party member's mana and stamina from being shown on their healthbars (And as a result makes them smaller).

  • Type: Checkbox
  • Default: Off

Save followers healthbars on logout

Saves the location of the player's followers healthbars so they reopen in the same place on login.


  • Type: Checkbox
  • Default: On

Keep Followers HP Bar at the same place

When toggled the client will automatically open the player's follower's healthbars in the same place their last follower's healthbar was.


  • Type: Checkbox
  • Default: On

Drag Select

Enable Drag and Select options for healthbars:

- Disable - disable selection
- None - no modification key

Note: The selected modifier key should not repeat

Select All Modifier

Allows the player to select a key to grab all healthbars, grab all healthbars when no key is pressed or disable grabbing all mobiles healthbars together.

  • Type: Dropdown
  • Default: Shift
Options
Disable
None
Ctrl
Shift
Alt

Select Players Modifier

Allows the player to select a key to grab player healthbars, grab player healthbars when no key is pressed or disable grabbing only player healthbars.

  • Type: Dropdown
  • Default: Ctrl
Options
Disable
None
Ctrl
Shift
Alt

Select Monsters Modifier

Allows the player to select a key to grab creature healthbars, grab creature healthbars when no key is pressed or disable grabbing only creature healthbars.

  • Type: Dropdown
  • Default: Alt
Options
Disable
None
Ctrl
Shift
Alt

Select Visible Nameplates Mod.

Allows the player to select a key to only grab healthbars from mobiles with a visible nameplate or grab them when when no key is pressed or disable only grabbing healthbars from mobiles with visible nameplates.

  • Type: Dropdown
  • Default: Disable
Options
Disable
None
Ctrl
Shift
Alt

Starting X position of health bars

Where the first drag-selected health bars appear when grabbed, in pixels from the left of the screen. Overridden by Use collectors for drag select.

  • Type: Slider
    • Range: 0 to the width of the screen (pixels)
  • Default: 100px

Starting Y position of health bars

Where the first drag-selected health bars appear when grabbed, in pixels from the top of the screen. Overridden by Use collectors for drag select.

  • Type: Slider
    • Range: 0 to the height of the screen (pixels)
  • Default: 100px

Anchored Healthbar

When toggled drag-selected healthbars will be anchored together automatically.

  • Type: Checkbox
  • Default: On

Use collectors for drag select

When toggled drag-select will organize selected healthbars into any applicable health bar collectors. This setting takes priority over other location-based drag select settings.

  • Type: Checkbox
  • Default: Off