User:Agweber/Effects: Difference between revisions

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= Bleed =
= Bleed =
Bleed effect description goes here
Bleed is a stacking damage over time effect. Bleeds can come from multiple sources.. something about
== Examples of bleed effect sources ==
== Examples of bleed effect sources ==
* [[Swordsmanship#PvM_Special_Attack|Swordsmanship special attack]]
* [[Swordsmanship#PvM_Special_Attack|Swordsmanship special attack]]
*  
* Various [[Template:TameablePetAbilities|tameable pet abilities]] such as bleed, blood breath, flesheater, and spellflaying.
*




= Cripple =
= Cripple =
Cripple effect description goes here
Cripple increases chance to hit, as well as damage delivered to target.
== Examples of cripple effect sources ==
== Examples of cripple effect sources ==
* [[Fencing#PvM_Special_Attack|Fencing special attack]]
* Various [[Template:TameablePetAbilities|tameable pet abilities]] such as drowned barage, massive water breath, soak, and swarmstrike.
*


= Disease =
= Disease =
Disease effect description goes here
Disease is a stacking damage over time effect.
== Examples of disease effect sources ==
== Examples of disease effect sources ==
* [[Fencing#Codex|Fencing codex stance blackguard]]
* [[Fencing#Codex|Fencing codex stance blackguard]]
* [[Necromancy#Necromancy_Ability_Descriptions|Necromancy ability corpeskin]]
* [[Necromancy#Necromancy_Ability_Descriptions|Necromancy ability corpeskin]]
* Various [[Template:TameablePetAbilities|tameable pet abilities]] such as corpse barrage, darkstrike, disease, and spellblight.


= Entangle =
= Entangle =
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== Examples of entangle effect sources ==
== Examples of entangle effect sources ==
* Lightning aspect weapon proc
* Lightning aspect weapon proc
* Various [[Template:TameablePetAbilities|tameable pet abilities]] such as grasp and swamp breath.
*




= Hinder =
= Hinder =
Hinder is a stun that stops movement, melee attacks, and spellcasting.
Hinder is a stun that stops movement, melee attacks, and spellcasting.
== Examples of hinder effect sources ==
== Examples of hinder effect sources ==
* Archery special attack chance
* Archery special attack chance
* Lightning aspect armor volt shield
* Lightning aspect armor volt shield
* Various [[Template:TameablePetAbilities|tameable pet abilities]] such as crush, dreamlull, shock, and web.
= Lacerate =
Lacerate increases the chance for you and your allies to apply weapon special effects to the target.
== Examples of lacerate effect sources ==
* [[Swordsmanship#PvM_Special_Attack|Swordsmanship special attack]]
*




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== Examples of pierce effect sources ==
== Examples of pierce effect sources ==
* Mace fighting special chance
* Mace fighting special chance
* Various [[Template:TameablePetAbilities|tameable pet abilities]] such as gore, sandblast, spellcrush, and swarmstrike.
*
= Others =
For a full list of buff icons and their effects, see [[Buff_Bar#List_of_Buffs_and_Debuffs|the buff bar page]]

Latest revision as of 11:46, 4 October 2025

Effects overview

Bleed

Bleed is a stacking damage over time effect. Bleeds can come from multiple sources.. something about

Examples of bleed effect sources


Cripple

Cripple increases chance to hit, as well as damage delivered to target.

Examples of cripple effect sources


Disease

Disease is a stacking damage over time effect.

Examples of disease effect sources


Entangle

Entangle effect description goes here

Examples of entangle effect sources


Hinder

Hinder is a stun that stops movement, melee attacks, and spellcasting.

Examples of hinder effect sources

  • Archery special attack chance
  • Lightning aspect armor volt shield
  • Various tameable pet abilities such as crush, dreamlull, shock, and web.


Lacerate

Lacerate increases the chance for you and your allies to apply weapon special effects to the target.

Examples of lacerate effect sources


Pierce

Pierce effect description goes here

Examples of pierce effect sources

  • Mace fighting special chance
  • Various tameable pet abilities such as gore, sandblast, spellcrush, and swarmstrike.


Others

For a full list of buff icons and their effects, see the buff bar page