Throwing: Difference between revisions

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(Created page with "Category:Skills ==Summary== * Throwing is a weapon skill that allows the usage of a new class of ranged weapons that are somewhat short range, but allow players to make a limited number of attacks while moving called Moving Throws * Players can raise their Throwing skill up to 100 points ==Throwing Weapons== * Throwing weapons are single-handed weapons that have a ranged distance of 8 tiles * Throwing weapons do not require ammunition to use (will lose durability l...")
 
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* However, a player who is flagged in PvP must remain stationary for 5 seconds to become Planted
* However, a player who is flagged in PvP must remain stationary for 5 seconds to become Planted


===Moving Throws Remaining===
* When a player makes a Moving Throw against a creature (PvM), they will receive a system message telling them how many Moving Throws they have remaining
* If a player has any Moving Throws (PvM) remaining, but switches to a different Throwing Weapon, their remaining number of Moving Throws will be reduced if it exceeds the maximum amount allowed for that new weapon


{{Expand}}
===Planted Expiration===
* If 10 seconds pass since a player became Planted, and they have taken any movement, they will lose any Moving Throws available to them and must become Planted again
* If the player is flagged in PvP, they will instead lose any Moving Throws if 5 seconds have passed since they have last became Planted
 
 
==Stationary Delays==
* If player does not have any Moving Throws available to use against their target, they must remain stationary for a duration before they may swing, following the normal rules in place for Ranged attacks such as Archery or Arcane weapons
* This stationary delay scales from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher)
 
 
==PvM Special Attack==
* Only works against creatures, not other players
* Players have a 10% chance of inflicting a Dual Wielding Weapon Special Attack against creatures
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
* '''Winged''' - Increases Damage by 150% and adds 1 stack of Winged to target lasting 8-16 seconds (max of 5 Winged stacks on target). Target's Melee Finisher Health Threshold increased by 2% per Wing stack. Ranged weapon attacks against target have their Damage increased by 2% per Wing stack
 
 
==Throwing Weapons==
{{Main|Armor & Weapons}}
 
Throwing class weapons are crafted with [[Blacksmithy]] or bought off NPCs.
 
{{ThrowingWeaponClass}}
 
 
==Codex==
{{Main|Weapon and Parry Codex}}
* Throwing weapons benefit from Stances and Finishers provided by a Codex of Throwing:
* Requires 80 Throwing and 80 Tactics to use
{{ThrowingCodex}}
 
 
==Beneficial Skills==
Having these skills benefit Dual Wielding:
 
{{BeneficialSkillsWeapon}}
 
 
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Passively by combat with Throwing weapons in the [[New Player Dungeon]]
|-
| 80-100
| Passively by combat with Throwing weapons
|}

Latest revision as of 05:19, 31 May 2026

Summary

  • Throwing is a weapon skill that allows the usage of a new class of ranged weapons that are somewhat short range, but allow players to make a limited number of attacks while moving called Moving Throws
  • Players can raise their Throwing skill up to 100 points


Throwing Weapons

  • Throwing weapons are single-handed weapons that have a ranged distance of 8 tiles
  • Throwing weapons do not require ammunition to use (will lose durability like melee weapons)
  • Throwing weapons will function similarly to other weapons unless otherwise noted


Planting and Moving Throws

  • Throwing weapons are unique in that players can potentially make Moving Throws with them, which are swing attempts that can made while moving
  • Players have a limited number of Moving Throws they can make before they must become "Planted"
  • Each type of throwing weapon has a different number of Moving Throws it can make against creatures (PvM) before they must become Planted, with faster weapons receiving a large number
  • Regardless of weapon type, players can only make 1 Moving Throw against other players (PvP), before they must become Planted
  • A player who remains stationary for 3 seconds is considered to have become Planted and resets their number of Moving Throws available
  • However, a player who is flagged in PvP must remain stationary for 5 seconds to become Planted

Moving Throws Remaining

  • When a player makes a Moving Throw against a creature (PvM), they will receive a system message telling them how many Moving Throws they have remaining
  • If a player has any Moving Throws (PvM) remaining, but switches to a different Throwing Weapon, their remaining number of Moving Throws will be reduced if it exceeds the maximum amount allowed for that new weapon

Planted Expiration

  • If 10 seconds pass since a player became Planted, and they have taken any movement, they will lose any Moving Throws available to them and must become Planted again
  • If the player is flagged in PvP, they will instead lose any Moving Throws if 5 seconds have passed since they have last became Planted


Stationary Delays

  • If player does not have any Moving Throws available to use against their target, they must remain stationary for a duration before they may swing, following the normal rules in place for Ranged attacks such as Archery or Arcane weapons
  • This stationary delay scales from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher)


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Dual Wielding Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
  • Winged - Increases Damage by 150% and adds 1 stack of Winged to target lasting 8-16 seconds (max of 5 Winged stacks on target). Target's Melee Finisher Health Threshold increased by 2% per Wing stack. Ranged weapon attacks against target have their Damage increased by 2% per Wing stack


Throwing Weapons

Main article: Armor & Weapons

Throwing class weapons are crafted with Blacksmithy or bought off NPCs.

Interrupt Grinding
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Throwing Star
1H No 40
Hurlbat
1H No 34

Throwing Dagger
1H Yes 40
Chakram
1H No 34
Burst
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Javelin
1H No 26
Francisca Axe
1H No 26


Codex

Main article: Weapon and Parry Codex

  • Throwing weapons benefit from Stances and Finishers provided by a Codex of Throwing:
  • Requires 80 Throwing and 80 Tactics to use

Throwing Codex Stances, Finishers and Abilities

Type Name Description
Stance Torrent Melee hits increase Attack Speed by a cumulative 1.0% per rank. Bonus resets if stance changes, 5 seconds pass without a hit, or the player lands 5 hits
Stance Suppress Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Reaper Deals an additional 8% Damage per rank to 2 additional random targets within 2 tiles
Stance Rake Damage increased by 3% per rank, with bonus doubled on Moving Throws
Stance Kite Accuracy increased by 1% per rank and Damage increased by 2% per rank, with bonuses doubled if the target has moved within 1 second
Finisher Hunter Inflicts 400% Damage to target. For 15 seconds, player’s Melee Damage is increased by 10%, doubled against targets from the same Slayer Group (does not stack)
Finisher Hobble Target takes 120% Damage per movement step until 20 seconds pass or 10 steps are taken (does not stack)
Weapon Ability Clash For 15 seconds receive +10% Accuracy, +10% Damage Resistance, and +20% Melee Damage against targets within 2 tiles
Weapon Ability Blitz For 15 seconds player has unlimited Moving Throws and receives +15% Swing Speed if they have not been stationary for 1 second or more
Weapon Ability Hail Mary For 15 seconds Attack Range is increased by 4 and Melee Damage is increased by 30% if distance to target is 9 tiles or more


Beneficial Skills

Having these skills benefit Dual Wielding:

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapons DamageType
Anatomy Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))
Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100))
Increases Swing Speed by (5% * (Anatomy Skill / 100))
All Core
Chivalry Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) All Supplemental
Tactics 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200))
100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100))
All Core
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100)
Increases Swing Speed by (5% * (Arms Lore Skill / 100))
All Supplemental
Lumberjacking Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Axes (Swordsmanship) Supplemental
Mining Increases Base Weapon Damage by (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting Supplemental
Blacksmithy Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All Supplemental
Carpentry Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All Supplemental
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All Supplemental
Archery, Fencing,
Macing, Swordsmanship,
Arcane, Fishing
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All Supplemental
Wrestling When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All Supplemental
Inscription Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.
Wrestling Supplemental
Focus Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM
Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP
All Supplemental
Tailoring Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100))
Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed)
Wrestling Supplemental
Item Identification Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100))
Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100))
Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100))
Magical Weapons Supplemental


Training

Skill Activity
0-50 Train from NPC
50-80 Passively by combat with Throwing weapons in the New Player Dungeon
80-100 Passively by combat with Throwing weapons