Parrying: Difference between revisions
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==Description== | ==Description== | ||
* The Parrying skill gives players a large chance to dramatically reduce the damage of incoming melee attacks and spells, while wielding either shields or two-handed weapons. Additionally, players can use Parrying to Taunt creatures, turning their aggression toward the taunting player (and away from allies). | * The Parrying skill gives players a large chance to dramatically reduce the damage of incoming melee attacks and spells, while wielding either shields or two-handed weapons. Additionally, players can use Parrying to Taunt creatures, turning their aggression toward the taunting player (and away from allies). | ||
==Summary== | ==Summary== | ||
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* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100)) | * Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100)) | ||
* Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage | * Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage | ||
==Parrying Attacks== | ==Parrying Attacks== | ||
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[[File:shieldtaunt-direct1.gif|link=]] | [[File:shieldtaunt-direct1.gif|link=]] | ||
==Weapon Setup Bonus== | |||
* Players will receive bonuses against creatures based on what "setup" they have for weapons/shields occupying their hands | |||
* These bonuses will be listed as (Setup) in the [stats page | |||
* These bonuses only apply to non blessed weapons/spell books | |||
{{WeaponsSetup|hl_spellbook_shield=background:#fdde87;color:#474339; | |||
|hl_ranged_shield=background:#fdde87;color:#474339; | |||
|hl_1h_shield=background:#fdde87;color:#474339; | |||
|hl_2h_melee=background:#fdde87;color:#474339; | |||
|hl_2h_ranged=background:#fdde87;color:#474339; | |||
|hl_2h_arcane=background:#fdde87;color:#474339; | |||
|hl_paired=background:#fdde87;color:#474339; | |||
}} | |||
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{{Main|Weapon and Parry Codex}} | {{Main|Weapon and Parry Codex}} | ||
{{ShieldCodex}} | {{ShieldCodex}} | ||
==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Skill | ! Skill | ||
Latest revision as of 19:16, 8 July 2026
Description
- The Parrying skill gives players a large chance to dramatically reduce the damage of incoming melee attacks and spells, while wielding either shields or two-handed weapons. Additionally, players can use Parrying to Taunt creatures, turning their aggression toward the taunting player (and away from allies).
Summary
- Players may parry melee attacks with shields, two-handed weapons, paired weapons (wrestling/dual wielding) and parry daggers.
- Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
- Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying
- Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
- Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage
Parrying Attacks
Parrying Melee Attacks
- Chance to parry a melee attack is (50% * (Parrying Skill / 100))
- Successfully parrying an attack from another player or creature will reduce its damage by 75%
- Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however
Parrying Spells
- Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
- Successfully parrying a spell from a creature will reduce its damage by 75%
- You cannot parry spells in PVP
Taunt
- Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
- Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
- If the player successfully passes a Parry skill check, they will perform a Taunt
- Players can only make one Taunt attempt every 15 seconds
Directed Taunt
- Lasts for 15 seconds
- Drastically increases player's Aggro to the targeted creature
- Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
Area Taunt
- Lasts for 15 seconds
- Drastically increases player's Aggro to all nearby creatures
- Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
Weapon Setup Bonus
- Players will receive bonuses against creatures based on what "setup" they have for weapons/shields occupying their hands
- These bonuses will be listed as (Setup) in the [stats page
- These bonuses only apply to non blessed weapons/spell books
| Type | Setup | Bonus |
|---|---|---|
| One-Handed (1H) |
Melee with No Shield | +20% Accuracy |
| Melee with Shield | +10% Accuracy, +10% Damage Resistance | |
| Ranged with No Shield | +20% Accuracy, +25% Melee Damage | |
| Ranged with Shield | +10% Accuracy, +25% Melee Damage, +10% Damage Resistance | |
| Spellbook with No Shield | +30% Meditation Rate | |
| Spellbook with Shield | +15% Meditation Rate, +10% Damage Resistance | |
| Two-Handed (2H) |
Melee | +25% Melee Damage |
| Ranged | +50% Melee Damage | |
| Arcane Staff | +10% Arcane Mana recovery Chance | |
| Paired (Pa) |
Dual Wielding, Wrestling | +10 Attack Speed |
Codex
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
- Main article: Weapon and Parry Codex
Training
| Skill | Activity |
|---|---|
| 0-50 | Train from NPC |
| 50-80 | Passively when damage is dealt to the player while in the New Player Dungeon while a shield or two handed Weapon is equipped |
| 80-100 | Gather low level Creatures (graveyards or pets in cities for example) and let them hit you Have another character hit you with a training weapon (much slower). |