Parrying: Difference between revisions

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<div style="float: left;">__TOC__</div>
[[File:wiki-parrying.gif|center|link=]]
[[Category:Skills]]
[[Category:Skills]]
==Summary==
==Summary==
* Players may parry melee attacks with shields as well as with two-handed weapons
* Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and [[Parry Dagger|parry daggers]].
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
* Players with both 80 [[Magery]] and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
* Players with 80 Parrying and 80 [[Tactics]] or 80 [[Wrestling]] can use a Codex of Parrying
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
* Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield's meditation penalty)
* Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage
 
 


==Parrying Melee Attacks==
==Parrying Attacks==
===Parrying Melee Attacks===
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))
* Successfully parrying an attack from a creature will reduces its damage by 75%
* Successfully parrying an attack from another player or creature will reduce its damage by 75%
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however


 
===Parrying Spells===
 
==Parrying Spells==
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
* Successfully parrying a spell from a creature will reduces its damage by 75%
* Successfully parrying a spell from a creature will reduce its damage by 75%
* You cannot parry spells in PVP




==Taunt==
* Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
* Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
* If the player successfully passes a Parry skill check, they will perform a Taunt
* Players can only make one Taunt attempt every 15 seconds


==Shield Taunt==
===Directed Taunt===
* Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
* Lasts for 15 seconds
* Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped
* Drastically increases player's Aggro to the targeted creature
* Requires at least 80 Parrying to attempt
* Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures


===Area Taunt===
* Lasts for 15 seconds
* Drastically increases player's Aggro to all nearby creatures
* Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures


[[File:shieldtaunt-direct1.gif|link=]]


===Directed Taunt===
* Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
* On a Parrying Skill check success, the player massively increases their aggro towards that creature for 20 seconds
* The player will then have a 30 second cooldown before they can make another Taunt attempt
* For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
* On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt


==Codex==
{{Main|Weapon and Parry Codex}}


[[File:shieldtaunt-direct.gif|center|link=]]
* Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.


 
{{ShieldCodex}}
 
===Area Taunt===
* Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made
* On a Parrying Skill check success, the player massively increases their aggro towards all creatures within 12 tiles for 10 seconds,
* The player will then have a 30 second cooldown before they can make another Taunt attempt
* For the next 10 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
* On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt


==Training==
==Training==
Parrying is trained through combat, primarily with a Shield equipped.<br>
Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.
Up to 50.0 skill can be trained by a NPC ? vendor.<br>
{| class="wikitable" style="text-align: center;"
Skill gains for Parrying up to 70.0 are accelerated in the [[New Player Dungeon]].<br>
! Skill
Gain chance seems better with a creature but there seems to be a limit on how much parrying you can gain from each creature.<br>
! Activity
There is no limit on gains sparring with another player.<br>
|-
50-70 With a shield equipped let many creatures hit you in the New Player Dungeon. Kill them if you no longer gain from them.<br>
| 0-50
70-100:<br>
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
<u>Method One:</u><br>
|-
Head to a graveyard with minimal or secluded casting mobs.<br>
| 50-80
Round up as many zombies and skeletons as possible. Let them all hit you till you don't notice gains.<br>
| Passively when damage is dealt to the player while in the [[New Player Dungeon]]
Kill them and repeat as needed.<br>
|-
<br>
| 80-100
<u>Method Two:</u><br>
| Gather low level Creatures (graveyards or pets in cities for example) and let them hit you<br>Have another character hit you with a training weapon (much slower but uncapped).
Purchase Wooden Training weapon from any NPC provisioner vendor.<br>
|}
Use a 2nd account as a sparr dummy by having it attack the character who is training using the Wooden Training weapon.<br>
Then toggle war/peace on the training character Parrying.<br>
Notes:
*If both characters are not in the same guild the attacker will be flagged a criminal.<br>
*You will need a way to heal the character training parrying.

Latest revision as of 14:36, 9 July 2024

Summary

  • Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and parry daggers.
  • Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
  • Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying
  • Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage

Parrying Attacks

Parrying Melee Attacks

  • Chance to parry a melee attack is (50% * (Parrying Skill / 100))
  • Successfully parrying an attack from another player or creature will reduce its damage by 75%
  • Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however

Parrying Spells

  • Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
  • Successfully parrying a spell from a creature will reduce its damage by 75%
  • You cannot parry spells in PVP


Taunt

  • Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
  • Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
  • If the player successfully passes a Parry skill check, they will perform a Taunt
  • Players can only make one Taunt attempt every 15 seconds

Directed Taunt

  • Lasts for 15 seconds
  • Drastically increases player's Aggro to the targeted creature
  • Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures

Area Taunt

  • Lasts for 15 seconds
  • Drastically increases player's Aggro to all nearby creatures
  • Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures


Codex

Main article: Weapon and Parry Codex

  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.

Parry Codex Stances and Finishers

Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Reduces spell damage taken by 7% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1

Training

Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.

Skill Activity
0-50 Train from NPC
50-80 Passively when damage is dealt to the player while in the New Player Dungeon
80-100 Gather low level Creatures (graveyards or pets in cities for example) and let them hit you
Have another character hit you with a training weapon (much slower but uncapped).