Swordsmanship: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]][[Category:PvM]][[Category:PvP]] | ||
== | ==Summary== | ||
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Mace Fighting|Macing]] weapons. | |||
* All one-handed swordscan be poisoned using the [[Poisoning]] skill | |||
** But no axes or two-handed swords weapons can be poisoned. | |||
* The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses | |||
* | * Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM. | ||
* | * Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. | ||
* | |||
* | |||
== | ==PvM Special Attack== | ||
* | * Only works against creatures, not other players | ||
* | * Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures | ||
* | ** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
* Swords Weapon Specials applies a stackable Lacerate & Bleed Effect on the target | |||
Lacerate Effect | |||
* Will apply a stackable 8% Lacerate Effect to target (bonus to Weapon Special Chance) that lasts 8-16 seconds (scaled by weapon speed) with a max effect of 24% | |||
Bleed Effect | |||
* Will cause target to suffer a total amount of Bleed damage equal to (Damage From Hit) | |||
* Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage | |||
** i.e. will resolve 100% of Bleed damage over 15 seconds | |||
==Swordsmanship Weapons== | |||
{{Main|Armor & Weapons}} | |||
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs. | |||
{{SwordsWeaponClass}} | |||
==Beneficial Skills== | |||
Having these skills benefit Swordsmanship. | |||
{{BeneficialSkillsWeapon}} | |||
==Codex== | |||
{{Main|Weapon and Parry Codex}} | |||
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords. | |||
{{SwordCodex}} | |||
==Training== | |||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Passively in melee combat using a sword in the [[New Player Dungeon]] | |||
|- | |||
| 80-100 | |||
| Passively in melee combat using a sword | |||
|} |
Latest revision as of 14:29, 24 November 2024
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.
- All one-handed swordscan be poisoned using the Poisoning skill
- But no axes or two-handed swords weapons can be poisoned.
- The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Swords Weapon Specials applies a stackable Lacerate & Bleed Effect on the target
Lacerate Effect
- Will apply a stackable 8% Lacerate Effect to target (bonus to Weapon Special Chance) that lasts 8-16 seconds (scaled by weapon speed) with a max effect of 24%
Bleed Effect
- Will cause target to suffer a total amount of Bleed damage equal to (Damage From Hit)
- Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage
- i.e. will resolve 100% of Bleed damage over 15 seconds
Swordsmanship Weapons
Main article: Armor & Weapons
Sword class weapons are crafted with Blacksmithy or bought from NPCs.
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit | Weapon |
---|---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | All |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | All |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Swordsmanship |
Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship |
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Resisting Spells | Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. | All |
Codex
Main article: Weapon and Parry Codex
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in melee combat using a sword in the New Player Dungeon |
80-100 | Passively in melee combat using a sword |