Wrestling: Difference between revisions
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Wrestling skill grants the ability to attack and defend with no weapon equipped | [[Category:Skills]][[Category:PvP]][[Category:PvM]] | ||
* Wrestling base damage against creatures is 2-8 | ==Summary== | ||
* Wrestling base damage against players is 1-4 | Wrestling skill grants the ability to attack and defend with no weapon equipped. | ||
* Wrestling attacks have a base speed of 50 | * The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses. | ||
* Unarmed Wrestling base damage against creatures is 2-8 | |||
* Unarmed Wrestling base damage against players is 1-4 | |||
* Unarmed Wrestling attacks have a base speed of 50 | |||
==PvM Bonuses== | |||
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) | |||
* Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells | |||
* Due to Wrestling's defense bonus being active when unarmed (or holding a book) it can be used to defend against melee attacks while casting spells. | |||
===PvM Weapon Special Attack=== | |||
* Only works against creatures, not other players | |||
* There is a 10% base chance of inflicting a Special Attack on creatures | |||
** This chance can be further increased via the [[Arms Lore]] skill, [[Water Aspect|Water Aspect Armor]], or [[Mastery Chain|Mastery Chain Links]] | |||
* When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect | |||
** Damage is increased by 75% | |||
** Applies a Stagger effect of 10% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 30% | |||
** Stagger effects increase the damage dealt by any hit that includes a Weapon Special, Weapon Ability, or Weapon Finisher | |||
== | ==Wrestling Weapons== | ||
{{Main|Armor & Weapons}} | |||
' | * Players have access to "Martial Manuals", "Cestus" and "Fist Blade" weapons which transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks | ||
* Wrestling Weapons are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding | |||
* Players can drink potions while wielding Wrestling Weapons | |||
{{WrestlingWeaponClass}} | |||
* Wrestling Weapons have the same Accuracy, Damage, Durability, and Slayer Properties as [[Modifiers|normal weapons]] | |||
* | * Martial Manuals can be crafted (including with Colored Materials) via the [[Inscription]] skill, or can be found as magic loot versions | ||
* | * Cestus and Fist Blades can be crafted (including with Colored Materials) via the [[Tailoring]] skill, or can be found as magic loot versions | ||
* | |||
* | ===PvP=== | ||
* | * Wrestling Weapons can be [[Disarm|disarmed]], which will result in the player dealing standard "Unarmed" 1-2 damage during that time | ||
** | * Wrestling Weapons are not allowed in Arena Duels or Tournaments | ||
** | * Damage from Wrestling Weapons in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects) | ||
** | |||
** | For example: | ||
** | * A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons | ||
* A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons | |||
* A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons | |||
* A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation) | |||
==Codex== | |||
{{Main|Weapon and Shield Codex}} | |||
* Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling. | |||
** Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists) | |||
** Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana | |||
** For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period) | |||
** Conceptually, players with a [[Weapon_and_Shield_Codex#Wrestling_Stances_and_Finishers|Wrestling Codex]] are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration) | |||
{{WrestlingCodex}} | |||
==Beneficial Skills== | |||
Having these skills benefit Wrestling. | |||
{{BeneficialSkillsWeapon}} | |||
==Training== | |||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Passively in unarmed combat (or Wrestling Weapons) in the [[New Player Dungeon]] | |||
|- | |||
| 80-100 | |||
| Passively in unarmed combat (or Wrestling Weapons) | |||
|} |
Latest revision as of 14:41, 9 July 2024
Summary
Wrestling skill grants the ability to attack and defend with no weapon equipped.
- The chance to hit with fists and the chance to avoid interrupts while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
- Unarmed Wrestling base damage against creatures is 2-8
- Unarmed Wrestling base damage against players is 1-4
- Unarmed Wrestling attacks have a base speed of 50
PvM Bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill)
- Wrestling will provide a (15% * (Wrestling Skill / 100)) Mana Refund chance when casting spells
- Due to Wrestling's defense bonus being active when unarmed (or holding a book) it can be used to defend against melee attacks while casting spells.
PvM Weapon Special Attack
- Only works against creatures, not other players
- There is a 10% base chance of inflicting a Special Attack on creatures
- This chance can be further increased via the Arms Lore skill, Water Aspect Armor, or Mastery Chain Links
- When players trigger a Weapon Special with a wrestling weapon equipped, it will no longer do a Disorient effect, but it will instead do a Stagger Effect
- Damage is increased by 75%
- Applies a Stagger effect of 10% on the target for 8-16 seconds (scaled by weapon speed) which can stack up to 30%
- Stagger effects increase the damage dealt by any hit that includes a Weapon Special, Weapon Ability, or Weapon Finisher
Wrestling Weapons
Main article: Armor & Weapons
- Players have access to "Martial Manuals", "Cestus" and "Fist Blade" weapons which transform the player's Wrestling swings into weapon-like strikes of roughly the same speed and damage as War Forks
- Wrestling Weapons are for all intents and purposes considered One-Handed Weapons that players can Parry with, but cannot equip Shields while wielding
- Players can drink potions while wielding Wrestling Weapons
Grinding (Light) | |||
---|---|---|---|
Weapon | Wielded With | Poisonable | Speed |
Martial Manual |
1H | No | 50 |
Cestus |
1H | No | 50 |
Fistblade |
1H | No | 50 |
- Wrestling Weapons have the same Accuracy, Damage, Durability, and Slayer Properties as normal weapons
- Martial Manuals can be crafted (including with Colored Materials) via the Inscription skill, or can be found as magic loot versions
- Cestus and Fist Blades can be crafted (including with Colored Materials) via the Tailoring skill, or can be found as magic loot versions
PvP
- Wrestling Weapons can be disarmed, which will result in the player dealing standard "Unarmed" 1-2 damage during that time
- Wrestling Weapons are not allowed in Arena Duels or Tournaments
- Damage from Wrestling Weapons in PvP will scale based on the player's Raw Dex stat as a % (without any adjustments for Dex bonuses or penalties from Potions, Bless, Weaken, other effects)
For example:
- A player with 100 Dex will inflict 100% of normal PvP damage with Wrestling Weapons
- A player with 50 Dex will inflict 50% of normal PvP damage with Wrestling Weapons
- A Player with 25 Dex will inflict 25% of normal PvP damage with Wrestling Weapons
- A player with 25 Dex, but temporarily at 45 Dex due to a Greater Agility Potion, will still inflict 25% of normal PvP damage (Potions and spell buffs/debuffs will not count into their Dex calculation)
Codex
Main article: Weapon and Shield Codex
- Wrestling can benefit from Stances and Finishers provided by a Codex of Wrestling.
- Players can acquire a Wrestling Codex that works exclusively with Wrestling Weapons (provides no benefit to empty fists)
- Similar to other Weapon Skills, changing to a Wrestling Stance costs the player 3 mana
- For the first 10 seconds after a player activates a Wrestling Stance, the bonus from it is dramatically increased (this is called a "Stance Adoption" period)
- Conceptually, players with a Wrestling Codex are encouraged to switch stances (costing 3 mana) every 10 seconds to maximize the bonuses they get from each stance (which will likely require the player to have some form of limited mana regeneration)
Beneficial Skills
Having these skills benefit Wrestling.
Skill | Benefit | Weapon |
---|---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | All |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | All |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Swordsmanship |
Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship |
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Resisting Spells | Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. | All |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in unarmed combat (or Wrestling Weapons) in the New Player Dungeon |
80-100 | Passively in unarmed combat (or Wrestling Weapons) |