Parrying: Difference between revisions
Jump to navigation
Jump to search
OldTamerGuy (talk | contribs) m (April 2,2020 patch duration changes.) |
AreYouKidden (talk | contribs) (→Codex) |
||
(27 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | ==Summary== | ||
* Players may parry melee attacks with shields | * Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and [[Parry Dagger|parry daggers]]. | ||
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate | * Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate | ||
* Players with both 80 [[Magery]] and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty) | |||
* Players with 80 Parrying and 80 [[Tactics]] or 80 [[Wrestling]] can use a Codex of Parrying | |||
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100)) | * Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100)) | ||
* | * Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage | ||
==Parrying Melee Attacks== | ==Parrying Attacks== | ||
===Parrying Melee Attacks=== | |||
* Chance to parry a melee attack is (50% * (Parrying Skill / 100)) | * Chance to parry a melee attack is (50% * (Parrying Skill / 100)) | ||
* Successfully parrying an attack from | * Successfully parrying an attack from another player or creature will reduce its damage by 75% | ||
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however | * Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however | ||
===Parrying Spells=== | |||
==Parrying Spells== | |||
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature | * Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature | ||
* Successfully parrying a spell from a creature will | * Successfully parrying a spell from a creature will reduce its damage by 75% | ||
* You cannot parry spells in PVP | |||
==Taunt== | |||
* Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry | |||
* Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground | |||
* If the player successfully passes a Parry skill check, they will perform a Taunt | |||
* Players can only make one Taunt attempt every 15 seconds | |||
== | ===Directed Taunt=== | ||
* | * Lasts for 15 seconds | ||
* | * Drastically increases player's Aggro to the targeted creature | ||
* | * Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures | ||
===Area Taunt=== | |||
* Lasts for 15 seconds | |||
* Drastically increases player's Aggro to all nearby creatures | |||
* Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures | |||
[[File:shieldtaunt-direct1.gif|link=]] | |||
=== | ==Codex== | ||
{{Main|Weapon and Parry Codex}} | |||
* Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken. | |||
{{ShieldCodex}} | |||
==Training== | ==Training== | ||
Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones. | |||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Passively when damage is dealt to the player while in the [[New Player Dungeon]] | |||
|- | |||
| 80-100 | |||
| Gather low level Creatures (graveyards or pets in cities for example) and let them hit you<br>Have another character hit you with a training weapon (much slower but uncapped). | |||
|} | |||
Latest revision as of 14:36, 9 July 2024
Summary
- Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and parry daggers.
- Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
- Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying
- Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
- Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage
Parrying Attacks
Parrying Melee Attacks
- Chance to parry a melee attack is (50% * (Parrying Skill / 100))
- Successfully parrying an attack from another player or creature will reduce its damage by 75%
- Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however
Parrying Spells
- Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
- Successfully parrying a spell from a creature will reduce its damage by 75%
- You cannot parry spells in PVP
Taunt
- Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
- Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
- If the player successfully passes a Parry skill check, they will perform a Taunt
- Players can only make one Taunt attempt every 15 seconds
Directed Taunt
- Lasts for 15 seconds
- Drastically increases player's Aggro to the targeted creature
- Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
Area Taunt
- Lasts for 15 seconds
- Drastically increases player's Aggro to all nearby creatures
- Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
Codex
Main article: Weapon and Parry Codex
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
Training
Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively when damage is dealt to the player while in the New Player Dungeon |
80-100 | Gather low level Creatures (graveyards or pets in cities for example) and let them hit you Have another character hit you with a training weapon (much slower but uncapped). |