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<div style="float: left;">__TOC__</div>
[[File:tracking-huntingmode.gif|center|link=]]
[[Category:Skills]]
[[Category:Skills]]
==Summary==
The Tracking skill can be used to find specific creatures, hunt other players or even as an alert system to warn of possible dangers.


==Summary==
* Tracking success chance is (100% * (Tracking Skill / 100))
* Tracking success chance is (100% * (Tracking Skill / 100))
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) tiles
** Inside dungeons, this tracking distance is halved (10 + (40 * (Tracking Skill / 100))) spaces
** Inside dungeons, this tracking distance is halved (20 + (80 * (Tracking Skill / 100))) / 2 tiles
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance
* On a successful tracking attempt players will also see hidden targets, however only up to a hidden range (base distance) that is 10% of their normal tracking distance
* With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well.
* Any Tracking attempts made by a player inside of a house will ONLY display search results for players/creatures who are also inside that house
** Players will be notified when making their Tracking attempt of this if they are inside a house
* Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting  - there is no associated message as this is always enabled
* If a player has not moved in 5 minutes, they will suffer a cumulative 10% penalty to tracking success chances for every minute they continue to stand still.
 
[[File:tracking01.png|link=]]
 
==Details==
* With the [[Detecting Hidden]] skill, the hidden range (distance) for tracking hidden targets is improved to (Hidden Range + (40 * (Detect Hidden Skill / 100))) of their normal tracking distance
** Hidden Range is 10 tiles at 100 Tracking in Wilderness, or half that in dungeons at 5 tiles
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)
* Players who are actively tracking any target or have "Hunting" mode currently enable receive a melee and spell damage bonus
 
* Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it
 


==Hunting==
==Hunting==
* Players can activate and deactivate a "Hunting" mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature
* Players can activate and deactivate a "Hunting" mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently
* Players who are actively tracking any target or have "Hunting" mode currently enable receive a melee and spell damage bonus
* Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting


[[File:tracking-huntingmode2.gif|link=]]


[[File:tracking01.png|right|link=]]Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:


* Aggressive Creatures
Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:
* Passive Creatures
 
* Townsfolk
{| class="wikitable" style="text-align: center;"
* All Players
|-
* Freely attackable (hostile) players (Red, Orange, or Grey)
| [[File:huntingaggressive.png|link=]]<br />Aggressive Creatures
* Orange Players only
| [[File:huntingpassive.png|link=]]<br />Passive Creatures
* Red Players only
| [[File:huntingtownsfolk.png|link=]]<br />Townsfolk
* Grey Players only
| [[File:huntingallplayers.png|link=]]<br />All Players
* Blue Players only
| [[File:huntingallhostileplayers.png|link=]]<br />All Hostile Players
* Green Players only
|-
| [[File:huntingenemyplayers.png|link=]]<br />Enemy Players
| [[File:huntingmurdererplayers.png|link=]]<br />Murderer Players
| [[File:huntingcriminalplayers.png|link=]]<br />Criminal Players
| [[File:huntinginnocentplayers.png|link=]]<br />Innocent Players
| [[File:huntingfriendlyplayers.png|link=]]<br />Friendly Players
|}




Based on which "Hunt Frequency" the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:
Based on which "Hunt Frequency" the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:
===Current Combatant===
 
{| class="wikitable" style="text-align: center;"
! Selection
! Description
|-
| Current Combatant
| style="text-align: left;" |
* Will constantly make Tracking skill checks, but only against your current combat target
* Will constantly make Tracking skill checks, but only against your current combat target
* IE. Last creature you double-clicked or did damage to
* IE. Last creature you double-clicked or did damage to
 
|-
 
| Always Get Closest
===Always Get Closest===
| style="text-align: left;" |
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest
* Ideal for gaining Tracking skill
* Ideal for gaining Tracking skill
 
|-
 
| Follow Only Individual
===Follow Only Individual===
| style="text-align: left;" |
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window
* Players should always select this mode when they want to track and follow another player that is likely moving
* Players should always select this mode when they want to track and follow another player that is likely moving
 
|-
 
| New When No Arrow
===New When No Arrow===
| style="text-align: left;" |
* Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen
* Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen
* Ideal for farming
* Ideal for farming
|-
| New When No Target
| style="text-align: left;" |
* Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away
* Ideal for farming and having an uncluttered screen
|}




===New When No Target===
==Buffs==
* Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away
* There will no longer be a damage bonus message when using the Tracking skill
* Ideal for farming and having an uncluttered screen
* Players will still have a Buff Icon while in Hunting mode (as a reminder the Tracking mechanic is still active)


==PvM Bonus==
===PvM Bonus===
* When tracking a creature, the on-screen tracking arrow will update every second with the creature's new location
* When tracking a creature, the on-screen tracking arrow will update every second with the creature's new location
* When attacking any creature while tracking an individual target or in Hunting Mode, add [[Base Weapon Damage]] * (25% * (Tracking Skill / 100)) damage per weapon hit.
* When attacking any creature add [[Base Weapon Damage]] * (25% * (Tracking Skill / 100)) damage per weapon hit.
* Increases spell damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))
* Increases spell damage against any creature by (25% * (Tracking Skill / 100))
* Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))
* Increases Effective Barding skill by (10 * (Tracking Skill / 100))


==PvP Bonus==
===PvP Bonus===
* When tracking another player, the on-screen tracking arrow will simply point to the player's last location at the time the tracking skill was made, and will not update it's location if the player moves unless another tracking attempt is made
* When tracking another player, the on-screen tracking arrow will simply point to the player's last location at the time the tracking skill was made, and will not update it's location if the player moves unless another tracking attempt is made
* When attacking any player while tracking an individual target or in Hunting Mode, add [[Base Weapon Damage]] * (10% * (Tracking Skill / 100)) damage per weapon hit.
* When attacking any player, add [[Base Weapon Damage]] * (10% * (Tracking Skill / 100)) damage per weapon hit
* Increases spell damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))
* Increases spell damage against any player by (10% * (Tracking Skill / 100))
 
 


==Hamstring==
==Hamstring==
Line 78: Line 107:


==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC Ranger vendor
 
* Skill gains for Tracking up to 70.0 are accelerated in the [[New Player Dungeon]]
{| class="wikitable" style="text-align: center;"
* 50-70 Use the skill and click the begin hunting button while in the [[New Player Dungeon]]
! Skill
* 70-120 Use the skill and click the begin hunting button
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Activate the Hunt Mode (Always get closest) [[New Player Dungeon]]
|-
| 80-120
| Activate the Hunt Mode to continuously gain (Always get closest)
|}

Latest revision as of 00:57, 30 July 2024

Summary

The Tracking skill can be used to find specific creatures, hunt other players or even as an alert system to warn of possible dangers.

  • Tracking success chance is (100% * (Tracking Skill / 100))
  • On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) tiles
    • Inside dungeons, this tracking distance is halved (20 + (80 * (Tracking Skill / 100))) / 2 tiles
  • On a successful tracking attempt players will also see hidden targets, however only up to a hidden range (base distance) that is 10% of their normal tracking distance
  • Players can right-click to cancel the on-screen tracking arrow for their current tracked target
  • Any Tracking attempts made by a player inside of a house will ONLY display search results for players/creatures who are also inside that house
    • Players will be notified when making their Tracking attempt of this if they are inside a house
  • Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting - there is no associated message as this is always enabled
  • If a player has not moved in 5 minutes, they will suffer a cumulative 10% penalty to tracking success chances for every minute they continue to stand still.

Details

  • With the Detecting Hidden skill, the hidden range (distance) for tracking hidden targets is improved to (Hidden Range + (40 * (Detect Hidden Skill / 100))) of their normal tracking distance
    • Hidden Range is 10 tiles at 100 Tracking in Wilderness, or half that in dungeons at 5 tiles
    • Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well
  • 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)
  • 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)
  • 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)


Hunting

  • Players can activate and deactivate a "Hunting" mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature
  • When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently
  • Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting


Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:


Aggressive Creatures

Passive Creatures

Townsfolk

All Players

All Hostile Players

Enemy Players

Murderer Players

Criminal Players

Innocent Players

Friendly Players


Based on which "Hunt Frequency" the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:

Selection Description
Current Combatant
  • Will constantly make Tracking skill checks, but only against your current combat target
  • IE. Last creature you double-clicked or did damage to
Always Get Closest
  • Will constantly make Tracking skill checks and set your tracking target to whatever is closest
  • Ideal for gaining Tracking skill
Follow Only Individual
  • Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window
  • Players should always select this mode when they want to track and follow another player that is likely moving
New When No Arrow
  • Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen
  • Ideal for farming
New When No Target
  • Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away
  • Ideal for farming and having an uncluttered screen


Buffs

  • There will no longer be a damage bonus message when using the Tracking skill
  • Players will still have a Buff Icon while in Hunting mode (as a reminder the Tracking mechanic is still active)

PvM Bonus

  • When tracking a creature, the on-screen tracking arrow will update every second with the creature's new location
  • When attacking any creature add Base Weapon Damage * (25% * (Tracking Skill / 100)) damage per weapon hit.
  • Increases spell damage against any creature by (25% * (Tracking Skill / 100))
  • Increases Effective Barding skill by (10 * (Tracking Skill / 100))

PvP Bonus

  • When tracking another player, the on-screen tracking arrow will simply point to the player's last location at the time the tracking skill was made, and will not update it's location if the player moves unless another tracking attempt is made
  • When attacking any player, add Base Weapon Damage * (10% * (Tracking Skill / 100)) damage per weapon hit
  • Increases spell damage against any player by (10% * (Tracking Skill / 100))


Hamstring

Visit the Hamstring page for more information.


Training

Skill Activity
0-50 Train from NPC
50-80 Activate the Hunt Mode (Always get closest) New Player Dungeon
80-120 Activate the Hunt Mode to continuously gain (Always get closest)