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[[Category:Ships]][[Category:PvP]][[Category:Bosses]][[Category:Skills]]{{#ev:youtube|https://youtu.be/drcjdu9QjC0|alignment|right}}
[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]]
 
 
==Summary==
==Summary==
* Players can craft Ships and go on pirating adventures that add brand new naval mechanics to Ultima Online
* Players can craft Ships with the [[Carpentry]] skill
* Players earn Doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
* The seas are considered a '''Lawless Zone''', meaning all players may freely attack each other or commit criminal actions against each other without penalty
* Each type of ship has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
* Players can recruit and level NPC Crewmembers to assist in battle and provide enhancements while sailing
* Using any ship command will reveal the player
* Friends/Guildmates can ride on ships to Fish but not engage with other systems
 
* The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)
[[File:shiplaunched.png|link=]]
* If the Captain of a ship has any living Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than "Stop"
 
* Tamed and Summoned Creatures on board ships will no longer generate the same bonus Aggro that they generate on land (NPC Crewmembers will still generate large amounts of Aggro as normal)
* Players will now be considered to be Flagged in PvP if on board ships and their NPC Crewmembers attack the opposing player (even if the players themselves have not yet attacked each other)


{{Expand}}
{{ShipIndex}}


===Types of Ships===
{{ShipTypes}}


===Doubloons===
* [[Doubloons]] are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as [[Fishing]], Frenzies, Nets, and more)
* Players can create Doubloon Checks by visiting a Banker, saying "balance" then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack


==Building and Registering a Ship==
[[File:doubloonsoncorpse.png|link=]]
Players can use the [[Carpentry]] to craft ships. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. Each type has different base stats, cannon amounts, and crewmember capacities. Players in possession of a ship deed must first Register it before it may be launched. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players can double-click the ship deed to launch the ship's Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired).


[[File:shipregistration.png|link=]]
==Crafting a Ship==
* Players can craft Ships with the [[Carpentry]] skill
* Each type of Ship has different base stats, cannon amounts, and Crewmember capacities
* Players in possession of a Ship Deed must first register it before it may be launched
* A Ship Deed must is only ever registered once, and once registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely
* Players can double-click the Ship Deed to launch the Ship's gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship
* Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)
* Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
** Normally each stat will be randomized between -10% to +10% of it's base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships
** This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%


To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount. Registration requires a set number of Doubloons to be paid from that player's bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). Small Ships, however, do not require any doubloons to register.
==Ship Flags==
* Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.
* Players can choose between a Pirate Flag (default setting) or a Civilian Flag
* As long as their ship is NOT yet in the water, players can change their ship's flag by clicking the Change Flag button, which will give a description of what that flag represents
* While flying a Pirate Flag (default settings) ships have no penalties or special handling
* While flying a Civilian Flag, a ship cannot lose their Upgrade Deeds to other players
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades), and cannot acquire other player ship's Upgrade Deeds (via Ransom)
* If a ship flying a Civilian Flag initiates an attack against another player ship (who has not yet attacked them) their flag will revert to Pirate Flag and the tillerman will announce it as such
==Types of Ships==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Category
|- style="vertical-align: top;"
! Image
! colspan="3" | [[File:tinkering_saw.jpg|link=]]<br />Carpentry
|-
! Name
! Name
! Ingredients
! Ingredients
! Min. Skill
! Min. Skill
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Small Ship Deed
| [[File:smallship.jpg|140px|]]
| Small Ship Deed
| 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| 85
| 85
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Small Dragonship Deed
| [[File:smalldragonship.jpg|140px|]]
| Small Dragonship Deed
| 2000 Boards<br />200 Iron Ingots<br />200 Cloth
| 2000 Boards<br />200 Iron Ingots<br />200 Cloth
| 90
| 90
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Medium Ship Deed
| [[File:mediumship.jpg|140px|]]
| Medium Ship Deed
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 95
| 95
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Medium Dragonship Deed
| [[File:mediumdragonship.jpg|140px|]]
| Medium Dragonship Deed
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 100
| 100
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Large Ship Deed
| [[File:largeship.jpg|140px|]]
| Large Ship Deed
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 105
| 105
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Large Dragonship Deed
| [[File:largedragonship.jpg|140px|]]
| Large Dragonship Deed
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 110
| 110
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Carrack Deed
| [[File:carrack.jpg|140px|]]
| Carrack Deed
| 1 Mastercrafting Diagram<br />2 Board Commodities<br />1000 Iron Ingots<br />1000 Cloth
| 1 Mastercrafting Diagram<br />2 Board Commodities<br />1000 Iron Ingots<br />1000 Cloth
| 115
| 115
|-
|-
| Ship Items
| [[File:shipdeed.png|link=]]<br />Galleon Deed
| [[File:galleon.jpg|140px|]]
| 2 Mastercrafting Diagrams<br />3 Board Commodities<br />1500 Iron Ingots<br />1500 Cloth
| Galleon Deed
| 120
| 2 Mastercrafting Diagram<br />3 Board Commodities<br />1500 Iron Ingots<br />1500 Cloth
|-
| [[File:shipdeed.png|link=]]<br />Longship Deed
| 3 Mastercrafting Diagrams<br />4 Board Commodities<br />2000 Iron Ingots<br />2000 Cloth
| 120
|-
| [[File:shipdeed.png|link=]]<br />Ship of the Line Deed
| 4 Mastercrafting Diagrams<br />5 Board Commodities<br />2500 Iron Ingots<br />2500 Cloth
| 120
| 120
|}
|}
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==Registering a Ship==
* To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount
* The Registration Fee is automatically withdrawn from the player's Bank
* Small Ships are perfect to start on the seas, as they do '''not''' have a Doubloon Registration Fee
{| class="wikitable" style="text-align: center;"
! Ship Type
! Registration Cost<br />(Doubloons)
|-
| Small Ship
| 0
|-
| Small Dragonship
| 0
|-
| Medium Ship
| 10,000
|-
| Medium Dragonship
| 10,000
|-
| Large Ship
| 50,000
|-
| Large Dragonship
| 50,000
|-
| Carrack
| 125,000
|-
| Galleon
| 250,000
|-
| Longship
| 500,000
|-
| Ship of the Line
| 750,000
|-
|}
[[File:asmallunnamedship.png|link=]]
==Ship Deeds and Placement==
* Players cannot launch a ship in any manner if a ship of theirs (same Account/IP) has been sunk in the last 5 minutes
** The delay to launch a new ship after sinking is increased to 10 minutes if there is a Contested Ocean Boss currently active (previously was 5 minutes)
* Ship Deeds in player backpacks are treated as Blessed if the player has Recalled/Gated/Hiked in the last 30 seconds
* Ships cannot be launched from Ship Deeds in player backpacks if the player has Recalled/Gated/Hiked in the last 3 minutes
* Ships cannot be launched from [[Dockmasters]] if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)
* Using any Ship command will reveal the player
* Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)
** Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
** Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)
==Ship Tillerman Gumps==
===Overview===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Overview
|- style="vertical-align: top;"
| [[File:shipgumpoverview.png|link=]]
| style="padding: 5px" |
* Open Ship Hotbars
* Embark
* Embark Followers
* Disembark Followers
* Targeting Mode
* Reload Cannons
* Launch Ship
* Throw Overboard
* Ready Crew
* Send Crew Below
* Send Boarding Party
* Recall Boarding
* Crew Attack
* Crew Stop
* Repair Ship
* Clear the Deck
* Yield Salvage
|}


==Ship Stats Page==
===Crew===
The Stats Page shows the ship's specific values for a variety of ship actions and mechanics. Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized. Normally each stat will be randomized between -10% to +10% of it's base value. However, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships. This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%.
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Crew
|- style="vertical-align: top;"
| [[File:shipgumpcrew.png|link=]]
| style="padding: 5px" |
* Crew Size
* Add Crewmember
* View Crewmember Info
* View Crewmember Location
* View Crewmember Loyalty
|}


[[File:shipstats.gif|alt=The Ship's Stats Page contains the ship's specific values for a variety of ship actions and mechanics|link=]]
===Players===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Players
|- style="vertical-align: top;"
| [[File:shipgumpplayers1.png|link=]]
| style="padding: 5px" |
* Auto-Join All Boarding Parties
* Treat All in Guild as Co-Owners
* Treat All in Party as Co-Owners
* Treat All in Alliance as Co-Owners
* Add Entire Party to Co-Owners List
* Add Co-Owner
* View Co-Owners List
|}


===Upgrades===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Upgrades
|- style="vertical-align: top;"
| [[File:shipgumpupgrades.png|link=]]
| style="padding: 5px" | Install Upgrade Parts
* Theme
* Paint
* Cannon Metal
* Outfitting
* Specialty Item
* Lesser Ability
* Regular Ability
* Greater Ability
* Crew Supplies
* Lesser Ability
* Regular Ability
* Greater Ability
|}


===Stats===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Stats Page 1
|- style="vertical-align: top;"
| [[File:shipgumpstatspage1.png|link=]]
| style="padding: 5px" |
* Ship Type
* Max Crew Size
* Hold Capacity
* Registration Cost
* Upgrade Cost Multiplier
* Total Value
* Hull Max Points
* Sail Max Points
* Gun Max Points
* Forward Speed
* Strafe Speed
* Reverse Speed
* Cannons Per Side
* Cannon Range
* Cannon Accuracy
* Cannon Min Damage
* Cannon Max Damage
* Cannon Reload Time
|- style="vertical-align: top;"
! colspan="2" | Stats Page 2
|- style="vertical-align: top;"
| [[File:shipgumpstatspage2.png|link=]]
| style="padding: 5px" |
* Lesser Ability Cooldown
* Regular Ability Cooldown
* Greater Ability Cooldown
* Crew Hit Points Bonus
* Crew Breach Bonus
* Crew Damage Bonus
* Crew Healing Bonus
* Repair Cooldown
* Hull Repair Amount
* Sails Repair Amount
* Guns Repair Amount
* Boarding Chance
* Doubloons Earned Bonus
* Effective Fishing Skill
* Spyglass Distance Bonus
* Wake Scalar
|}


==Doubloons==
===Roles===
* Players earn doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
{| class="wikitable"
* When a player loses their ship (i.e. it is sunk by another player or NPC enemy ship), they will receive a 50% refund of the total amount of Doubloons spent on the ship (which includes registration fees, doubloons spent on upgrades to the ship, hiring additional crew, etc)
|- style="vertical-align: top;"
* Players sinking another player's ship will receive 10% of the ship's total Doubloon value as a reward
! colspan="2" | Roles
* Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades) see Ship Flags
|- style="vertical-align: top;"
| [[File:shipgumproles.png|link=]]
| style="padding: 5px" |
* View/Add/Remove Fighting Party Members
* View/Remove Friendly Players
|}
 
 
==Ship Speeds==
===Base Ship Speeds===
{| class="wikitable" style="text-align: center;"
! Ship Type
! Tiles Per Second<br />(t/s)
|-
| Small Ship
| 6.25
|-
| Small Dragonship
| 6.25
|-
| Medium Ship
| 5.556
|-
| Medium Dragonship
| 5.556
|-
| Large Ship
| 5
|-
| Large Dragonship
| 5
|-
| Carrack
| 4.545
|-
| Galleon
| 4.167
|-
| Longship
| 3.846
|-
| Ship of the Line
| 3.517
|-
|}
 
===Speed Caps===
* All ships have a Forward Speed Cap of 6.5 Tiles/sec
* All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec
* Activated Ship Abilities that increase a ship's Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship's Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)
* If a ship is over the Speed Cap, the "Stats" page of the Ship Menu will display an "*" next to the Speed value and display the numbers in Red text
 
[[File:shipspeedcappedgump.jpg|link=]]
 
 
==Ship Repairing==
* Players use [[Ship Repair Kits]] to repair damage sustained to their ships
* Players can craft a Ship Repair Kit with the [[Tinkering]] skill
* When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as "*Repairing Hull*" or "*Repairing Sails*"
* By default a ship can only be repaired once every 5 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat
* Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown
* Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each
* Repairing the ship requires the to stay stationary for 10 seconds to complete the repairs, and will fail should the player die or be moved from their location in some manner
 
[[File:shiprepairinggump1a.png|link=]]
 
 
==Ship Hotbars==
* Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily
* Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up
 
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipbasicsitem2.png|link=Ship Hotbars]]<br />[[Ship Hotbars|Read Detailed Information about Ship Hotbars]]
|}
 
 
==Ship Activities==
* What can you do out on the seas?
* List all the stuff here
* One more thing
 
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipactivitiesitem.png|link=Ship Activities]]<br />[[Ship Activities|Read Detailed Information about Ship Activities]]
|}


[[File:wiki-ship-doubloons.png|alt=Collecting Doubloons in the Outlands|link=]]


==Ship Crewmembers==
==Ship Crewmembers==
* Players can use the [[Begging]] skill to [[Begging#Motivating|Motivate Ship Crewmembers]]
* [[Ship Crewmembers]] can be found in Taverns, Inns, Docks, or as loot while seafaring
* Players can now upgrade a Ship Crewmember’s Loyalty Level while at sea and will immediately update the displayed Ship’s Bonuses
* Players can hire Ship Crewmembers with Doubloons or using the [[Begging]] Skill
* Players must have the deed to a ship in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship
* Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea
* When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn [[Ship Crewmembers#Crewmember Loyalty|Loyalty Experience]] points based on the Doubloon amount


{{ShipCrewmembers}}
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]<br />[[Ship Crewmembers|Read Detailed Information about Ship Crewmembers]]
|}




===Loyalty===
==Ship Upgrades==
* All Ship Crewmembers now have a Loyalty Level ranging from 0-10
* [[Ship Upgrades]] and [[Ship Crewmembers|Crewmember Contracts]] do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)
* Ship Crewmembers begin at Loyalty Level 0
* Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as '''"Pending Salvage"''' that cannot be accessed until the ship Docks
* When a player's ship earns doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the doubloon amount
* These Upgrades provide beneficial bonuses to various ship stats and abilities
* A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
* Ship Upgrades include [[Ship Upgrades#Themes|Themes]], [[Ship Upgrades#Ship Paint Hues|Paint]], [[Ship Upgrades#Ship Cannon Hues|Cannon Metal]], [[Ship Upgrades#Outfittings|Outfittings]], [[Ship Upgrades#Specialty Items|Specialty Items]], [[Ship Upgrades#Abilities|Abilities]], and [[Ship Upgrades#Crew Supplies|Crew Supplies]]
* Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember


[[File:shipcrewmemberloyalty.jpg|link=]]
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipupgradesitem3.png|link=Ship Upgrades]]<br />[[Ship Upgrades|Read Detailed Information about Ship Upgrades]]
|}


* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
* In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
* Players cannot upgrade Crewmembers while at sea (they must be on land)
* A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
* Players will come across Pirate Booty as loot in a variety of sea-faring activities


[[File:shipcrewmemberloyalty02.jpg|link=]]
==Ship Salvaging==
* When player ships Sink, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
* Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks


{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipsalvageitem1a.png|link=Ship Salvaging]]<br />[[Ship Salvaging|Read Detailed Information about Ship Salvaging]]
|}


Each Loyalty Level upgrade increases the following:
* Ship Bonuses provided by the Crewmember are increased by 5% (scalar)
* Hit Points for the Crewmember are increased by a random amount between 25-50
* Dex for the Crewmember is increased by a random amount between 0-2
* Damage for the Crewmember is increased by a random amount between 0-2
* Wrestling for the Crewmember is increased by a random amount between 0-2
* Armor for the Crewmember is increased by a random amount between 0-2
* Magic Resist for the Crewmember is increased by a random amount between 0-3




==Fighting Parties==
* The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship's Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)
* The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship
* Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships
* Co-Owners of a ship will continue to be able to access the Ship's Hold
* Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other "Friendly" ships)


==Ship Docking==
[[File:fightingpartysailing1.jpg|link=]]
* When players attempt to dock at a Dockmaster now, they will now launch the Dockmaster menu
* Players can dock a ship near a Dockmaster by clicking the Dock Ship button in the Dockmaster menu


[[File:dockingship01.jpg|link=]]


==Ship Ramming==
===Ram Requirements===
* Players may attempt to Ram another Player Ship if the following is valid:
* The ramming ship has been stationary for at least 5 seconds
* The ramming ship hasn't rammed another ship in the last 10 seconds
* The ramming ship is unable to move in 6 or more directions


===Shipping Crates===
[[File:shipramming1.png|link=]]
In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate
If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the content's of that ship's hold to the Ban Location of that player's house
In order to use the Shipping Crate feature, the player's ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)


[[File:dockingship03.jpg|link=]]
===Ram Damage===
{| class="wikitable"
! PvP
|
* Will inflict Hull Damage on the target ship equal to 30% of the target ship's Max Hull Hit Points<br />
* The ramming ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
|-
! PvE
|
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship's Max Hull Hit Points
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
|}




<blockquote><i>Reason for this mechanic:
We recently added the no-recall restriction to oceans, because we wanted players to be at risk of losing their ship's hold contents while at sea, just as players who are farming in dungeons are at risk of losing their loot when they die. However, once they "clear" the danger of the open waters (i.e. get to shore near a Dockmaster), they should be able to move their loot easily just as players who exit a dungeon are freely able to Recall/Gate to head back to their homes with their loot (often using Pack Animals or Pets with the Mule backpack trait)


Once a player reaches a Dockmaster, we consider that to be relatively "safe" and clear of danger, similar to exiting a dungeon as mentioned earlier, and therefore we feel the Shipping Crate mechanic being available in this capacity makes sense and is balanced compared to the risks involved with seafaring.</i></blockquote>
==Ship Boarding==
Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship's hold.


[[File:shipboardingrope1.png|link=]]


* Players can begin making boarding attempts on enemy ships if either the target ship's Sail or Gun Hit Points remaining are below 50%
* Players send Boarding Parties using [[Boarding Rope]]
* Players may now only launch Boarding Parties from ships if they are part of that ship's Fighting Party
* On a successful boarding action, whichever shipmembers (yourself, your followers, the ship's crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters
** Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them
** Any Crewmember currently part of a boarding party will have their name and ship gump healthbars displayed in Orange
** If a crewmember "dies" in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship


==Ship Salvage System==
[[File:shipboardingparty.jpg|link=]]
Players can access the Ship Salvage system from any Salvage Foreman stationed at each location that contains a Dockmaster currently. Players can use the phrases "Salvage", "Recover", "Remnant", "Random", or "Buy" near a Salvage Foreman to access the Salvage System.


* When a player's ship sinks, they will now have an opportunity to recover the Ship Deed as well as any installed Ship Upgrades and Ship Crewmembers
* Crewmembers who are recovering will have display in grey, have a skull next to their icon, and display a "Recovery in X" duration next to them
* Players must wait 30 minutes after their ship sinks before those ship items become available for salvage recovery
* Ships can only make Boarding Attempts every 20 seconds
* Chance to board an enemy ship begins at 0% and scales up to 100% as either it's Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)
* A ship's boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)
* When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt
* Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
* Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)
* Ships must be stationary for 0.1 seconds before they may attempt to Board another ship
* If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal


[[File:shipsalvaging01.jpg|link=]]




* If an enemy player sinks another player, there is a small chance that they will be able to recover some of those items as well
==Ship Sinking==
* If a player ship is sunk by an enemy NPC ship, the Ship Deed and all installed Upgrades and Crewmembers will become available for Ship Salvage recovery at a Salvage Foreman
* When a player's ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
* Pricing options for recovery are available in both Gold as well as Doubloons, with prices varying based on Ship Type, Upgrade Type, and Crewmember Rank
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
* Any item that becomes available for Salvage can be recovered within the next 14 days (but are automatically deleted after that point)
* There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship's Captain as '''"Wayward Salvage"'''
* If a player's ship is sunk and another enemy player's ship dealt damage to them, there is a (10% * (Enemy Ship Damage Percent Dealt)) chance for each item (Ship Deed, Ship Upgrade, Ship Crewmember) that the enemy player instead recovers the item
* The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)
* Items recovered by enemy players are considered "Ransomed", as they have an option to set recovery prices for the original owner (or can choose to collect the item themselves for free)
* Read more details about [[Ship Salvaging|Sinking Ships]]


[[File:shipsalvaging03.jpg|link=]]
{| class="wikitable"
|-
| [[File:shipsinking1.png|link=Ship Salvaging]]
|-
| [[File:shipsinking2.png|link=Ship Salvaging]]
|}




Players can click the Arrow buttons in the bottom right section of the Ship Salvage page to switch display modes for items
==Docking the Ship==
* "Show Salvage Items" shows all items that are currently available for recovery
* Players dock their ship by heading to land and by clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar
* "Show Ransom Items" shows all items the player has recovered from enemy ships and is considered "Ransomed" to other players
* Players can also use [[Dockmasters]] to dock and stow away their ship
* Ransomed items can be collected freely using the Collect Item button
* Ships must be stationary for 5 seconds in order to Dock
* A player can use the "Edit Prices" button to set a Gold and/or Doubloon price for the item that the original owner can pay them to recover the item
* Ships that have recently been in combat (within last 60 seconds) must now be stationary for 10 seconds in order to Dock
* Setting a Ransom price value of -1 for a specific currency will make the item unavailable for recovery with that currency
* Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship's Captain
 
[[File:shipsalvaging04.jpg|link=]]


[[File:shipdockingdockmaster.jpg|link=]]


===Shipping Crates===
* In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate
* If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of that ship's hold to the Ban Location of that player's house
* In order to use the Shipping Crate feature, the player's ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)
* If the player does not own a house AND is not currently renting an Inn they cannot use this option


==Salvage Gold Credit==
[[File:shippingcrate1.png|link=]]
* Players can drag and drop Ship Crewmember Contracts onto Salvage Foreman NPCs in town to receive "Salvage Gold Credit" for them
* When players pay gold to retrieve Salvageable (but not Ransomed) ship items from the Salvage Menu, it will first use any Salvage Gold Credit available to pay the cost for the item, and then use gold from the player's bank for the remainder, if necessary
* Players receive 300 Salvage Gold Credit per Rank of Ship Crewmember (i.e. Novice = 300 Gold, Adept = 600 Gold, Veteran = 900 Gold, Expert = 1200 Gold, Mastery = 1500 Gold)


==General Damage Scaling==
* All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%
* All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%
* Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships
* NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects


===Poison Damage===
* Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)


==Ocean Bosses==
==Legacy Information==
Set sail and prepare for rough waters when battling the Ocean Bosses. Besides having a set spawn time, Guilds may summon Ocean Mini-Bosses and Ocean Bosses as well (requires Gold farmed on the ocean, which should be comparable to Doubloons amount farmed)
===Community Video===
This video might be a little outdated but there is still lots of valuable information within!


{{#ev:youtube|https://youtu.be/8FJCMuTmvSc}}


===Insatiable Maw (Mini-Boss)===
===Civilian/Pirate Flagging===
* The Insatiable Maw will spawn every 12-24 hours (similar to Mini-Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
* Ships no longer have a Civilian/Pirate Flagging associated with them
* Special Abilities include:
* The previous 25% reduction to Doubloons Earned and Special/Rare Loot Chances that was attached with being Civilian Flagged has been removed
** Spawn Minions
** Barnacles
** Tentacle
** Corrosion
** Waterspike


[[File:shipbossinsatiablemaw01.jpg|link=]]
[[File:nomoreflags.png|link=]]


===Ransoming===
* The Ransom mechanic has been removed, and players no longer lose installed Ship Upgrades to other players


===Ocean's Fury (Boss)===
===Aspect Experience===
* Ocean's Fury will spawn every 3-5 days (similar to Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
* Aspect Experience while on a ship no longer has a 50% penalty
* Special Abilities include:
** Spawn Minions
** Hands from the Deep
** Typhoon
** Thunderstrike
** Boil
** Vortex
** Fury


[[File:shipbossoceansfury01.jpg|link=]]




{{Expand}}
==Ship People Things==
{{ShipIndex}}

Latest revision as of 17:38, 7 September 2024

Summary

  • Players can craft Ships with the Carpentry skill
  • The seas are considered a Lawless Zone, meaning all players may freely attack each other or commit criminal actions against each other without penalty
  • Players can recruit and level NPC Crewmembers to assist in battle and provide enhancements while sailing
  • Friends/Guildmates can ride on ships to Fish but not engage with other systems
  • The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)
  • If the Captain of a ship has any living Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than "Stop"
  • Tamed and Summoned Creatures on board ships will no longer generate the same bonus Aggro that they generate on land (NPC Crewmembers will still generate large amounts of Aggro as normal)
  • Players will now be considered to be Flagged in PvP if on board ships and their NPC Crewmembers attack the opposing player (even if the players themselves have not yet attacked each other)
Ship People Things

Ships Overview

Ship Hotbars

Ship Activities

Ship Crewmembers

Ship Upgrades

Ship Salvaging

Types of Ships

Ship Types

Small Ship

Small Dragonship

Medium Ship

Medium Dragonship

Large Ship

Large Dragonship

Carrack

Galleon

Doubloons

  • Doubloons are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as Fishing, Frenzies, Nets, and more)
  • Players can create Doubloon Checks by visiting a Banker, saying "balance" then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack

Crafting a Ship

  • Players can craft Ships with the Carpentry skill
  • Each type of Ship has different base stats, cannon amounts, and Crewmember capacities
  • Players in possession of a Ship Deed must first register it before it may be launched
  • A Ship Deed must is only ever registered once, and once registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely
  • Players can double-click the Ship Deed to launch the Ship's gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship
  • Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)
  • Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
    • Normally each stat will be randomized between -10% to +10% of it's base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships
    • This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%

Carpentry
Name Ingredients Min. Skill

Small Ship Deed
2000 Boards
200 Iron Ingot
200 Cloth
85

Small Dragonship Deed
2000 Boards
200 Iron Ingots
200 Cloth
90

Medium Ship Deed
3000 Boards
300 Iron Ingots
300 Cloth
95

Medium Dragonship Deed
3000 Boards
300 Iron Ingots
300 Cloth
100

Large Ship Deed
1 Board Commodity
500 Iron Ingots
500 Cloth
105

Large Dragonship Deed
1 Board Commodity
500 Iron Ingots
500 Cloth
110

Carrack Deed
1 Mastercrafting Diagram
2 Board Commodities
1000 Iron Ingots
1000 Cloth
115

Galleon Deed
2 Mastercrafting Diagrams
3 Board Commodities
1500 Iron Ingots
1500 Cloth
120

Longship Deed
3 Mastercrafting Diagrams
4 Board Commodities
2000 Iron Ingots
2000 Cloth
120

Ship of the Line Deed
4 Mastercrafting Diagrams
5 Board Commodities
2500 Iron Ingots
2500 Cloth
120


Registering a Ship

  • To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount
  • The Registration Fee is automatically withdrawn from the player's Bank
  • Small Ships are perfect to start on the seas, as they do not have a Doubloon Registration Fee
Ship Type Registration Cost
(Doubloons)
Small Ship 0
Small Dragonship 0
Medium Ship 10,000
Medium Dragonship 10,000
Large Ship 50,000
Large Dragonship 50,000
Carrack 125,000
Galleon 250,000
Longship 500,000
Ship of the Line 750,000


Ship Deeds and Placement

  • Players cannot launch a ship in any manner if a ship of theirs (same Account/IP) has been sunk in the last 5 minutes
    • The delay to launch a new ship after sinking is increased to 10 minutes if there is a Contested Ocean Boss currently active (previously was 5 minutes)
  • Ship Deeds in player backpacks are treated as Blessed if the player has Recalled/Gated/Hiked in the last 30 seconds
  • Ships cannot be launched from Ship Deeds in player backpacks if the player has Recalled/Gated/Hiked in the last 3 minutes
  • Ships cannot be launched from Dockmasters if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)
  • Using any Ship command will reveal the player
  • Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)
    • Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
    • Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)


Ship Tillerman Gumps

Overview

Overview
  • Open Ship Hotbars
  • Embark
  • Embark Followers
  • Disembark Followers
  • Targeting Mode
  • Reload Cannons
  • Launch Ship
  • Throw Overboard
  • Ready Crew
  • Send Crew Below
  • Send Boarding Party
  • Recall Boarding
  • Crew Attack
  • Crew Stop
  • Repair Ship
  • Clear the Deck
  • Yield Salvage

Crew

Crew
  • Crew Size
  • Add Crewmember
  • View Crewmember Info
  • View Crewmember Location
  • View Crewmember Loyalty

Players

Players
  • Auto-Join All Boarding Parties
  • Treat All in Guild as Co-Owners
  • Treat All in Party as Co-Owners
  • Treat All in Alliance as Co-Owners
  • Add Entire Party to Co-Owners List
  • Add Co-Owner
  • View Co-Owners List

Upgrades

Upgrades
Install Upgrade Parts
  • Theme
  • Paint
  • Cannon Metal
  • Outfitting
  • Specialty Item
  • Lesser Ability
  • Regular Ability
  • Greater Ability
  • Crew Supplies
  • Lesser Ability
  • Regular Ability
  • Greater Ability

Stats

Stats Page 1
  • Ship Type
  • Max Crew Size
  • Hold Capacity
  • Registration Cost
  • Upgrade Cost Multiplier
  • Total Value
  • Hull Max Points
  • Sail Max Points
  • Gun Max Points
  • Forward Speed
  • Strafe Speed
  • Reverse Speed
  • Cannons Per Side
  • Cannon Range
  • Cannon Accuracy
  • Cannon Min Damage
  • Cannon Max Damage
  • Cannon Reload Time
Stats Page 2
  • Lesser Ability Cooldown
  • Regular Ability Cooldown
  • Greater Ability Cooldown
  • Crew Hit Points Bonus
  • Crew Breach Bonus
  • Crew Damage Bonus
  • Crew Healing Bonus
  • Repair Cooldown
  • Hull Repair Amount
  • Sails Repair Amount
  • Guns Repair Amount
  • Boarding Chance
  • Doubloons Earned Bonus
  • Effective Fishing Skill
  • Spyglass Distance Bonus
  • Wake Scalar

Roles

Roles
  • View/Add/Remove Fighting Party Members
  • View/Remove Friendly Players


Ship Speeds

Base Ship Speeds

Ship Type Tiles Per Second
(t/s)
Small Ship 6.25
Small Dragonship 6.25
Medium Ship 5.556
Medium Dragonship 5.556
Large Ship 5
Large Dragonship 5
Carrack 4.545
Galleon 4.167
Longship 3.846
Ship of the Line 3.517

Speed Caps

  • All ships have a Forward Speed Cap of 6.5 Tiles/sec
  • All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec
  • Activated Ship Abilities that increase a ship's Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship's Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)
  • If a ship is over the Speed Cap, the "Stats" page of the Ship Menu will display an "*" next to the Speed value and display the numbers in Red text


Ship Repairing

  • Players use Ship Repair Kits to repair damage sustained to their ships
  • Players can craft a Ship Repair Kit with the Tinkering skill
  • When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as "*Repairing Hull*" or "*Repairing Sails*"
  • By default a ship can only be repaired once every 5 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat
  • Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown
  • Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each
  • Repairing the ship requires the to stay stationary for 10 seconds to complete the repairs, and will fail should the player die or be moved from their location in some manner


Ship Hotbars

  • Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily
  • Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up

Read Detailed Information about Ship Hotbars


Ship Activities

  • What can you do out on the seas?
  • List all the stuff here
  • One more thing

Read Detailed Information about Ship Activities


Ship Crewmembers

  • Ship Crewmembers can be found in Taverns, Inns, Docks, or as loot while seafaring
  • Players can hire Ship Crewmembers with Doubloons or using the Begging Skill
  • Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea
  • When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the Doubloon amount

Read Detailed Information about Ship Crewmembers


Ship Upgrades

  • Ship Upgrades and Crewmember Contracts do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)
  • Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as "Pending Salvage" that cannot be accessed until the ship Docks
  • These Upgrades provide beneficial bonuses to various ship stats and abilities
  • Ship Upgrades include Themes, Paint, Cannon Metal, Outfittings, Specialty Items, Abilities, and Crew Supplies

Read Detailed Information about Ship Upgrades


Ship Salvaging

  • When player ships Sink, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
  • 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
  • Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks

Read Detailed Information about Ship Salvaging


Fighting Parties

  • The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship's Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)
  • The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship
  • Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships
  • Co-Owners of a ship will continue to be able to access the Ship's Hold
  • Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other "Friendly" ships)


Ship Ramming

Ram Requirements

  • Players may attempt to Ram another Player Ship if the following is valid:
  • The ramming ship has been stationary for at least 5 seconds
  • The ramming ship hasn't rammed another ship in the last 10 seconds
  • The ramming ship is unable to move in 6 or more directions

Ram Damage

PvP
  • Will inflict Hull Damage on the target ship equal to 30% of the target ship's Max Hull Hit Points
  • The ramming ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
PvE
  • An NPC ship will automatically attempt to ram a player ship if they become stuck next to them
  • The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship's Max Hull Hit Points
  • The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points


Ship Boarding

Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship's hold.

  • Players can begin making boarding attempts on enemy ships if either the target ship's Sail or Gun Hit Points remaining are below 50%
  • Players send Boarding Parties using Boarding Rope
  • Players may now only launch Boarding Parties from ships if they are part of that ship's Fighting Party
  • On a successful boarding action, whichever shipmembers (yourself, your followers, the ship's crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters
    • Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them
    • Any Crewmember currently part of a boarding party will have their name and ship gump healthbars displayed in Orange
    • If a crewmember "dies" in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship

  • Crewmembers who are recovering will have display in grey, have a skull next to their icon, and display a "Recovery in X" duration next to them
  • Ships can only make Boarding Attempts every 20 seconds
  • Chance to board an enemy ship begins at 0% and scales up to 100% as either it's Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)
  • A ship's boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)
  • When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt
  • Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
  • Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)
  • Ships must be stationary for 0.1 seconds before they may attempt to Board another ship
  • If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal


Ship Sinking

  • When a player's ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
  • 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
  • There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship's Captain as "Wayward Salvage"
  • The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)
  • Read more details about Sinking Ships


Docking the Ship

  • Players dock their ship by heading to land and by clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar
  • Players can also use Dockmasters to dock and stow away their ship
  • Ships must be stationary for 5 seconds in order to Dock
  • Ships that have recently been in combat (within last 60 seconds) must now be stationary for 10 seconds in order to Dock
  • Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship's Captain

Shipping Crates

  • In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate
  • If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of that ship's hold to the Ban Location of that player's house
  • In order to use the Shipping Crate feature, the player's ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)
  • If the player does not own a house AND is not currently renting an Inn they cannot use this option

General Damage Scaling

  • All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%
  • All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%
  • Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships
  • NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects

Poison Damage

  • Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)

Legacy Information

Community Video

This video might be a little outdated but there is still lots of valuable information within!

Civilian/Pirate Flagging

  • Ships no longer have a Civilian/Pirate Flagging associated with them
  • The previous 25% reduction to Doubloons Earned and Special/Rare Loot Chances that was attached with being Civilian Flagged has been removed

Ransoming

  • The Ransom mechanic has been removed, and players no longer lose installed Ship Upgrades to other players

Aspect Experience

  • Aspect Experience while on a ship no longer has a 50% penalty


Ship People Things

Ship People Things

Ships Overview

Ship Hotbars

Ship Activities

Ship Crewmembers

Ship Upgrades

Ship Salvaging