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[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | |||
The Tracking skill can be used to find specific creatures, hunt other players or even as an alert system to warn of possible dangers. | |||
* Tracking success chance is (100% * (Tracking Skill / 100)) | * Tracking success chance is (100% * (Tracking Skill / 100)) | ||
* On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) | * On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) tiles | ||
** Inside dungeons, this tracking distance is halved ( | ** Inside dungeons, this tracking distance is halved (20 + (80 * (Tracking Skill / 100))) / 2 tiles | ||
* On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance | * On a successful tracking attempt players will also see hidden targets, however only up to a hidden range (base distance) that is 10% of their normal tracking distance | ||
* With the | * Players can right-click to cancel the on-screen tracking arrow for their current tracked target | ||
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well | * Any Tracking attempts made by a player inside of a house will ONLY display search results for players/creatures who are also inside that house | ||
** Players will be notified when making their Tracking attempt of this if they are inside a house | |||
* Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting - there is no associated message as this is always enabled | |||
* If a player has not moved in 5 minutes, they will suffer a cumulative 10% penalty to tracking success chances for every minute they continue to stand still. | |||
[[File:tracking01.png|link=]] | |||
==Details== | |||
* With the [[Detecting Hidden]] skill, the hidden range (distance) for tracking hidden targets is improved to (Hidden Range + (40 * (Detect Hidden Skill / 100))) of their normal tracking distance | |||
** Hidden Range is 10 tiles at 100 Tracking in Wilderness, or half that in dungeons at 5 tiles | |||
** Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well | |||
* 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon) | * 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon) | ||
* 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon) | * 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon) | ||
* 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon) | * 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon) | ||
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* Players can activate and deactivate a "Hunting" mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature | * Players can activate and deactivate a "Hunting" mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature | ||
* When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently | * When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently | ||
* Players | * Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting | ||
[[File:tracking-huntingmode2.gif|link=]] | |||
Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as: | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
| [[File:huntingaggressive.png|link=]]<br />Aggressive Creatures | |||
| [[File:huntingpassive.png|link=]]<br />Passive Creatures | |||
| [[File:huntingtownsfolk.png|link=]]<br />Townsfolk | |||
| [[File:huntingallplayers.png|link=]]<br />All Players | |||
| [[File:huntingallhostileplayers.png|link=]]<br />All Hostile Players | |||
|- | |||
| [[File:huntingenemyplayers.png|link=]]<br />Enemy Players | |||
| [[File:huntingmurdererplayers.png|link=]]<br />Murderer Players | |||
| [[File:huntingcriminalplayers.png|link=]]<br />Criminal Players | |||
| [[File:huntinginnocentplayers.png|link=]]<br />Innocent Players | |||
| [[File:huntingfriendlyplayers.png|link=]]<br />Friendly Players | |||
|} | |||
Based on which "Hunt Frequency" the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows: | Based on which "Hunt Frequency" the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows: | ||
== | |||
{| class="wikitable" style="text-align: center;" | |||
! Selection | |||
! Description | |||
|- | |||
| Current Combatant | |||
| style="text-align: left;" | | |||
* Will constantly make Tracking skill checks, but only against your current combat target | * Will constantly make Tracking skill checks, but only against your current combat target | ||
* IE. Last creature you double-clicked or did damage to | * IE. Last creature you double-clicked or did damage to | ||
|- | |||
| Always Get Closest | |||
| style="text-align: left;" | | |||
* Will constantly make Tracking skill checks and set your tracking target to whatever is closest | * Will constantly make Tracking skill checks and set your tracking target to whatever is closest | ||
* Ideal for gaining Tracking skill | * Ideal for gaining Tracking skill | ||
|- | |||
| Follow Only Individual | |||
| style="text-align: left;" | | |||
* Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window | * Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window | ||
* Players should always select this mode when they want to track and follow another player that is likely moving | * Players should always select this mode when they want to track and follow another player that is likely moving | ||
|- | |||
| New When No Arrow | |||
| style="text-align: left;" | | |||
* Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen | * Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen | ||
* Ideal for farming | * Ideal for farming | ||
|- | |||
| New When No Target | |||
| style="text-align: left;" | | |||
* Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away | |||
* Ideal for farming and having an uncluttered screen | |||
|} | |||
== | ==Buffs== | ||
* | * There will no longer be a damage bonus message when using the Tracking skill | ||
* Players will still have a Buff Icon while in Hunting mode (as a reminder the Tracking mechanic is still active) | |||
==PvM Bonus== | ===PvM Bonus=== | ||
* When tracking a creature, the on-screen tracking arrow will update every second with the creature's new location | * When tracking a creature, the on-screen tracking arrow will update every second with the creature's new location | ||
* When attacking any creature | * When attacking any creature add [[Base Weapon Damage]] * (25% * (Tracking Skill / 100)) damage per weapon hit. | ||
* Increases spell damage against any creature | * Increases spell damage against any creature by (25% * (Tracking Skill / 100)) | ||
* Increases Effective Barding skill | * Increases Effective Barding skill by (10 * (Tracking Skill / 100)) | ||
==PvP Bonus== | ===PvP Bonus=== | ||
* When tracking another player, the on-screen tracking arrow will simply point to the player's last location at the time the tracking skill was made, and will not update it's location if the player moves unless another tracking attempt is made | * When tracking another player, the on-screen tracking arrow will simply point to the player's last location at the time the tracking skill was made, and will not update it's location if the player moves unless another tracking attempt is made | ||
* When attacking any player | * When attacking any player, add [[Base Weapon Damage]] * (10% * (Tracking Skill / 100)) damage per weapon hit | ||
* Increases spell damage against any player | * Increases spell damage against any player by (10% * (Tracking Skill / 100)) | ||
==Hamstring== | ==Hamstring== | ||
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==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Activate the Hunt Mode (Always get closest) [[New Player Dungeon]] | |||
|- | |||
| 80-120 | |||
| Activate the Hunt Mode to continuously gain (Always get closest) | |||
|} |
Latest revision as of 00:57, 30 July 2024
Summary
The Tracking skill can be used to find specific creatures, hunt other players or even as an alert system to warn of possible dangers.
- Tracking success chance is (100% * (Tracking Skill / 100))
- On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) tiles
- Inside dungeons, this tracking distance is halved (20 + (80 * (Tracking Skill / 100))) / 2 tiles
- On a successful tracking attempt players will also see hidden targets, however only up to a hidden range (base distance) that is 10% of their normal tracking distance
- Players can right-click to cancel the on-screen tracking arrow for their current tracked target
- Any Tracking attempts made by a player inside of a house will ONLY display search results for players/creatures who are also inside that house
- Players will be notified when making their Tracking attempt of this if they are inside a house
- Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting - there is no associated message as this is always enabled
- If a player has not moved in 5 minutes, they will suffer a cumulative 10% penalty to tracking success chances for every minute they continue to stand still.
Details
- With the Detecting Hidden skill, the hidden range (distance) for tracking hidden targets is improved to (Hidden Range + (40 * (Detect Hidden Skill / 100))) of their normal tracking distance
- Hidden Range is 10 tiles at 100 Tracking in Wilderness, or half that in dungeons at 5 tiles
- Because tracking distance is halved in dungeons, the range at which hidden targets can be tracked is halved as well
- 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away (50 and 5 spaces respectively in a dungeon)
- 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away (50 and 15 spaces respectively in a dungeon)
- 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away (50 and 25 spaces respectively in a dungeon)
Hunting
- Players can activate and deactivate a "Hunting" mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 5 second skill cooldown) against a specific type of player/creature
- When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently
- Players will always receive their bonuses to Damage and Barding Skill from the Tracking skill even if they are not currently Hunting
Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:
Aggressive Creatures |
Passive Creatures |
Townsfolk |
All Players |
All Hostile Players |
Enemy Players |
Murderer Players |
Criminal Players |
Innocent Players |
Friendly Players |
Based on which "Hunt Frequency" the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:
Selection | Description |
---|---|
Current Combatant |
|
Always Get Closest |
|
Follow Only Individual |
|
New When No Arrow |
|
New When No Target |
|
Buffs
- There will no longer be a damage bonus message when using the Tracking skill
- Players will still have a Buff Icon while in Hunting mode (as a reminder the Tracking mechanic is still active)
PvM Bonus
- When tracking a creature, the on-screen tracking arrow will update every second with the creature's new location
- When attacking any creature add Base Weapon Damage * (25% * (Tracking Skill / 100)) damage per weapon hit.
- Increases spell damage against any creature by (25% * (Tracking Skill / 100))
- Increases Effective Barding skill by (10 * (Tracking Skill / 100))
PvP Bonus
- When tracking another player, the on-screen tracking arrow will simply point to the player's last location at the time the tracking skill was made, and will not update it's location if the player moves unless another tracking attempt is made
- When attacking any player, add Base Weapon Damage * (10% * (Tracking Skill / 100)) damage per weapon hit
- Increases spell damage against any player by (10% * (Tracking Skill / 100))
Hamstring
Visit the Hamstring page for more information.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Activate the Hunt Mode (Always get closest) New Player Dungeon |
80-120 | Activate the Hunt Mode to continuously gain (Always get closest) |