Fencing: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]][[Category:PvM]][[Category:PvP]] | ||
Fencing grants the ability to use fast striking weapons | ==Summary== | ||
*All | * Fencing grants the ability to use fast striking weapons | ||
*The chance to hit with a | * All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the [[Poisoning]] skill | ||
* The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | |||
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM. | |||
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. | |||
==PvM Special Attack== | |||
* Only works against creatures, not other players | |||
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures | |||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]. | |||
* Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target | |||
* Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect | |||
* Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage | |||
'''Example''': An 8% Cripple Effect is applied to a creature | |||
* Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit | |||
* Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8% | |||
* Any Disease Damage against the target will be increased by 8% | |||
==Fencing Weapons== | |||
{{Main|Armor & Weapons}} | |||
Fencing class weapons are crafted with [[blacksmithy]] or bought off NPCs. | |||
{{FencingWeaponClass}} | |||
==Codex== | ==Codex== | ||
Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing: | |||
{{FencingCodex}} | |||
==Beneficial Skills== | |||
Having these skills benefit Fencing: | |||
{{BeneficialSkillsWeapon}} | |||
==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Passively by Melee combat with a Fencing weapon in the [[New Player Dungeon]] | |||
|- | |||
| 80-100 | |||
| Passively by Melee combat with a Fencing weapon | |||
|} |
Latest revision as of 21:46, 7 December 2023
Summary
- Fencing grants the ability to use fast striking weapons
- All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target
- Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
- Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage
Example: An 8% Cripple Effect is applied to a creature
- Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit
- Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%
- Any Disease Damage against the target will be increased by 8%
Fencing Weapons
Main article: Armor & Weapons
Fencing class weapons are crafted with blacksmithy or bought off NPCs.
Codex
Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:
Beneficial Skills
Having these skills benefit Fencing:
Skill | Benefit | Weapon |
---|---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | All |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | All |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Swordsmanship |
Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship |
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Resisting Spells | Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. | All |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively by Melee combat with a Fencing weapon in the New Player Dungeon |
80-100 | Passively by Melee combat with a Fencing weapon |